The DC feat 'Living Fire' was reworked during the DC rework on PC as of mod 11b. It was reworked in two ways. How it procs, and the way the buff works once it has procced.
It was changed to only proc if you went from above 30% HP to below 30% HP, and it can never proc again until you go over 30% HP again. This could proc every time you soulforged at least (like it used to), but the buff is lost on death. This means that if you soulforged to reach 30% HP, you still do not get the buff.
Because of this change, this feat went from very bad to unusable. Was there any specific reason why this feat (the only one reworked in the DC rework) was reworked to make it even harder to incorporate into a build? Generally speaking, if a condition is nearly impossible to pull off (this feat likely can be procced [by accident] maybe once a dungeon if you are lucky), why is the benefit as small as 25% increase?
Not saying anyone wants it, but even a feat that read as:
When you are revived from a dying state, you gain 25% increased damage for 8 seconds.
Is more useful than the current Living Fire, and even this feat would be bad.
The reason I bring up this feat and not all the other DC feats with issues (I will gladly list them if it will make a difference) is because this one actually got reworked, and it got reworked from bad to worse. Out of all the feats that are useless, why this one? And out of all the possible solutions, why this one (that doesn't even solve the issue)?
Signature [WIP] - tyvm John
1
Comments
"Let's make a feat which only works when you're about to die even WORSE!
We need to reward players for sucking!"
the crappy tier 3 heroic feats are really annoying though.
And I personally don't think its okay to have intentionally bad feats be part of a class design. Why even have options if half your options are just so bad that you cannot ever use them under any situation no matter what content they release into the game.
Signature [WIP] - tyvm John
Reporse soul didn't heal now its ok
Templayer domain had 5min bug...
Piercing light used to give 10% for one point, now it should ok
Living Fire used to give 25% piercing damage.
i guess in the case of living fire the didn't want to fix/nerf unused feat so they change it abit.
still one of the weakest feats outhere
Signature [WIP] - tyvm John
http://plays.tv/video/5988f5391c4996faa5/chains-blazing-light-versus-topple-able-enemies-
Note that it doesn't even deal damage
EDIT - and yes the video is of a Tyrannosaur not a T-Rex
EDIT2 - The chains simply do not detect that the T-Rex is there, and wait until either they expire or another is cast to vanish
Signature [WIP] - tyvm John
Signature [WIP] - tyvm John