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Swords of Chult Preview Patch Notes: NW.90.20171009a.3

terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
Highlights

PvP Update
General
  • A new leaderboard season has begun. Though we don't usually do this on "B" modules, PvP has changed dramatically enough that it makes sense to refresh the standings.


Release Notes

Content and Environment
General
  • Merchant Prince's Folly: The ground beneath the barricades is no longer absurdly bright.
Events
  • The Seals discount event now properly affects Seals of the Brave.

Items and Economy
Companions
  • Mage Slayer and Stronghold Cleric: These companions no longer have Pact Blades item slots. Mage Slayer now has a Grimoire slot, and the Stronghold Cleric has an Icon slot.
    • Illusionist's Gambit: Pact Blades of the Companion have been converted to Grimoires of the Companion.
    • Pact Blades that are currently equipped by companions will remain in that slot. There's a known issue where these blades cannot be manually removed, but they will auto-unequip if the player swaps the companion to an Idle Companion slot.
General
  • Tomb of the Nine Gods now properly has a chance to drop the highest tier of Enchantment Stone.

User Interface
Character Sheet
  • The incomplete note from last patch note was supposed to read:
  • Companions tab: When swapping an equipped item onto an item in the Inventory, a binding prompt now properly appears.
Collections
  • The Location page for Merchant Prince's Folly now properly has background art.
Inventory
  • Identified items no longer show "Identify" as an option in their context menu.
  • While at a vendor, disabled actions (e.g. Discard) are now properly grayed out in the context menu.

Graphics, Performance, and Stability
General
  • A potential crash when changing characters has been addressed.

Localization
General
  • The release version of French, German, Italian, and Russian localization has been implemented.

Comments

  • gromovnipljesak#8234 gromovnipljesak Member Posts: 1,053 Arc User
    One question, with the changes in the enchantment ranks, what will the dungeons drop? Still R8s? Or perhaps R9s? Because that would be great. Maybe make T1/T2 dungeons drop R7s, FBI and MSP R8 (I still got an R5 in the chest recently, fix that demmit) and TNG R9.
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    On that note, it would be nice if the tradebar store sold r8s or r9s too. As r7s wont end up being that desirable now that we don't need a second one to level them up.
This discussion has been closed.