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Artifact weapon class feature improvement broken

pillowpillowcasepillowpillowcase Member Posts: 7 Arc User
edited December 2017 in Bug Reports (PC)
On my main character (a master infiltrator rogue), I have the Wootz Jambiya/Wootz Sakin artifact weapon set, fully upgraded to Legendary. The class feature that the off-hand improves is Invisible Infiltrator - and the description says I will have control immunity for three seconds after using a daily power when having that class feature slotted. I used the same class feature improvement on my previous set, the Elemental Fire weapons you get through Elemental Evil. As far as I can tell and remember, the improvement has never worked; I have been dazed, knocked down, stunned, thrown and pushed after using a daily power, at any stage where the artifact power could conceivably have applied - during a daily, immediately after a daily, and shortly after a daily. Would like to know if this is a problem anybody else has, or has struggled with?

For my main-hand, I have an improvement to Duelist's Flurry, which I can't really tell whether works or not; I also have multiple alts with different class features slotted for their artifact weapons, but I have not had the presence of mind to test them all; nor do all of them apply, since they opened at random powers that I don't have. I believe my ranger's Split Shot/Split Strike improvement works to restore my stamina, though. But there definitely seems to be something broken with at least one of my artifact weapon improvements.

(I also have an additional question that is unrelated to the above - a Vorpal enchantment, is it supposed to show the critical severity improvement in your stat sidebar? It doesn't for me, so I assume that's how it's supposed to work, but it would be nice to know for sure that the game recognises the presence of my weapon enchant. I'm mostly just curious, though!)

Comments

  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    Which attacks are CCing you?
    If it's anything like Manticore poison flip, then you can't do anything about that because the game cheats to CC you (attacks like the poison flip beat the GWF's Unstoppable, GF's Shield and VM, and AA).

    If it's not those attacks, I would guess that the effect only occurs about a few milliseconds after casting the daily. GFs have a similar thing with Steel Defense, and many GFs I've heard of complained Steel Defense didn't work due to there being a delay between casting their daily and the game applying Steel Defense.

    If it's not either of those two, then maybe the Invisible Infiltrator offhand actually is busted.

    Also, Vorpal's Critical Severity is not shown in the character sheet, but is correctly calculated in your damage.

  • pillowpillowcasepillowpillowcase Member Posts: 7 Arc User
    edited December 2017
    It's neither of those. I know full well that many attacks break control immunity - another example would be Valindra's spinning arms in her final dungeon (which has a diminished effect through control immunity, but still pushes/knocks you back), or Karrundax's fireballs in Caverns, which just throw you flat on the ground. I'm talking any and all control effects, starting from winter wolves doing their bite throw attack, through fell trolls with their ground thump attacks and into lesser/full bosses. There's no difference; if they have a control effect, I'll be affected by it. Other examples would be fomorians and their gaze/circle stun/freeze attacks; Nothic Stone-Eyes/Gorgons and their petrifying gazes, bulettes with their dig attacks; charging knockdown attacks like those of Strider Riders or gorgons; Powries and their AP drain attack (if I remember correctly, Impossible to Catch protects against this, though I don't necessarily expect this power to do the same thing); undead pirate scavengers/ruffians with their pushing attacks; Stormcallers with their storms; cyclopes and their stunning gaze; many more that I can't remember right now. Duelist's Flurry is actually a far better defence against control, as it diminishes pushes and ignores daze/stun attacks when in the flurry portion. I've been able to test a variety of control effects and their effect on control immunity with Impossible to Catch, which gives control immunity, and using a daily has not stopped anything that Impossible to Catch stops, nor has it diminished anything that Impossible to Catch diminishes.

    As for the timing, as I've said, I've been in many different situations and used dailies at many different points in time compared to the control effects. The effects have affected me during dailies, just as the daily's finished, and all the way up through three seconds after the daily's ended (I haven't used a stopwatch for this, but I have seen enough different situations to know that either the effect is broken, or there's a delay that's something like "until the fight has ended anyway".

    So I'm pretty sure the effect is broken - it might be something to do with my character in particular, or it might be something broken with offhand artifact power increases on those weapons I've used, or it might be specific to Invisible Infiltrator's effect. I don't know. But I can't find any other explanation with how long this has been going on for, and how many different times I've been controlled after dailies.

    Thanks for the response on vorpals! I was pretty sure it worked, but just wanted the confirmation.
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