I've been in successful teams with CW as main DPS+ OP solotank, and TR as main DPS + OP solotank. I also won in a team with GWF/HR as split DPSers and OP as solo-tank.
I think that it is possible to beat the new dungeon with a Fury SW as main DPS, although it might be harder to do without setup.
I've been in successful teams with CW as main DPS+ OP solotank, and TR as main DPS + OP solotank. I also won in a team with GWF/HR as split DPSers and OP as solo-tank.
I think that it is possible to beat the new dungeon with a Fury SW as main DPS, although it might be harder to do without setup.
This really sounds like OP solo tank is a key. Is OP in high demand for that dungeon?
I've been in successful teams with CW as main DPS+ OP solotank, and TR as main DPS + OP solotank. I also won in a team with GWF/HR as split DPSers and OP as solo-tank.
I think that it is possible to beat the new dungeon with a Fury SW as main DPS, although it might be harder to do without setup.
This really sounds like OP solo tank is a key. Is OP in high demand for that dungeon?
Yes, OPs are definetly in demand for the dungeon. A good OP can do it all: tank, buff, damage, band aid heals. Solotank OP is WAYY easier than solotank GF (forget solotanking it on DPS GF, that is nightmare incarnate).
So, the moment you unlock the dungeon on your OP, don't expect any rest from your friends (double it for if you also unlock it on DC, triple it if you unlock it on GF).
1
jiubiizeekkMember, NW M9 PlaytestPosts: 144Arc User
SW can dps. Its just that you need right build. and u need to have ur daily 100% of the time, make sure you Tab mark alot too... Of course its going to be slower than GWF main dps because GWF has a insane reaction to Shepard's devotion(which then buffs assassins cov & GWF feats) and DC/Pally power share.
GWF feats only use base stats. Shepherd's does not buff Assassin's Covenant. Artificer's and Shepherd's are boosted by Protector's. But, Protector's is not boosted by anything, it is based on base stats as well. SW is just weaker due to the bugs being fixed with no compensation to raise damage.
Doesn't explain why a Equally high level Gwf (15k) will sit at 8k+ More power standing idle. Then almost 15k+ In battle. without buffs. without using slam
0
blazious11Member, NW M9 PlaytestPosts: 331Arc User
SW + CW + 3 support is a good combo too. SW can support, CW dps mobs, on boss SW dps and CW can be MOF. SW ranged damage at 3rd boss is really nice. My only run with a good SW at 3rd boss was easier than with GWF. (speaking as a cw)
My story is truly a grand tale! Of course, any story about me is going to be grand simply by virtue of the main character.
It´s those passives "disciple of war" and "steely defence", if you don´t pick them the stats should be equal.
Since I play NWO the support classes ruled this game. Maybe the queue should be changed like someone posted in another thread. 1 tank (OP/GF), 1 heal (OP/DC/ ...maybe templock), 3 dps and only rainbow-parties allowed. One thing is obvious. We will never get balance between classes, so other solutions should be thought of, to give every classes a chance.
ToNG can be done in many ways. Today I wanted to bring a TR (15k) there for his first time. OP/GWF/TR and me Templock, I was looking for AC DC and the first I found (16k) entered and left the group after seeing "not enough buffs/debuffs", the second was a friend, so no complain from him Finished the dungeon in 58 minutes, sure a lot but we were at last boss at 36 minutes and since it was TR's first time, we wiped a lot before he understood all the mechanics. I know "CRAZY" to beat the hardest content with the 2 worst classes (TR/SW) and only one DC and the gwf of similar iLVL was dealing almost same dmg of me even if I was templock
2
bluebubbl3sMember, NW M9 PlaytestPosts: 121Arc User
its funny how different parties can finish and some cant. today my guildies and I ran with three clerics, one gwf and a pally. ran like a dream, no wipes, easy as. one of the dcs changed to his CW, who is no slouch on damage, and bam, we coudnt make it past the first boss... who knows why??? still had two clerics and a pally power sharing tank. i can say though, that another party of my guildies took one of our sw's through and he does decent damage and they completed.
i think the best combination to ensure success is one power share pally, a buffing gf, two dcs (and ac and do) and one dps. as long as they can do decent damage, the buffs should do enough to get through.
the idea of limiting the party make up is terrible... especially when they nerf the bondings. no one other than the god groups will be able to complete.
Sry, but if a dungeon is designed like this, to be only completed in a setup like GF-OP-DC-DC-1 Dps and on top nerf everyone I only can shake my head. What is the outcome with a 1 Tank, 1 heal 3xdps group? A "no-go" i guess. Why can´t things be fixed/balanced in a way that a normal setup is the way to go. This game is develloped for "troll-combos". What do those devs think? And why is it so difficult to get these buffs in line same as the content?
Current DC bug aside, It's definitely doable on SW being main dps (tested it in a HR+SW+2DC+tank GF, I was the only one above 13k). But IMO as long as you're a good dps, the victory (like often) is more dependant on having competent supports, and following the overall strategy.
If you're themain dps on first boss you should definitely go SB, I still prefer to go HB for last boss to be able to clean adds somewhat rapidly.
Sry, but if a dungeon is designed like this, to be only completed in a setup like GF-OP-DC-DC-1 Dps and on top nerf everyone I only can shake my head. What is the outcome with a 1 Tank, 1 heal 3xdps group? A "no-go" i guess. Why can´t things be fixed/balanced in a way that a normal setup is the way to go. This game is develloped for "troll-combos". What do those devs think? And why is it so difficult to get these buffs in line same as the content?
With all due respect, but that's incorrect. To9G can be also done with OP, DCx2, CW (mof), HR for example; or OP, GF, DC, CW (mof), HR. I did this today, 3 runs in total, 1 with the first setup and 2 other the second setup. So far I done To9G successfully with these classes: OP, GF, DC, CW, HR, GWF. I did only 13 or 14 runs, and I never was the leader. I didn't have a chance to see how TR or SW behave in there.
To do To9G, you just need a WELL build characters, brains and know the tactics. I done it with DPS's who were below 14k (13,4k if I remember correctly).
Sry, but if a dungeon is designed like this, to be only completed in a setup like GF-OP-DC-DC-1 Dps and on top nerf everyone I only can shake my head. What is the outcome with a 1 Tank, 1 heal 3xdps group? A "no-go" i guess. Why can´t things be fixed/balanced in a way that a normal setup is the way to go. This game is develloped for "troll-combos". What do those devs think? And why is it so difficult to get these buffs in line same as the content?
With all due respect, but that's incorrect. To9G can be also done with OP, DCx2, CW (mof), HR for example; or OP, GF, DC, CW (mof), HR. I did this today, 3 runs in total, 1 with the first setup and 2 other the second setup. So far I done To9G successfully with these classes: OP, GF, DC, CW, HR, GWF. I did only 13 or 14 runs, and I never was the leader. I didn't have a chance to see how TR or SW behave in there.
Lol CW MoF are generally considered as support/buffer, so you point is not valid. And you mention GF/HR/GWF as other classes, so nothing new here.
However, one of my guildies did Tong without any DC at all, in a group that was including a SW, and in less than 50 minutes. So everything is possible.
Sry, but if a dungeon is designed like this, to be only completed in a setup like GF-OP-DC-DC-1 Dps and on top nerf everyone I only can shake my head. What is the outcome with a 1 Tank, 1 heal 3xdps group? A "no-go" i guess. Why can´t things be fixed/balanced in a way that a normal setup is the way to go. This game is develloped for "troll-combos". What do those devs think? And why is it so difficult to get these buffs in line same as the content?
There are way too many dps guys out there who don't know their class enough to perform decently. Changing the game so GF/OP + DC + 3 dps is the way to go would be horrible as the amount of time needed to finish endgame content would increase dramatically.
TR's with plaguefire/dread? Warlocks using fiery bolt and TC on bosses? Heck, yesterday I saw one using pillar + killing flames + warlock's bargain on trash o.O like really???? And more things along those lines, it's fairly common so as a GF/SW I rather the game is kept the way it is now.
2 days ago I was in a hati farm group and had forgot to transfer bondings from my SW, I had my loadout for doing daylies except that used knight's valour to protect teammates and took out shield warrior's wrath to put on guarded assault for increased survability, my armour pen was 1,6k - 1,9k and my crit like in the 17% - 25% range as I still have some tank stuff on... by the time I realised I had no bondings we were on our 3rd run and we were fighting Hati, I was still outdpsing the TR (my summoned comp is a dancing shield and I don't have archons nor siege master/belial)... to think I could potentially end up with other 2 dpsers like that as per your suggestion (2 support + 3 dps) would be quite worrying and would certainly discourage me to run with anyone who's not someone I've teamed up with lots of times already with good results so, considering it is not always possible to run with the same people, yeah gg randoms I would rather not run at all.
Sry, but if a dungeon is designed like this, to be only completed in a setup like GF-OP-DC-DC-1 Dps and on top nerf everyone I only can shake my head. What is the outcome with a 1 Tank, 1 heal 3xdps group? A "no-go" i guess. Why can´t things be fixed/balanced in a way that a normal setup is the way to go. This game is develloped for "troll-combos". What do those devs think? And why is it so difficult to get these buffs in line same as the content?
There are way too many dps guys out there who don't know their class enough to perform decently. Changing the game so GF/OP + DC + 3 dps is the way to go would be horrible as the amount of time needed to finish endgame content would increase dramatically.
I pretty much know exactly the difference between a buffer group and a rainbow comp without megaton buffs, same as I met enough player with horrible setups in random runs, maybe more than most of the selfdeclared elite player. It is a simple fact that endcontent can be a piece of cake runnnig it with a trollcombo same as a bad setup will give you a headache , regarding the time/reward ratio. But despite all that I think NWO is a pretty bad designed game by giving some classes godlike buffs, that interact in a stupid way each other and other calsses not. Sure a HB fury can run beside a GF/OP/DC/CW (mof) or beside a GF/OP/DC/DC, same as beside a GF/CWmof/DC/Hunter etc. but this doesn´t change anything. Your lock will be in competition with 6 other classes on this one spot, from wich GWF/Hunter/DC/OP/CW/GF are more welcome than your lock.
Sry, but if a dungeon is designed like this, to be only completed in a setup like GF-OP-DC-DC-1 Dps and on top nerf everyone I only can shake my head. What is the outcome with a 1 Tank, 1 heal 3xdps group? A "no-go" i guess. Why can´t things be fixed/balanced in a way that a normal setup is the way to go. This game is develloped for "troll-combos". What do those devs think? And why is it so difficult to get these buffs in line same as the content?
With all due respect, but that's incorrect. To9G can be also done with OP, DCx2, CW (mof), HR for example; or OP, GF, DC, CW (mof), HR. I did this today, 3 runs in total, 1 with the first setup and 2 other the second setup. So far I done To9G successfully with these classes: OP, GF, DC, CW, HR, GWF. I did only 13 or 14 runs, and I never was the leader. I didn't have a chance to see how TR or SW behave in there.
To do To9G, you just need a WELL build characters, brains and know the tactics. I done it with DPS's who were below 14k (13,4k if I remember correctly).
Good luck! Almondum
Sry , I did not run the actual mod enough to judge...but do we play the same game, brains and tactics in NWO ? I am sure there are enough player, that would run actual content even with 10k GS successfully, but that´s not my point.
In a bigger sense I talk about the promise from devs to bring balance to this game and classes and the actual situation, wich leaves some classes overpowered same as otherones underwhelming, despite the fact that we wait since >3 years now. Sure adjustements were made. Starting in mod 6 devs spoke about templock and a "way to handle this tree". After the rework we got told it will last some more time, same way the class was a bit overnerfed in a hole for my taste. The Weaponenchant- rework did not help this class and we still run some of the same stupid slow animation since 4 years, talking about Harrowstorm and some others...lol
This is not met to be crying about this class , I got otherones to play. I only try to be objective. I even don´t cry about bondings nerf. I don´t mind that much, let them readjust things as long as they take care that content is playable in an acceptable time and rewardssytem is "rewarding" same as classes are balanced... long way to get there if at all.
From my experience running different setups. GWF/HR are the best main dps, though I haven't been able to run with many HRs so I don't know what a top tier one looks like, but their dps seems very simlar and HR more so in aoe.
CW is my 2nd choice and adequate. SW on the other hand.... has not been very impressive. Though I have ran multiple times with an SW temp lock either replacing a DC, or OP (when I am tanking) and both those were very silky smooth and as fast as others.
OPs are not essential, but I cannot speak for other people's experiences with GFs as my experience is solely on my own performance. But as a Conq tank/dps it's perfectly fine, even done it with 1 DC + 3 DPS, but it was mostly the others having a harder problem surviving than myself.
I personally thing SW is best for the support/dps role and I have had better performance (team overall) from SW than a MOF CW, but most people are adamant on taking 2 DCs making it hard to get that slot available.
Idk, I though CW mof is or was a strong supporter. Anyway the biggest funkiller for myself is not the class, the nerf or the bonding rework but the fact that I have to grind the new mod ages to get access to new dungeon and by that I will start heading for BIS equip by running Tong in 2019 (when everyone is done) They really should open these dungeons from the start imo, on top running new dungeon should make you progress in the actual campain. It´s "Dungeons and Dragons" and not "Grind till your brain melts" - progress by having fun would be nice.
Idk, I though CW mof is or was a strong supporter. Anyway the biggest funkiller for myself is not the class, the nerf or the bonding rework but the fact that I have to grind the new mod ages to get access to new dungeon and by that I will start heading for BIS equip by running Tong in 2019 (when everyone is done) They really should open these dungeons from the start imo, on top running new dungeon should make you progress in the actual campain. It´s "Dungeons and Dragons" and not "Grind till your brain melts" - progress by having fun would be nice.
If you focus on the middle tree of the campaign window, the dungeon is unlocked in 3 weeks. It is really acceptable compared to the previous mods (FBI, MSP). I was really glad that it was so easy to achieve.
1
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
Sry, but if a dungeon is designed like this, to be only completed in a setup like GF-OP-DC-DC-1 Dps and on top nerf everyone I only can shake my head. What is the outcome with a 1 Tank, 1 heal 3xdps group? A "no-go" i guess. Why can´t things be fixed/balanced in a way that a normal setup is the way to go. This game is develloped for "troll-combos". What do those devs think? And why is it so difficult to get these buffs in line same as the content?
There are way too many dps guys out there who don't know their class enough to perform decently. Changing the game so GF/OP + DC + 3 dps is the way to go would be horrible as the amount of time needed to finish endgame content would increase dramatically.
I pretty much know exactly the difference between a buffer group and a rainbow comp without megaton buffs, same as I met enough player with horrible setups in random runs, maybe more than most of the selfdeclared elite player. It is a simple fact that endcontent can be a piece of cake runnnig it with a trollcombo same as a bad setup will give you a headache , regarding the time/reward ratio. But despite all that I think NWO is a pretty bad designed game by giving some classes godlike buffs, that interact in a stupid way each other and other calsses not. Sure a HB fury can run beside a GF/OP/DC/CW (mof) or beside a GF/OP/DC/DC, same as beside a GF/CWmof/DC/Hunter etc. but this doesn´t change anything. Your lock will be in competition with 6 other classes on this one spot, from wich GWF/Hunter/DC/OP/CW/GF are more welcome than your lock.
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
edited September 2017
From personal expierence great weapon fighter do not need the team debuff to able to take down the defiant souls last boss.I simply slot daring shout that is enough to kill them fast.That means as gwf combat advantage-mark for more damage and debuff all alone and survivability . That one of the reasons they prefer a gwf over than any other dps.
A cw for example as dps to get that combat advantage he needs other person to stand to other side and some debuffs from other classes. All good if you have good players in your party you will do your damage in a high level. IF you have statues leave you alone to do all the job you will get down 1 of the three souls with luck maybe 2.
Call me whatever you want 8/10 2 dc composition are statues spamming buttons like they have macros.
Call me whatever you want 8/10 2 dc composition are statues spamming buttons like they have macros.
lolololol
can I take a picture of this?
I have failed with two dc composition because the above. IF they dont debuff souls if they dont place astral shield or something to protect the party member while dpsing the souls. Dps dying on his way on the souls= lose every buff-stacks whatever has = souls do not die.
I Want to say party becomes so lazy to support each other when really need support and we have fails.
Comments
I think that it is possible to beat the new dungeon with a Fury SW as main DPS, although it might be harder to do without setup.
So, the moment you unlock the dungeon on your OP, don't expect any rest from your friends (double it for if you also unlock it on DC, triple it if you unlock it on GF).
without using slam
Since I play NWO the support classes ruled this game. Maybe the queue should be changed like someone posted in another thread. 1 tank (OP/GF), 1 heal (OP/DC/ ...maybe templock), 3 dps and only rainbow-parties allowed.
One thing is obvious. We will never get balance between classes, so other solutions should be thought of, to give every classes a chance.
i think the best combination to ensure success is one power share pally, a buffing gf, two dcs (and ac and do) and one dps. as long as they can do decent damage, the buffs should do enough to get through.
the idea of limiting the party make up is terrible... especially when they nerf the bondings. no one other than the god groups will be able to complete.
Guild Leader - Valaurakari Ascension
VA is the creator and proud member of The Round Table Alliance
What is the outcome with a 1 Tank, 1 heal 3xdps group? A "no-go" i guess.
Why can´t things be fixed/balanced in a way that a normal setup is the way to go.
This game is develloped for "troll-combos".
What do those devs think? And why is it so difficult to get these buffs in line same as the content?
It's definitely doable on SW being main dps (tested it in a HR+SW+2DC+tank GF, I was the only one above 13k).
But IMO as long as you're a good dps, the victory (like often) is more dependant on having competent supports, and following the overall strategy.
If you're themain dps on first boss you should definitely go SB, I still prefer to go HB for last boss to be able to clean adds somewhat rapidly.
To9G can be also done with OP, DCx2, CW (mof), HR for example; or OP, GF, DC, CW (mof), HR. I did this today, 3 runs in total, 1 with the first setup and 2 other the second setup.
So far I done To9G successfully with these classes: OP, GF, DC, CW, HR, GWF. I did only 13 or 14 runs, and I never was the leader. I didn't have a chance to see how TR or SW behave in there.
To do To9G, you just need a WELL build characters, brains and know the tactics. I done it with DPS's who were below 14k (13,4k if I remember correctly).
Good luck!
Almondum
And you mention GF/HR/GWF as other classes, so nothing new here.
However, one of my guildies did Tong without any DC at all, in a group that was including a SW, and in less than 50 minutes. So everything is possible.
TR's with plaguefire/dread?
Warlocks using fiery bolt and TC on bosses? Heck, yesterday I saw one using pillar + killing flames + warlock's bargain on trash o.O like really????
And more things along those lines, it's fairly common so as a GF/SW I rather the game is kept the way it is now.
2 days ago I was in a hati farm group and had forgot to transfer bondings from my SW, I had my loadout for doing daylies except that used knight's valour to protect teammates and took out shield warrior's wrath to put on guarded assault for increased survability, my armour pen was 1,6k - 1,9k and my crit like in the 17% - 25% range as I still have some tank stuff on... by the time I realised I had no bondings we were on our 3rd run and we were fighting Hati, I was still outdpsing the TR (my summoned comp is a dancing shield and I don't have archons nor siege master/belial)... to think I could potentially end up with other 2 dpsers like that as per your suggestion (2 support + 3 dps) would be quite worrying and would certainly discourage me to run with anyone who's not someone I've teamed up with lots of times already with good results so, considering it is not always possible to run with the same people, yeah gg randoms I would rather not run at all.
It is a simple fact that endcontent can be a piece of cake runnnig it with a trollcombo same as a bad setup will give you a headache , regarding the time/reward ratio.
But despite all that I think NWO is a pretty bad designed game by giving some classes godlike buffs, that interact in a stupid way each other and other calsses not.
Sure a HB fury can run beside a GF/OP/DC/CW (mof) or beside a GF/OP/DC/DC, same as beside a GF/CWmof/DC/Hunter etc. but this doesn´t change anything.
Your lock will be in competition with 6 other classes on this one spot, from wich GWF/Hunter/DC/OP/CW/GF are more welcome than your lock.
Sry , I did not run the actual mod enough to judge...but do we play the same game, brains and tactics in NWO ?
I am sure there are enough player, that would run actual content even with 10k GS successfully, but that´s not my point.
In a bigger sense I talk about the promise from devs to bring balance to this game and classes and the actual situation, wich leaves some classes overpowered same as otherones underwhelming, despite the fact that we wait since >3 years now. Sure adjustements were made.
Starting in mod 6 devs spoke about templock and a "way to handle this tree". After the rework we got told it will last some more time, same way the class was a bit overnerfed in a hole for my taste. The Weaponenchant- rework did not help this class and we still run some of the same stupid slow animation since 4 years, talking about Harrowstorm and some others...lol
This is not met to be crying about this class , I got otherones to play. I only try to be objective.
I even don´t cry about bondings nerf. I don´t mind that much, let them readjust things as long as they take care that content is playable in an acceptable time and rewardssytem is "rewarding" same as classes are balanced... long way to get there if at all.
CW is my 2nd choice and adequate. SW on the other hand.... has not been very impressive. Though I have ran multiple times with an SW temp lock either replacing a DC, or OP (when I am tanking) and both those were very silky smooth and as fast as others.
OPs are not essential, but I cannot speak for other people's experiences with GFs as my experience is solely on my own performance. But as a Conq tank/dps it's perfectly fine, even done it with 1 DC + 3 DPS, but it was mostly the others having a harder problem surviving than myself.
I personally thing SW is best for the support/dps role and I have had better performance (team overall) from SW than a MOF CW, but most people are adamant on taking 2 DCs making it hard to get that slot available.
and also the featured satirical comedic adventure "A Call for Heroes".
Anyway the biggest funkiller for myself is not the class, the nerf or the bonding rework but the fact that I have to grind the new mod ages to get access to new dungeon and by that I will start heading for BIS equip by running Tong in 2019 (when everyone is done)
They really should open these dungeons from the start imo, on top running new dungeon should make you progress in the actual campain.
It´s "Dungeons and Dragons" and not "Grind till your brain melts" - progress by having fun would be nice.
I was really glad that it was so easy to achieve.
A cw for example as dps to get that combat advantage he needs other person to stand to other side and some debuffs from other classes. All good if you have good players in your party you will do your damage in a high level.
IF you have statues leave you alone to do all the job you will get down 1 of the three souls with luck maybe 2.
Call me whatever you want 8/10 2 dc composition are statues spamming buttons like they have macros.
Signature [WIP] - tyvm John
can I take a picture of this?
Dps dying on his way on the souls= lose every buff-stacks whatever has = souls do not die.
I Want to say party becomes so lazy to support each other when really need support and we have fails.