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What are the current bugs With Pally in Pvp if any ?

kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
edited December 2017 in PvP Discussion
Point Blank Question .. What are the current bugs With Pally /Warlock in Pvp if any ?
Post edited by kalina311 on

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  • kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    edited December 2017
    Would they be over performing in Pvp or under if they were fixed .. What makes pally the top 3 Pvp classe at the moment with GF and TR
    Post edited by kalina311 on
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited November 2017
    I believe the "bug" that most people talk about is simply a flat damage shield on Shielding Strike and Divine Touch, which works like Astral Shield did before it was nerfed and Could Shoulder (to a lesser extent).

    I wouldn't exactly call it a "bug" it is simply that the flat damage shield blocks a lot of damage in PVP compared to PVE, since damage numbers tend to be much smaller in PVP, and these powers seem balanced around PVE.

    For reference, I have seen 15-50k damage hits completely mitigated by these flat damage shields, and do 0 damage. For PVE this would be rather minor. For PVP this can sometimes be more damage than you will ever do in a single attack (depending on your class), since dot ticks are mitigated individually.

    Signature [WIP] - tyvm John

  • kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    edited November 2017
    @darthtzarr


    cold shoulder boons is on the bug fix list for mod 13 as it had no cool down in pvp and was trivializing warlock damage and Tr at will and any little dot damage from rangers .. this is the same thing just on a bigger scale .

    now cws get screwed even more mod 13 damage mitgation / healing wise with no cold shoulder either

    same thing like astral shield getting nerfed/adjusted on clerics cause it was trivialising dot damage etc

    should pvp healing depression not also effect the temp damage/ hitpoints you can absorb

    what about all the pally micro stun auras bs not being effected by the new pvp stacking system either
    and or immobilising and melting in seconds ,.
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    kalina311 said:

    cold shoulder boons is on the bug fix list for mod 13 as it had no cool down in pvp and was trivializing warlock damage and Tr at wisl and any little dot damage from rangers .. this is the same thing just on a bigger scale .

    same thing like astral shield getting nerfed cause it was trivialising dot damage etc

    Yes, I only said "lesser extent" because Astral Shield was blocking 15-20k damage, OP is blocking 15-50k damage and could shoulder was only blocking 2k. Obviously none of these shields are very balanced for PVP. Although I guess you could argue that no flat damage increase/decrease is very balanced anywhere depending on the situation, since some classes can use them more effectively, and they are either amazing or worthless depending on their size.

    Signature [WIP] - tyvm John

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  • kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    edited November 2017
    in pvp pallyies have a large temp hitpoint pool

    healing depression (temp hitpoint gained in pvp ) should also apply to thier temp hit point pool

    pvp players attacking them are not pve bosses( that had an armor pen glitch in prior mods) Now that the glitch is corrected the bonus pally temp health pool needs to be reduced

    extra temp hitpoints were granted by devs due to bosses hitting extra hard armor pen bug and them not finding the sources for a few mods.. so as a fix pally temp health pool was boosted
    this is not subjective these are facts

    however with bonding stone nerfs pve pally temp health pools should not be touched

    this should only apply to pvp paladin (temp hit point gained in pvp )

    Mod edited out flaming.
    Post edited by kreatyve on
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  • kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    edited November 2017
    some server side / client side power activation decay timing thing i am sure ..taking priority on other player action
    auras by definition tend to ping the server a lot and do a proximity check a lot maybe the proximity check is too strict or not strict enough ..aura do not act like dots so ya its probably is harder on server and performance checks ..cause they do not really have aduration to apply on players .. only if they are in proximity

    @ macjae ya that micro stun pally flatulence you spoke of lol
    cc by client lag that does not interact or respect with the devs pvp cc some thing is up there

    even someone on a fully speced system with good video card gets lagged by pally and warlock interactions as well magine people on hampster quality systems
  • icexnineicexnine Member Posts: 66 Arc User
    edited November 2017
    The biggest problems for my pally are:
    • SWs that use feytouched enchant and use warlock's bargain; this causes game to lag/freeze and me to die unless i don't activate divine call (RB). Even without using bargain I'm almost 100% certain the feytouched (or perhaps something else) is doing damage that it shouldn't be. I think the protector version of divine call needs to be looked at.
    • GWFs and GFs marks when applied to me (especially at the same time) can sometimes cause me to explode. Sometimes my ring of impenetrability can save me though.
    • Binding oath can be refreshed if you have enough recovery and the damage that was taken just vanishes (OP doesn't take the hit, nor do enemies). Not really an issue unless the pally is running 30k recovery, and maybe is working as intended.
    • Not pally specific, but getting courage broken, having movement reduced to 0%, and sitting in a smoke bomb not being able to activate any powers is fun. Oh and the inevitable sod proc is a nice bonus
    I thought i had read in patch notes that the first two were "fixed" at some point, but they aren't "fixed" on xbox.
  • kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    edited December 2017
    @icexnine

    umm i think some of this has to do with which feats you have slotted or not unslotted ..prior to engading the gf and gfw thats causes you to explode when they mark you ..an experienced pally can comment to say which causes such loops ... these were some of the bugs i was talking about thxs


    I used to run with pallys this would happen to and they knew what / powers to not use or counter with
    team members would also die because of this


    warlock interactions may change with thier rework in mod 13
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    edited December 2017
    Well, that explains why sometimes in a match I'll freeze solid from lag, despite running the game just fine before.

    And, on topic, yes, pallies definitely need a bit of a pvp once-over, they are wildly over performing.
    No idea what my toon is now.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited December 2017
    Hellish rebuke: A fiery rebuke that deals damage and ignites your target with hellfire. If they foolishly strike you after the rebuke, they will be met with another blast of hellfire.

    Warlocks Bargain: You forge a link between an enemy's soul and your own, and then offer it to your dark patrons. You sacrifice 15% of your own Hit Points to steal life from your target over time. In addition, 15% of your incoming damage is redirected to your linked target.

    Aura of Courage: You and allies within 30' of you deal 1% of your Maximum Hit Points as bonus Radiant damage.

    Aura of Vengeance: When you or allies within 30' of you take damage, they deal 15% of your weapon damage to their attacker as Radiant damage.

    The one with the better deflect/DR wins the race. If I slot Fey or Bronzewood it procs same as the damage from those encounter to some degree.
    Before tenacity rework, Bronzewood was a piercing damage somehow when it procced (forgot the details), it lead to a even faster loop and killed those unlucky OP´s running their aura, same as their mates to some degree.
    If you run high deflect, high DR you sometimes win that race, sometimes not, depends on your stats and the ones of your opponent i guess.

    The loop freezes the screen, but it is not a bug imo, only an interaction of two reflecting powers.
    At least someone has to kill that Paladin :)
  • icexnineicexnine Member Posts: 66 Arc User
    edited December 2017

    Hellish rebuke: A fiery rebuke that deals damage and ignites your target with hellfire. If they foolishly strike you after the rebuke, they will be met with another blast of hellfire.

    Warlocks Bargain: You forge a link between an enemy's soul and your own, and then offer it to your dark patrons. You sacrifice 15% of your own Hit Points to steal life from your target over time. In addition, 15% of your incoming damage is redirected to your linked target.

    Aura of Courage: You and allies within 30' of you deal 1% of your Maximum Hit Points as bonus Radiant damage.

    Aura of Vengeance: When you or allies within 30' of you take damage, they deal 15% of your weapon damage to their attacker as Radiant damage.

    The one with the better deflect/DR wins the race. If I slot Fey or Bronzewood it procs same as the damage from those encounter to some degree.
    Before tenacity rework, Bronzewood was a piercing damage somehow when it procced (forgot the details), it lead to a even faster loop and killed those unlucky OP´s running their aura, same as their mates to some degree.
    If you run high deflect, high DR you sometimes win that race, sometimes not, depends on your stats and the ones of your opponent i guess.

    The loop freezes the screen, but it is not a bug imo, only an interaction of two reflecting powers.
    At least someone has to kill that Paladin :)

    Not really a race in my experience, though i don't run vengeance. I'll just freeze and get melted if i activate divine call (tab/rb) and they use bargain with a feytouched (tested with an sw using other enchants and no game freeze or massive dmg). Divine call reflects like 5% of all incoming damage for 10sec (can't remember exact %). Like i said though, i can avoid the freeze by not activating divine call, but its a huge nerf to dmg/survivability. Still, warlocks are so weak that they either have to run somewhere else, or play really carefully and never stand still.
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  • kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    edited December 2017
    @etelgrin said..

    "Warlock doesn't even trigger it, its not even Warlocks Bargain looping causing it, I much rather recommend people to try to figure it out themselves before firing off silly accusations."

    Wait a sec you do know what is is but rather people figure it out for themselves ? So warlock has a minor role in this yet only pally warlock combos cause the loop so minor or not 50% player warlock 50% player pally ?? i am confused

    what is the" trigger " then if it is not the warlock ? and only a warlock and a pally are fighting
    and if it is not the warlock causing it then can another class combo trigger the same interaction ? or is this a boon related interaction

    thanks for staying on top of this issue with the devs

    i guess you are in a catch 22 situation you are offended by people saying it is warlock related .. yet do not want to say /prove what this bug is for fear of other people using it ?? or losing the edge the bug can cause .. dunno *shrugs*
    Post edited by kalina311 on
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  • icexnineicexnine Member Posts: 66 Arc User
    etelgrin said:

    kalina311 said:

    @etelgrin said..

    "Warlock doesn't even trigger it, its not even Warlocks Bargain looping causing it, I much rather recommend people to try to figure it out themselves before firing off silly accusations."

    Wait a sec you do know what is is but rather people figure it out for themselves ? So warlock has a minor role in this yet only pally warlock combos cause the loop so minor or not 50% player warlock 50% player pally ?? i am confused

    what is the" trigger " then if it is not the warlock ? and only a warlock and a pally are fighting
    and if it is not the warlock causing it then can another class combo trigger the same interaction ? or is this a boon related interaction

    thanks for staying on top of this issue with the devs

    i guess you are in a catch 22 situation you are offended by people saying it is warlock related .. yet do not want to say /prove what this bug is for fear of other people using it ?? or losing the edge the bug can cause .. dunno *shrugs*

    First of all, I didn't intend to encourage people to "go and find out for themselves", its just form of defense against people who throws at you "bugger-hacker-exploiter" kind of. To analyze the issue we need to put it in perspective, I believe for most recievers - Oathbound Paladins that are getting rekt from it is that the SW bugged them. My buddy plays OP too, we fought so many times that the way he plays is he comes at me, and "force" the interaction because he survives it and I die. If you do not have enough defensives because you believe Paladin is defensive as is, these paladins die. Fact is, Paladin decides when to trigger it (its no secret, he only has to use tab on top path of Oath of Protection), Warlock alone casting whatever will not cause anything like this to happen, there has to be also particular conditions met to make it happen, and there are also numerous other events when it won't happen. I will not write specifics here because I don't want people to go and use it, as if it is some kind of meta.
    I wouldn't say that the pally triggers the laggy bug. It is most definitely the SW. You will never see the bug occur or experience lag when two pallya fight; however, when two SWs fight the laggy bug can occur.

    But like someone mentioned, hopefully the SW changes in mod 13 take care of this issue.
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