Share short descriptions of your set of loadouts. Here are mine:
- "Solo": DO, fully Righteous, high Crit build, maximizes personal DPS.
- "Group buff": Mostly Righteous, but with 15 points in Virtuous. Maximizes buffs - works best when in a 2-DC party with a Power sharing AC.
- "PvP": Under construction - focuses on being really hard to kill and able to keep team members alive, rather than personal DPS.
- I have one extra loadout, which I may set up as an alternate "solo" loadout, optimized for Mod 12, with higher ArPen and the two dinosaur-related boons.
Hoping for improvements...
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Righteous DO - used for all soloing. Use for parties that I can see will not have a problem with survival much, but still prefer to use to have some level of defense than just spamming Annointed Army for maximum speed.
Healer - full virtuous DO defensive build, I use this for parties if I can see they really cannot handle enemies in Dungeons like Castle Never, so while it may make things a bit slower, it guarantees success. I always have this set for Illusionist Gambit because with virtuous you will never fail to get to gold regardless of how low the level of the rest of the party is, even if the dreaded "reflect damage" comes up in the gold level (I cannot do this with other loadouts). Also for Svaborg because the other clerics almost always seem to be buffers. And mostly for Fangbreaker.
Righteous AC - used in some situations where I can see that the party is not going to wipe that easily but their dps is a bit slow going. Often used in heroic encounter farming or when there is another DO cleric.
Faith - A faithful DO build, because I really wanted to get the third path into the repertoire, never really use this. But who knows, with the next mod perhaps the burst damage of the dinousaurs is so great that only faithful can save lives.
I was thinking of adding a fifth separating the solo righteous DO from the party righteous DO, but then it gets too much switching and managing.
Everyone else got 5 slots (TR, CW, GWF, GF, OP). None of them have more than 2 loadouts that get any kind of real use on a regular basis...
GWF occasionally swaps student for battle fury feat in content where we're capping debuffs.
CW occasionally swaps between rene and thaum (although for solo content it barely makes a difference)
OP occasionally swaps between prot and devo, but I don't actually enjoy playing devo as much...
GF occasionally swaps between conq and tact, but usually not even...
TR just lol.
I can modify my power easily between 20-25K power and he can go between 30-40K power.
Our testing showed that for me due to lower power my best group setup is as a DO for group content. The power sharing and 20% damage buff I provide out paces the extra power from BoB and AA as a AC build.
At 30K power that all changes and AC is the way to go.
With that said I run DO for all group content. When I solo I use my AC as it really helps me out as I can be a bit lazy with AA and Anointed Armor.
Once I get my power 30K+ I will probably keep DO setup for 2 DC runs and use my AC for everything else.
2/ "Group with only me as DC": AC Righteous, with 14 points in Virtuous. all for power sharing and debuff,high casting rotation but still high Crit build, nice DPS contribution - Arp Capped
The day the possibility to roll ability score be allowed with loadouts, along with the possibility to change mounts and companions, i will have some extra for:
-PVE AC optimized (i rolled for DO crit build),
-PVE AC or DO Tank debuff (should be fun )
-PVP 1 Tank
-Pvp 2 DPS
DC: Solo (DO Righteous focusing on DPS feats), DO Teams (DO Righteous), AC Teams (AC Righteous)
OP: Healadin, Tankadin General (for actually tanking things), Tankadin Boss Fight (When people need me to add chip damage)
GF: IV DPS (mothballed, doesn't seem that useful for me in PvE), Tactician, SM AoE, and SM Single
CW: SS Rene (general purpose jack of all stats), SS Thaum AoE (Icy veins for the lazy freezes), SS Thaum Single (gets Abyss of Chaos), MoF Thaum Single (Chilling + Conflag), MoF Thaum "hybrid" DPS/debuffer (literally just swapped in Swath), MoF Debuffer
GWF: IV, AoE SM, Single Target SM
HR: Combat SW, Combat Pathfinder (can't play this one for the life of me), Trapper Pathfinder
TR: Experimental AoE (random Sabo loadout for teh lulz), Actual AoE (Exe with the mob based feats like Dying Breath) Single Target (Exe)