test content
What is the Arc Client?
Install Arc

Please remove RNG as. factor in Masterwork recipes

After spending millions in AD to aquiring Masterwork recipes the best chance of bing able to create Tier3 MWIii is still only 60%. This is utterly unworkable in a sense that the RNG creates numerous failures and numerous mats and money losses. Even if you are lucky enough to purchase or acquire a mythic artifact (Forgehammer of Gond) which ia also very expensive that success rate at best is only 75%.
Having RNG/ failure factor in mastercraft makes it almost impossible to custom make armor or weapons for people in my guild. I cannot reliably take an order to make anything without having to factor material loss and recipe failure into the cost. So i am either faced with asking people for more mats or justing waiting until I can successfully make an end product item and then selling it. Either way the customer or the myself ends up spending more money than the cost of the item itself. If someone can just buy the end product item on the AH, getting a guaranteed item, this renders custom order cradting a joke.
Two things in MW professions need to be addressed actually
1) Removing the RNG factor
2) Removing the limitation that only one generate Forge hammer can be used at a time.

Comments

  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User
    The RNG (60%) factor has been in effect for tiered items since the beginning. There is no reason to change. The only way to eliminate RNG from masterworks, would remove it from all crafting tasks. I do not support that idea as it would also remove the tiered aspect. Tiers are a pain, but are what help keep prices up and I want them up. We don't need changes that will further drive AH prices down.

    Removing the limitation of one forgehammer would require the ability to use two of the same artifacts and/or the ability to use artifacts without a cooldown for a second effect. Both bad ideas. Together, very bad especially for the PvP crowd.

    Masterworks is fine. It has always been said by Cryptic that it would be difficult and expensive, and it is. That is why some of us like it. I enjoy the difficulty and get a smile when I see a low chance item succeed. The addition of the masterworks vendors in the Stronghold was plenty to help reduce the costs.
  • geminisky59#9345 geminisky59 Member Posts: 80 Arc User
    You reply to me as if I know nothing about Master works professions. I have 7 professions ay MW 3. i am glad you like the "challenge" but suspect you spend no time working on scenarios presented, If you are so game wise the how do you handle the guildmate or alliance person who wants a set fof mw3 weapons knowing the RNg factor?
  • meraks#0999 meraks Member Posts: 100 Arc User
    Handling special orders from friends (or people I am willing to do it for at (or near) cost). You have two options.
    1. you charge more than required and eat the potential failures, hoping that you make a profit/break even in the long run.
    2. you inform them of the risk of doing it at cost. If there is a concern about trust, video record your opening of the completed task to show success or failure. Broadcast it.
    If using mastercraft to make AD: As far mitigating the risks of RNG, you have to include that in your markup of any sales items or offerings. This is part of any business venture... and if the risk is too high for you, cut your losses and stop now.
    XBOX GT @ Merak Starborne
    Fyre, Eyce & Wynd
    Ladies of Neverwinter
    I stopped believing this morning; Journey is going to be PISSED.
  • sundance777sundance777 Member Posts: 1,097 Arc User
    I leveled up all to Tier 3 with no AD spent other than the investment in a forgehammer. It's one of the best non-mob puzzles, I like it as is.
    TR - Sun: 16000 IL
    OP - Sunshine: 16000 IL

    Casual Dailies
Sign In or Register to comment.