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Guardian Fighter needs a rework for Mod 12b.

defiantone99defiantone99 Member, NW M9 Playtest Posts: 6,634 Arc User
This class is broken and overpowered. It had been for a while, but powercreep and design flaws have skyrocketed it to levels beyond GF's intended design. The class can buff itself and others, while also dealing out insane levels of damage and having an 80% Reduced Incoming Damage shield. It has a daily that heals it. It fills every role at once, except healer. Other classes have to sacrifice damage for survivability, GF just has to press Shift. With high stamina, this shield can almost always be up. As soon as you approach, SMASH, you are dead. Then it goes back behind its shield. In PVE, it can match all DPS classes. A tank that is top tier DPS, that is absurd on its face. Fix this mess, make GF a tank again.
DEFIANT "Where Yesterday Has Been Exiled, Memory Is Rebellion." "The state of ruin is essentially a temporary situation that happens at some point, the volatile result of a change of era and the fall of empires. Ruins are a fantastic land where one no longer knows whether reality slips into a dream or whether, on the contrary, dream makes a brutal return into the most violent of realities." #ITMFA
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Comments

  • kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    edited September 2017
    in all fairness you probably should list the gf build types pros and cons the "tanky" one and the "dps" one
    they all dont have such high blocking DR do they ? there must be some weakness or HAMSTER in the armor lolz also might want to break down pvp gf vs pve gf or are they the same build as well ?

    maybe pick a power so we can upvote it as over powered : D so the gfs get one "adjusted" just like the Tr courage breaker did...HAMSTER for tat as they say

    I vote for gf prones respecting cc immunity / maybe toned down
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  • eliybeatseliybeats Member Posts: 186 Arc User
    I rarely see those types of gfs who can do amazing doses and tank at the same time as far as pve is concerned. But if they've taken the time to grind their gear and learn their class why not. Very few of them are amazing at it, and lot are amateurish at doing both and it'll probably stay that way. If anything I see more calls for op tanks than gfs do they can't be that overpowering. In pve that is.
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  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    edited September 2017

    eliybeats said:

    I rarely see those types of gfs who can do amazing doses and tank at the same time as far as pve is concerned. But if they've taken the time to grind their gear and learn their class why not. Very few of them are amazing at it, and lot are amateurish at doing both and it'll probably stay that way. If anything I see more calls for op tanks than gfs do they can't be that overpowering. In pve that is.

    OPs are for Aura of Courage, which is itself pretty absurd, but not the subject of this thread.
    Aura of Courage increases DPS for everyone within range. There is a bug where other players only get the value of the 1st point in the class feature but Pallies have long requested this to be fixed.

    It isn't absurd, it's one of their two main team buffs.

    On the GF the issue is the damage multipliers.


    Reckless Attacker: 25% buff
    Tactical Superiority: 5% buff
    Wrathful Warrior 15% buff
    Staggering Challenge 20% buff to Griffons and 10% buff to Knights Challenge
    Crushing Pin: 10% buff
    Combat Superiority: 8% buff
    Knight's Challenge: 50% buff

    I've left out multipliers that work for the whole team, these increase dps just for the GF and all can be active simultaneously.

    Compare this to OP buffs and you'll see the majority improve DPS for the whole team. OP's can do good personal DPS and indeed always spec for high DPS but when grouped with an equal IL dps player, they will do between 40-70% of that other player. That to my mind is fair and balanced.

    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
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  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    micky1p00 said:

    I should have known back then.

    Anyone sees Xuna in that party? Yup... No one invited the TR even to the video....
    Undergeared TR be using Tactical Cloak Stealth to enter combat.

    ;3

  • theguiidotheguiido Member Posts: 467 Arc User

    See, you guys can not post without hurling insults. You know I am right, you have no ground to stand on. Your attacks make me stronger and more determined to make GF a tank again.

    I listed out key points, and gave a comprimise. All you say is people are "hurling insults''. Read what I said instead of ignoring the truth.

    Proteus
    Guardian Fighter
    TLO
    https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter

    https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
    Feat Changes I'd like to see in The Guardian Fighter
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  • theguiidotheguiido Member Posts: 467 Arc User
    edited September 2017

    I read it, you are comparing GF, a tank, to DPS classes. Then, you are deflecting to how OP the OP is. I have not seen a DPS OP since they nerfed OBC with Burning Light. In fact, in runs with DPS OPs and DPS DCs, the DPS GF always comes in first or second. As I have said before, if GF was not overpowered, the DC and OP would have an equal chance to come in first or second. GF even beats MoF renegade, Longstrider HR and PoP SW by a mile.

    First off, you can't compare a DC to a GF. They have significantly lower weapon damage. Lol

    Yeah and if you read what I said, I said make KC 50% not just for PvP, remove Staggering Challenge, and replace it with something else. That would hinder the GF especially on boss fights. If they made KC a forceful "Taunt" like you said that would significantly lower the damage they delt on bosses or anything PvE by 110%. KC is a horrible move anyway. Thats why people only use it for PvE, and can be abusable on classes who don't deal damage in PvP on pugs. You remove KC and Staggering Challenge. Your problem is solved. But I would like the Feat and Power replaced with something that can be better and help. The Taunt could hold aggro, and the feat can be fixed to appropriately fit the Conquerer tree.

    Your true colors show when you say "If DPS class gets beat by a GF, they are bad players" Thats not even what I said and you are taking words from your own mouth and putting it into mine.

    Proteus
    Guardian Fighter
    TLO
    https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter

    https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
    Feat Changes I'd like to see in The Guardian Fighter
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  • icexnineicexnine Member Posts: 66 Arc User
    edited September 2017
    I'm kinda ok with the damage a GF has in pvp, but the biggest problem is HOW BRAIN-DEAD EASY IT IS TO LAND A ROTATION WITH ALMOST ANY COMBINATION OF POWERS as either paragon path and do massive damage to a target that cant even fight back. Maybe the problem is bullcharge, and maybe 12b cc changes will fix this, but i somehow doubt it.

    Also combine this with the fact that GFs are just naturally tankier than most other dps classes, and on top of this any competent gf can hold their shield up for what might as well be forever, all the while spinning around like a top taking no dmg and not being able to be cc'd by anyone other than a courage breaker rouge.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    As I said earlier, I believe the issue is in the number of damage multipliers that can be active at the same time. Whilst it's fair for the GF to have a decent dps option, it benefits disproportionately from these compared to the other two support classes (and some non-support classes too lol).

    To my mind a support class should max out at about 70-80% of an equal level striker class even when fully specced for dps. This is of course countered by having better survivability than the striker.

    On that subject, I do think that the feat Take Measure should be improved though. 5% temp HP every 50 seconds is just lame. I'd want it to be more like 20% every 30 seconds - that's a lot more useful.
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
  • tekathurraitekathurrai Member Posts: 18 Arc User

    Ya, I do not consider that a nerf. GFs just dropped Defense and went full DPS. And yes, the devs need to rework HR, CW, TR and SW. But, they need to rework GF and GWF first to set a baseline of HDPS. You have GWF, GF and then a chasm. Like wtf?

    I like how you listed every class in the game saying they need a rework.
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  • kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    edited September 2017
    Now lets see a video Of a High end Cw taking out a high end Gf...
    or a warlock taking out a high end gf . // or a dps cleric ...against most classes GF is not a fair matchup in pvp what does that say ??? he just sits and waits behind a shield forever for you to make a mistake or have an opening then one huge chain combo and its over .

    also most of these 1 v1 video are bs one of them lasts almost 5 mins that is not how a 1 v 1 works in a live match either ... if you cant kill anybody with in 30-60 seconds its a stale mate and lucky hit after 2- 3 mins dont prove anything as far as any class taking out any class the sample size is too small ...
    Post edited by kalina311 on
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