Hey i checked out all the new +5 rings and they all have offense stats, this is kind of <font color="orange">HAMSTER</font> support classes who need a double defense ring, any solution here?
Another thing, wen was doing the quests, why is it when theres a big group of enemies, not always but sometimes they become invincible??? Was stood there with my gf tank wackin the same group of enemies for about ten minutes.
Last of all, travelling around the map, you cant seem to stop anywhere without agroing half the map, looking at the map, checking inventort ect..
The veloceraptors, usually in packs of 3 instantly mow u down off your mount then having to run a mile jus to loose em while they keep knocking you down over n over.
Oh an the serpent snake looking thibgs, using red eye n that, whatever the blue skull over ur head is so u loose all control over ur character and it makes u run into another group agroing even more, this stuff shocking
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I get it, harder content, the community called for it (the population on the forums), but I don't feel like 15 million players are represented here and I for one, and most of my guild, I surveyed them tonight, love the new area but it is too tight and a tiny bit too hard.
Specifically, the knock off the mount and agro the whole jungle are the issue, if I want to fight I can find mobs, but at times I want to just get stuff done and not fight every 6 feet. These two mechanics make a really cool zone NOT fun...but annoying..this is supposed to be fun....
OP - Sunshine: 16000 IL
Casual Dailies
It annoys the hell out of me. The mod is well done, it looks amazing, but by the time I finished all dailies on one character my lasting feeling was one of irritation.
There's nothing fun about being CC'd for 50% of a fight and I do not understand the need for widening (doubling) the aggro bubble.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
P.S. Btw this kind of feedback should be shared in the official module feedback thread: https://www.arcgames.com/en/forums/neverwinter#/discussion/1234467/toa-m12-launch-week-feedback-thread
If you cant do it solo then group up, plus you can always do the patrols to make it easier on the whole if you are undergeared.
However very irked by some of the bugs that keep cropping up.
Cheers
Frankly i see myself just doing the weekly and being gone.
Which is too bad because who does not like fighting dinosaurs.
What bothers me is the drop rate is not consistent each day. I collected my first crab claw yesterday. The other day I collected 18 Femurs back to back and only one talon from the five attempts. Prior day, zero talons of six attempts.
As you say there mega buffed and the long fight time sucks your voninblood gear dry.
It wont be a problem when we get that primal gear hopefully
OP - Sunshine: 16000 IL
Casual Dailies
I'm able to run with a group sometimes but running on my DC is a test to see how much pain and torture I can endure before I give up. I didn't even make my quota of totems this week because I just couldn't stand it anymore. Another week like that and I'll probably stop running the zone altogether on my cleric. It's not just the quests either. Just navigating the area is a test of patience when certain toons lose 60% of the hps just from getting ambushed by a mob.
> This mod is close to making me quit the game, this is yet another dps burn mod, my poor pally, even at 15K takes 30 minutes per 5 totems. Where are the support class friendly quests? Why must I group up for solo content? I am a little cranky right now, but can we please get some content for support classes?"
Im aware this will probably make me unpopular, but i think chult is built for OP's. We have no survivability issues and are one of the few classes that can solo t rex and the level 2 hunts (ok t rex takes a while). Also im surprised to hear you say at 15k youre struggling to kill mobs? My OP is just over 16k and with BL, TW and BO i burn mobs. I get my full weekly totems allowance within about 2 hours play. I do appreciate at lower IL levels this module is really tough, but it needed to be made that way as i was personally bored rigid with all those zones where everysingle mob can be oneshotted, and im by no means alone in that view.
My TR can solo T-Rex all day long (although sometimes I die) and it just takes maybe 90 seconds...just estimating, I have not timed it although I recorded (or tried to record one) and I think I got about half the fight recorded in 30 seconds or so...
OP - Sunshine: 16000 IL
Casual Dailies
Just unlocked house of croc went at the weekly solo thinking yeah sound.
Got to the end where you have to kill ras ni or watever his name is, it took me a good 15+ mins to do it.
His health is a joke, its 10x worse than the runemaster boss at somi