So, I have decided that Cryptic doesn't like me.
My first character when Neverwinter hit the PS4 was a TR that I took down the WK path. I liked to play her and up until about 2700 IL she was competitive in PVE. After lots of fighting and wrangling with her, I just couldn't get the damage output I wanted. I read all about the previous nerfs to the class and eventually just kind of put her on hold to focus on my second love - the healadin.
Now if you look the healadin hasn't gotten much love from Cryptic since they rolled them out, and though I understand the purpose of the rework of bond, it still is going to hurt my dps in the long run (I'm told by PC people it's rather substantial).
I then decided to build a Combat HR - which I have spent the last month or so getting ready to take in to FBI/MSPC... then I hear about the upcoming nerf to the combat HR, and I'm starting to take these nerfs personally.
So here it goes - I am willing to take bribes to not make your favorite class my next focus
![:) :)](https://forum.arcgames.com/neverwinter/plugins/emojiextender/emoji/twitter/smile.png)
because whatever I work on next will be due a heavy nerf within the following month or two - that appears to be how this game rolls for me. Lol
(fyi this is primarily a joke - and more just me whining about how I can't catch a break in this game)
Comments
Have you tried running prot on the pally and trapper on HR? It'd be good to have your spare loadout rigged this way on both.
As for the TR, I really like the class but it's at such a disadvantage in higher content that I haven't bothered developing it more.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I just wanted to have a DPS since our guild is so tank and healer heavy. Half the time we run content with 2-3 healers or multiple tanks just because that's what everyone has. I can't stand the targeting mechanism that is shared by the Trapper and DC (the one that looks like an upside down golf tee) so I just don't use those. I was super happy with the playstyle of the combat HR. It felt more like what a TR should have been.
I keep telling JT (our GWF) that if I'm bribed properly I won't make the GWF my next focus - because he'd hate to have them nerfed. Some of our other guildies have offered to bribe me TO make the GWF my next focus since they want them nerfed.
come to think of it - I built and leveled my GF right before they got "reworked" as well.
Odds are I'll keep playing the combat HR and maybe start working on my CW to see what I can do with her. I like her better now that she has her pants back.
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
FYI...Becky is her GWF....:)
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
Just don't touch Morrigan, I love my CW just the way he is...LOL
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
Hmm...maybe he will sit tight now that I think about it. HAMSTER getting another toon up to 70. I have enough with 3. LOL...
You are the only one I really see focusing on so many toons at once and well many are close in IL. I seriously have no idea how you do it.
If I pull out Becky and they nerf the GWF in 12.5 I'd laugh my hind end off - the GWF nation will be in tears.
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
100% crit chance
100%+ crit severity
30K+ power prior to bondings
Trans Weapon Enchant
60% RI and around 80% for new content
Also have R12 Bondings and all +4 companion gear with all legendary companions.
All gear legendary that can be and all artifacts at mythical along with Manticore or Huntsman gear.
I have tested RI out on Ice Giants and how damage changes in FBI. FBI I recommend RI be about 65% to 70%. I dropped 1K power to gain 10% RI in my damage with the same group went up in FBI.
You can do just fine with 82% Crit Severity, although extra potions don't hurt.
Legendary artifacts at rank 135-139 are just as good as mythic artifacts, apart from a few epeen level
There's only a small difference between a purple Dod and an orange Dod and I highly doubt that will be the difference between you rekting a BiS GWF and a BiS GWF rekting you.
Gear is part of the DPS equation, without a doubt, but I would say that knowledge is also a factor of knowing how to DPS: even if you have all the BiS gear in the world with max ilvl, if you pick the wrong feats and powers and don't know your class, your gear advantage is worthless. The inverse is true: if you have a decent foothold on gear and know your class, you can still do great , as there's only a small difference between, say, a 13,900 character and a 16,000 character.
WickedDuck, for example, was rekting BiS PC GWFs at 3,200 ilvl (back when 4k was max) because he knew how to maximize GWF potential. He was even giving that time's best DPS GF (Snoo Snoo) and best CWs (Freedom, Sharp, Syndra, etc.) a run for their money, all while he was barely geared to enter Msvard.
And I would not trust paingiver to be an ultimate reflection of your damage, as it only tracks HP from enemies deducted. This can lead to some skewed readings, for example, if a TR lands an 80 mil SoD, but the target only had 1 HP, then Paingiver will only add 1 "damage" to the TR's Paingiver chart.
The paingiver problem is about who gets there first. Other MMO game also tracks and monitors players damage. I see plenty of DPS classes run ahead in many games only to yell at the tank for not being there quicker.
As for other thoughts on being a good DPS with position and timing. Yes that is only part of being a good DPS. The other part is being a team player and knowing mechanics. To many DPS players go down and that causes others to not do their role for the pick up. The end result is a loss in damage, heals, etc...
To me the best DPS are those that wait for the tank, know positioning, and are willing to pull back a bit to ensure they are not killed by mechanics.
But than again, life scroll are the bread and butter of most DPS in this game and it is all due to them wanting to be top DPS instead of playing within the game mechanics and learning how to play at a higher level.
This game though, the skill level to beat content is a pretty low. The only content I thought was fun and a really good challenge has been MSPC. All others have been a bit easy due to the game stating...here is the big hit and avoid this, etc...
ESO even made this a thing which ruined that game.
I mean give me a warning but don't tell me where it is going, etc... Oh well. At least MSPC is great expect to many player use Arcane Whirlwind to glitch it. I mean, really...why do that, it takes the fun out of learning mechanics and beating content as designed.
You can't stop people from trying to raise their epeen via Paingiver, can you? I would personally just let those DPS die, maybe they'll ragequit and you'll find a smarter DPS. :P
And, also, you'll have fun with Tomb of the 9 Gods.
Most PC teams are struggling with it because it actually requires you to figure out the mechanics. Unlike, say FBI, you can't cheese the first boss' orbs with the scroll of life, or the last boss' soulmonger charge. If you screw up the mechanics, you die.
So far, nobody I've known has found any cheesy exploits, apart from the usual things such as "buff coordination" and "teamwork".
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP