Ok ill try and keep the flame down. I would hope every dev knows that the preserved heart hunt is bugged and the bug ruins the instance until reset. So every instance last week was bugged out. So im sitting here, holding my hearts for server reset. Im online with in 2 hours of reset and guess what. the encounter isnt fixed in the patch and every instance is bugged again.
Mod note: Removed all-caps from subject. Removed some ranting & bashing. Please stick to reports instead of rants and bashing in bug reports. Thanks!
misquamacus2Member, NW M9 PlaytestPosts: 194Arc User
I can tell that they became bugged almost a soon as a new instance came up, as people were waiting for new instances and switched and ran to spli-ti for one chance before it got bugged.
Just going to go with standard bug report procedures on this one
1. Claimed Preserved Heart hunting lure in Port 2. Loaded into Sohenstar River Instance 3. Moved character to Spli-Ti Hunt location at (-1921,422) 3. Tried clicking on hunt location received system notification "Cannot summon the creature while it is already being hunted" 4. Did a quick look around, no other enemies around hunt lure, took them out because of high aggression radius for lvl 73 enemies. 5. Swapped to separate instance, repeated steps 3-5 on instances 1-28 to see if any instances were not bugged with no luck.
*Continuation from patch on Thursday August 10 - NW.85.20170711b.10
"An attempt has been made to prevent Spli-ti from getting stuck in an unsummonable state."
After today's reset, it reset all Spli-ti hunts, pending about 1 hour until it glitched out again.
1. When attacking Spli-Ti, it's constructs can get stuck in the black cave and bug the hunt, when killed too fast. 2a. One possible recommendation on this is a quick reset, put up a wall like that in Fangbreaker Island (right before Drufi the Herald of Winter) so that players cannot approach the cave but can still click the hunt while in front of the lure, so that the Spli-Ti enemy cannot get stuck in his cave and bug out again. 2b. Another recommendation is have Spli-Ti have an auto path feature when summoned so that he is 10m to 20m away from his cave so that players are meant to fight him away from his cave, make him invulnerable until he finishes his walk animation then have him attack the player that summoned him to start the fight. 2c. Have him have and auto reset feature when you have the lure.
Comments
1. Claimed Preserved Heart hunting lure in Port
2. Loaded into Sohenstar River Instance
3. Moved character to Spli-Ti Hunt location at (-1921,422)
3. Tried clicking on hunt location received system notification "Cannot summon the creature while it is already being hunted"
4. Did a quick look around, no other enemies around hunt lure, took them out because of high aggression radius for lvl 73 enemies.
5. Swapped to separate instance, repeated steps 3-5 on instances 1-28 to see if any instances were not bugged with no luck.
*Continuation from patch on Thursday August 10 - NW.85.20170711b.10
"An attempt has been made to prevent Spli-ti from getting stuck in an unsummonable state."
After today's reset, it reset all Spli-ti hunts, pending about 1 hour until it glitched out again.
1. When attacking Spli-Ti, it's constructs can get stuck in the black cave and bug the hunt, when killed too fast.
2a. One possible recommendation on this is a quick reset, put up a wall like that in Fangbreaker Island (right before Drufi the Herald of Winter) so that players cannot approach the cave but can still click the hunt while in front of the lure, so that the Spli-Ti enemy cannot get stuck in his cave and bug out again.
2b. Another recommendation is have Spli-Ti have an auto path feature when summoned so that he is 10m to 20m away from his cave so that players are meant to fight him away from his cave, make him invulnerable until he finishes his walk animation then have him attack the player that summoned him to start the fight.
2c. Have him have and auto reset feature when you have the lure.
Thank you,
Arch