The best way to make solo que better is to filter players by item level. Not by finding players ofcourse, or else it will take forever to find a match. When map found and we have 10 players. game give both team the same item level player. This will make dom solo so much more fun for low and high item level players.
I just want to know why a 5k il decide to q pvp? I mean, you can pretty much expect you will get mopped up and hinder any decent il players trying to get shards, seals, glory. How about gearing up a little or get 1 shotted...
Their should be a place for everyone in pvp not just the high end pvp players its not fun when you get killed as soon as you step off the ledge. All it takes is one bad experience in pvp for people to scrap the idea of pvp.
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demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
Until everyone has unparalleledone fey and negation with equal enchants... pvp wonthe be balanced
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
1
starheretic70Member, NW M9 PlaytestPosts: 52Arc User
Solo Q is waste of energy and it is bad for game.
Solo Q is in game so the big bad premade wont kill the little GS ...
high GS keep making "sweet love" to low GS ...
dividing all the level 70s should have been done like 2 years ago.
but cryptic cant or wont or dont care about making worth our time.
anyway, same 2 maps from the start of the game, pvp foundry should be real fun, but nope
The problem is not that we have to fight against high item level players. No.. the problem is that we have to carry low item level players.
When you have reached level 10, you may enter pvp. Every 10 levels, pvp gets harder and harder because you have to face stronger players. Please do not enter pvp when you just reached level 70. You will get eaten by high item level players. Do your pve stuff, work hard on boons and try to get your stuff epic/legendary/mythic and have decent enchantments before you enter pvp.
several days ago i had 2 dc's on my team. I noticed they were dying really fast. After inspecting them i was like...
Both dc's were 4k IL. Gwf was 6k IL, and pally who thought he was OP was 8k IL. (smh)
SoloQ was part of the answer, definitely got more people playing pvp.
However, lacklustre rewards and frankly just average glory gear, at least when compared with the new hunt gear, give ppl little incentive to gear up especially for pvp. They just try their luck, either for seals of victory to feed the mimic, or for some salvage. Or perhaps to advance the dom achievements for that added boon. God knows the achievements for the gg and IWD sectors of pvp are impossible now.
There shoiud be a revamped campaign for a start, with more realistic goals set. I think instead of the now pretty much defunct pvp boons (I'm an old player, I have them all) the campaign should give 3 tokens that allow the choice of any boon in the game, or ofc. the pvp ones.
The gg map should be redesigned to be smaller, as should stronghold siege, to be manageable with 5 vs. 5 and special instances of the two openworld IWD maps should be created. This would enable a daily randomQ pvp option, with greater rewards than the other random Qs, but only for a win. Or let's say special rewards for a win. Companion tokens, for example, or other strictly game related bonuses to discourage professional goldfarmers/bots.
Forget class balance, it just isn't going to happen at this stage in the game, at best it will be just the odd nerf/buff/fix low hanging fruit we're already used to. There is absolutely no way the devs will spare the hours needed to overhaul the classes (yet again) to equalize them in pvp. And imagine the uproar it would cause from the strictly pve crowd.
SoD needs fixing, GF prones need a tone-down, everything else I can live with. The other things I suggested would be a best case scenario. Pvp is still fun, if you have the right frame of mind, and a toon built around what strengths it has, even if it isn't the fotm variety. HRs are one of the weakest classes right now, but I enjoy playing mine way more than my cheese-tastic high recovery sod-spamming TR.
This game is one of almost no challenge, pvp still manages to provide challenge in spades. Sometimes anyway.
If i was a cryptic dev, i would have come with an idea of having 3 different kind of pvp modes
First one is what we have atm for those who want to challenge others (unbalanced mode) Second is what i call it half-balanced mode for those who seek challenge but want to keep it fun at the same time. All players will have same item level.
Third is what i call it full balanced mode. Players can enter this mode on any class with any item level. You can just go make a class, hit level 4, and enter this mode. When you enter this mode with a new or current class (maxed or not) your item level will be changed to 0. - Everyone will have the same stat. - No buff, debuffs, healing and no CC. - No gears, enchants, mounts, insignias needed. - Mounts will be disabled in this mode - You can have 10 of the same class in this mode. For example, 5 dc's vs 5 dc's - Rewards: 100 glory per game (win or lose) - you cannot level up in this mode. - This mode is more for those who don't care about rewards and want to have fun all day Ofcourse capturing nodes will be difficult to complete with this mode so i would add some kind of capture ball/flag mode (lol)
Comments
Not by finding players ofcourse, or else it will take forever to find a match.
When map found and we have 10 players. game give both team the same item level player. This will make dom solo so much more fun for low and high item level players.
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
Solo Q is in game so the big bad premade wont kill the little GS ...
high GS keep making "sweet love" to low GS ...
dividing all the level 70s should have been done like 2 years ago.
but cryptic cant or wont or dont care about making worth our time.
anyway, same 2 maps from the start of the game, pvp foundry should be real fun, but nope
No.. the problem is that we have to carry low item level players.
When you have reached level 10, you may enter pvp.
Every 10 levels, pvp gets harder and harder because you have to face stronger players.
Please do not enter pvp when you just reached level 70. You will get eaten by high item level players.
Do your pve stuff, work hard on boons and try to get your stuff epic/legendary/mythic and have decent enchantments before you enter pvp.
several days ago i had 2 dc's on my team. I noticed they were dying really fast. After inspecting them i was like...
Both dc's were 4k IL. Gwf was 6k IL, and pally who thought he was OP was 8k IL. (smh)
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
There should be a) item level divides. And b) better rewards as you climb these divides. Seriously better rewards.
SoloQ was part of the answer, definitely got more people playing pvp.
However, lacklustre rewards and frankly just average glory gear, at least when compared with the new hunt gear, give ppl little incentive to gear up especially for pvp. They just try their luck, either for seals of victory to feed the mimic, or for some salvage. Or perhaps to advance the dom achievements for that added boon. God knows the achievements for the gg and IWD sectors of pvp are impossible now.
There shoiud be a revamped campaign for a start, with more realistic goals set. I think instead of the now pretty much defunct pvp boons (I'm an old player, I have them all) the campaign should give 3 tokens that allow the choice of any boon in the game, or ofc. the pvp ones.
The gg map should be redesigned to be smaller, as should stronghold siege, to be manageable with 5 vs. 5 and special instances of the two openworld IWD maps should be created. This would enable a daily randomQ pvp option, with greater rewards than the other random Qs, but only for a win. Or let's say special rewards for a win. Companion tokens, for example, or other strictly game related bonuses to discourage professional goldfarmers/bots.
This would also solve the "only 2 maps" problem.
SoD needs fixing, GF prones need a tone-down, everything else I can live with. The other things I suggested would be a best case scenario. Pvp is still fun, if you have the right frame of mind, and a toon built around what strengths it has, even if it isn't the fotm variety. HRs are one of the weakest classes right now, but I enjoy playing mine way more than my cheese-tastic high recovery sod-spamming TR.
This game is one of almost no challenge, pvp still manages to provide challenge in spades. Sometimes anyway.
First one is what we have atm for those who want to challenge others (unbalanced mode)
Second is what i call it half-balanced mode for those who seek challenge but want to keep it fun at the same time. All players will have same item level.
Third is what i call it full balanced mode. Players can enter this mode on any class with any item level. You can just go make a class, hit level 4, and enter this mode.
When you enter this mode with a new or current class (maxed or not) your item level will be changed to 0.
- Everyone will have the same stat.
- No buff, debuffs, healing and no CC.
- No gears, enchants, mounts, insignias needed.
- Mounts will be disabled in this mode
- You can have 10 of the same class in this mode.
For example, 5 dc's vs 5 dc's
- Rewards: 100 glory per game (win or lose)
- you cannot level up in this mode.
- This mode is more for those who don't care about rewards and want to have fun all day
Ofcourse capturing nodes will be difficult to complete with this mode so i would add some kind of capture ball/flag mode (lol)
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨