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[PC] Attempted 5 DC Tomb of the Nine Gods

jeffsliderjeffslider Member, NW M9 Playtest Posts: 112 Arc User
Attempted a Tomb despite the cleric bugs right now and completed it. It was actually much easier than we first thought it will be but the reason we took 1 hr 40 mins was mainly because of the fact that the companions (5 sellswords) kept falling off at the Ras Nsi as he sometimes is slow to get to the other side away from the ghost so as at the last second, he moves sometimes to the other side, the companions are slow to follow him if they're still attacking him thus they kept falling off and we had no dmg going once comps were gone so spent time to discuss what to do and if the dmg dealers needed to change comps but ultimately things fell in our favor eventually and got the last boss done. Damage was great (when comps were alive). Overall, the last boss, if your comps don't fall off a lot, pretty doable with 5 dc's and it can be done much faster if you don't go thru the whole comps falling. Thanks to @usernamefatigue, @groo111, @jcrrrx3 & @elwing#6559 for this run. Was @groo111's idea to attempt it and was fun despite the current bugs that is on live to the cleric class.





Two hits of note was a 12.2 mil daunting and an 11.6 mil daunting from myself. My damage went into negative after reaching 2 billion so not sure if that's 2.5 billion exactly at the bottom of the chart or more. I'll record another run if it ever happens again.

Comments

  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    good job
  • usernamefatigueusernamefatigue Member Posts: 60 Arc User
    5 DCs was a lot of fun throughout, and yes, it would have been a lot shorter had the companions managed to stay on the platform.

    Augments will put a nice spin on this aspect when changes go live.
  • jeffsliderjeffslider Member, NW M9 Playtest Posts: 112 Arc User
    Thanks putz and well exactly that, I'm actually feeling to make sure to gear up an augment too to give it a good go. It might actually be better as we know the augments won't really fall off so will love for any cleric group to try that out.
  • illhoraillhora Member, NW M9 Playtest Posts: 127 Arc User
    edited October 2017
    GZ :)

    With guildies we have completed Tong yesterday too :)

    https://www.arcgames.com/en/forums/neverwinter/#/discussion/1235268/tong-5-dcs-run

    Lot of fun and surprisly very easy (however all of us are experimented DCs). never saw Orucs dying that fast, hihi. 3 attemps for last boss, some adjustement was needed then we cleared it (in 49 min)

    We runned it very carreful, but totally doable in 30 min.

    Those runs are always very fun !!!


  • onlymatonlymat Member Posts: 350 Arc User

    Thanks putz and well exactly that, I'm actually feeling to make sure to gear up an augment too to give it a good go. It might actually be better as we know the augments won't really fall off so will love for any cleric group to try that out.

    but argument can't prog insignia bonuses or?
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