It doesn't matter if they're static or dynamic, lights I add to maps simply do not show up on the "default terrain."
Is this something that changes once I publish the quest, or is this some kind of graphics bug on my end?
For example, notice how the red light around Verdant Tree near the bottom right hits the stepping stones, the branches, as well as the house and it's foundation? So why is the grass/terrain/prefab map totally dark?
The only light that hits terrain/prefab map at all for me is sunlight from the backdrop. Otherwise, the geometry from the pre-started maps never responds to any light sources,
again - dynamic or static, that I place in the level.
Why? Is this what happens for everyone? Or am I having a graphical glitch?
"Just my thoughts I suppose."
Comments
Amazing scenario btw.
NWS-DOVA9JIJV - The Lost Seneschal
NW-DT3221YUY - The Wildcross Bride
Foundry Grand Master.
I hadn't tried messing with the fog, but I did just now, and sadly it's the same result.
This is the same area with "Master Exterior" as the backdrop. The light on the left is dynamic, the light on the right is static, but neither of them light the grass.
Just to further illustrate, I added a rug above this dog. His body is in shadow from it, but the ground beneath him isn't... because the light just simply isn't casting on the ground.
It really isn't all that noticeable in this village zone, but in my forest zone it's very noticeable:
I thought maybe it was the Canyon Prefab I used for the village, but, the forest is built on a flat grass plane.
It by no means ruins the quest, but I'm almost done with it and if I can fix this before I publish it then I'd like to... The lack of map transitions actually does ruin the quest though, so I guess I have time until that's fixed
[Work in Progress]
"The Legacy of Shaylia,"
NW-DITFP6QSI