adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited September 2017
Oh, yes. You queue up for a random skirmish/dungeon/trial/whatever, and only when the queue pops will you discover which dungeon you are in.
Fun, eh?
In particular if you end up with a group that barely meets the minimum requirements and the run fails, you quit and get hit with the "leaver penalty" (ah, yes, they are bringing that back).
Or maybe the run succeeds, but you don't have a key for the end chest because it takes 20 hours to make, and you keep getting sent to the same dungeon you really don't want to run.
What a wonderful way to improve your gaming experience, right ?
Oh, yes. You queue up for a random skirmish/dungeon/trial/whatever, and only when the queue pops will you discover which dungeon you are in.
Fun, eh?
In particular if you end up with a group that barely meets the minimum requirements and the run fails, you quit and get hit with the "leaver penalty" (ah, yes, they are bringing that back).
Or maybe the run succeeds, but you don't have a key for the end chest because it takes 20 hours to make, and you keep getting sent to the same dungeon you really don't want to run.
What a wonderful way to improve your gaming experience, right ?
Inb4 people purposely start butchering their Ilvl so they don't random queue into FBI/eSP/T9G pug run.
Oh, yes. You queue up for a random skirmish/dungeon/trial/whatever, and only when the queue pops will you discover which dungeon you are in.
Fun, eh?
In particular if you end up with a group that barely meets the minimum requirements and the run fails, you quit and get hit with the "leaver penalty" (ah, yes, they are bringing that back).
Or maybe the run succeeds, but you don't have a key for the end chest because it takes 20 hours to make, and you keep getting sent to the same dungeon you really don't want to run.
What a wonderful way to improve your gaming experience, right ?
Inb4 people purposely start butchering their Ilvl so they don't random queue into FBI/eSP/T9G pug run.
You can't do that. If you are below 11k item level or don't have RD and SKT fully unlocked you simply cannot queue and get no daily AD (from epic dungeons).
Also the highest item level content (T9G) is in its own category.
Signature [WIP] - tyvm John
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
OK, that's really belongs to the discussion threads on the Preview forum,
Back to the original topic of this thread - speculation about Mod 12-B. I think there is a reasonably high chance it will be put on preview in ... uh ... 8 hours or so.
So - speculation - what will we get that has not already been mentioned? I thought there were some hints dropped in the video stream that there would be some changes to PvP, right?
Not gunna bother reading the rest of the thread =P sorry
but one thing I noticed that seemed fishy was:
gmop = 25k smop = 100k umop = 125k
so........... price drop for smops?
I have a dream .... That the price of SMOP will be less then 100k.... And in random q , we will not have to run leveling dungeons.
I have a dream of Bondings staying as they are... and legendary mounts will be found in lockboxes.
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santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
1. New skirmish--always good to get a new skirmish 2. More ranks on enchants--why bother, other than cash grab? 3. Refinement system nerfs feeding artifacts and weapons to the nth degree. Change is not worth the cost. 4. MASSIVE nerf to bondings, leaving all players with bondings playing 52 card pickup with their stats. Thanks. :-( 5. Random queues: I'm not sure what good can be said of these, esp. since it takes away AD from regular runs.
When it takes millions to get to Rank 12 isnt this a massive disincentive to new[er] players? Or will Rank 12s now drop in price on the Auction House? I am 12.2k item level and still use rank 8s and rank 9s as frankly the grind, RNG and AD cost to get to Rank 10 for a tiny rise in iL doesnt seem worth it.
Comments
Fun, eh?
In particular if you end up with a group that barely meets the minimum requirements and the run fails, you quit and get hit with the "leaver penalty" (ah, yes, they are bringing that back).
Or maybe the run succeeds, but you don't have a key for the end chest because it takes 20 hours to make, and you keep getting sent to the same dungeon you really don't want to run.
What a wonderful way to improve your gaming experience, right ?
Also the highest item level content (T9G) is in its own category.
Signature [WIP] - tyvm John
Back to the original topic of this thread - speculation about Mod 12-B. I think there is a reasonably high chance it will be put on preview in ... uh ... 8 hours or so.
So - speculation - what will we get that has not already been mentioned? I thought there were some hints dropped in the video stream that there would be some changes to PvP, right?
but one thing I noticed that seemed fishy was:
gmop = 25k
smop = 100k
umop = 125k
so........... price drop for smops?
Signature [WIP] - tyvm John
That the price of SMOP will be less then 100k....
And in random q , we will not have to run leveling dungeons.
I have a dream of Bondings staying as they are... and legendary mounts will be found in lockboxes.
2. More ranks on enchants--why bother, other than cash grab?
3. Refinement system nerfs feeding artifacts and weapons to the nth degree. Change is not worth the cost.
4. MASSIVE nerf to bondings, leaving all players with bondings playing 52 card pickup with their stats. Thanks. :-(
5. Random queues: I'm not sure what good can be said of these, esp. since it takes away AD from regular runs.
Interesting.
When it takes millions to get to Rank 12 isnt this a massive disincentive to new[er] players? Or will Rank 12s now drop in price on the Auction House? I am 12.2k item level and still use rank 8s and rank 9s as frankly the grind, RNG and AD cost to get to Rank 10 for a tiny rise in iL doesnt seem worth it.