I did not see this in the patch notes as a change, but clearly it has happened.
I play a healing warlock and I use the heck out of Dreadtheft. Pre-patch, when I cast Dreadtheft, while it was channeling the purple beam of death, I could still fire my At-Will abilities, namely Hellish Rebuke and Hand of Blight.
Now, post-Tomb of Annihilation patch, I cannot fire At-Will abilities while Dreadtheft is channeling the purple beam of death.
Sadness.
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[The Legendary Outlaws] (Guildhall 20)
Can we freakin have our WEs proc off DT again....? SW keeps getting screwed over.
[The Legendary Outlaws] (Guildhall 20)
I feel your pain guys, i'm a DC and I dont understand why they wouldn't fix Dreadtheft when they fixed Divine Glow. Both STAPLE skills imo.
https://www.google.com.co/search?q=fuuuuuu+meme&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjw39ec9afVAhWC8CYKHZkuCC4Q_AUICigB&biw=1010&bih=635#imgrc=vWkhZd-GOzt5sM:
Long cooldowns? check
Long casting times? check
Outdated mechanics? check
Hardest hitting powers limited by aforementioned problems plus other factors that severely limit their perfomance? check:
KF= reaches 100% damage potential when enemy is below 25% hp aka almost dead
GoH= daily power, slow casting speed, takes a while to actualy fire and does not proc creeping death at all
Soul scorch= needs soulsparks to be used, slow casting speed and cannot help SW match single target dps of pretty much all pure striker classes and GF, too.
Heck, you can argue that properly built OP and dps DO DC do comparable damage and they are support classes ffs. GG devs, you are doing a great job at leaving SW behind the other classes.
@asterdahl sir please take a look at SW, it is by leaps and bounds the most underpowered pure striker class.
So, there is nothing to worry about in regards to that fix. Your damage is as crappy as before, no nerf there.
It is actually a good point to use as a damage increase: allowing other casts during DT. If they ever allow that, it is not going to be a damage recover from the other mod, it will actually be something new we never had and a really nice buff to all warlock paths.
Edit: By "many threads" I mean 1 or 2 others
It used to be 5 stacks of buff before, and they had to curse consume, but it was way easier to achieve than the 3 max stacks we have now. It was possible to achieve max stacks on single targets before and the buff didn't end instantly after channeling stopped.
Since it is now curse synergy and not curse consume anymore, you can still trigger the buffs with lesser curse (you also could before because curse consume used to work with lesser curse).
The way it was up to mod 11 was not WAI no matter what. Either the innocuous at-will casting was not supposed to happen, or it should happen but also deal damage, which it never did.
I just think DT should be made to work in a similar fashion to BoVA, allowing every action while it's active. That would make for a great buff and allow the sw to benefit from one of his own buffs.
Regardless of dreadtheft, they are still many issues with the revamped weapon enchants, with the non-proc of magistrate patience with some weapon enchants, with our current state in general.
Seems a very minor thing but I'm sure it'll be fixed over more legitimate things that might do the class an ounce of good.
My undergeared/less powerful CW handles pretty much anything with much more ease... old news though SW only really kicked butt when released, in large due to tyrannical bug yes but that more or less countered the poor mechanics and abysmal casting times on our best powers... all downhill from there imho...
Llev,
The animations looked alright so as I mentioned before, with the exception of being able to move while doing at-wills, it would be pretty ok to make it into something like BoVA.