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Official Feedback Thread: Monster Hunts, New Enemies and Difficulty Feedback

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  • niadanniadan Member Posts: 1,635 Arc User
    They eat undergeared level 70 players.
  • asterdahlasterdahl Member, Cryptic Developer Posts: 1,258 Cryptic Developer
    Thank you all for your continued feedback on difficulty, it has been very helpful!

    I would also like to cross post the following regarding adjustments made to topple, that I posted in the damage resistance thread.
    asterdahl said:

    Hello everyone, we've made some internal changes the topple mechanic. These changes will be in at launch:

    asterdahl said:


    • The damage reduction effect that toppleable enemies receive when not toppled has been changed from damage resistance to a shield.
      • As a result of this change, you will now see the text "Unyielding Poise absorbs N damage" when striking a toppleable enemy. (It will absorb 0 damage when the enemy is successfully toppled.)
    • Toppled enemies will now count as under the effect of a control power, as a result bonuses that affect controlled enemies will now take effect against toppled enemies.
    • When a toppled enemy is struck, a visual and audio effect will play to indicate that they are taking increased damage.
    The purpose of topple as I have stated elsewhere is to add a unique feeling and pacing to encounters with giant enemies, to help reinforce their hulking size. Although we have made overall adjustments to enemy damage resistance in Module 12 to encourage players to seek out new sources of armor penetration, topple was not intended to further increase its desirability.

    Given that topple will be limited to a small number of large enemies, a world where its resistance could be circumvented by armor penetration would be encouraging players to waste state allocation on armor penetration, or switch their equipment for a very limited subset of encounters. With that in mind, we made the above adjustments so that armor penetration will no longer improve one's damage against toppleable enemies more than it otherwise already would, given their base resistance.

    Thank you all for your continued feedback on this topic!

  • niadanniadan Member Posts: 1,635 Arc User
    edited July 2017
    @jonkoca

    FYI

    This seems to mean that any arp above what is needed to completely negate the base DR of the dino (85%) will be ignored.

    Thus no point in trying to temporarily raise arp to 185% while dino is on it's feet.
    Post edited by niadan on
  • blu3armyblu3army Member, NW M9 Playtest Posts: 40 Arc User
    @asterdahl
    Ok guys, i knew Spli-Ti boss was bugged but i assumed you guys fixed it, so i waited the T-Rex 38 minutes,
    got the fang and went for the lure in the Port
    Now i summoned the boss and wonder, he is spliting as he should be so you did fixed that but sadly after killing all of his parts,
    so to say, no drops, you did not put any drops from him at all just gold.
    As his part called Rib is the one i need for my second 2 star boss i had to report this so you guys can fix it.
    Thank you, Unforgiven GWF
  • fester69trollfester69troll Member Posts: 57 Arc User
    edited July 2017
    @asterdahl
    Baccho's lure location is no longer in the middle of where the King of Spines can spawn.
    Wanted summon Baccho. I was looking for 3 hours, cut out all twice. Have not found. Well hidden.

    PS/ Found.
    Post edited by fester69troll on
  • asterdahlasterdahl Member, Cryptic Developer Posts: 1,258 Cryptic Developer
    blu3army said:

    @asterdahl
    Ok guys, i knew Spli-Ti boss was bugged but i assumed you guys fixed it, so i waited the T-Rex 38 minutes,
    got the fang and went for the lure in the Port
    Now i summoned the boss and wonder, he is spliting as he should be so you did fixed that but sadly after killing all of his parts,
    so to say, no drops, you did not put any drops from him at all just gold.
    As his part called Rib is the one i need for my second 2 star boss i had to report this so you guys can fix it.
    Thank you, Unforgiven GWF

    I apologize for the issues Spli-Ti has been having on preview. Thank you for the report. Since Spli-Ti is a very special case, we've been building new systems to handle his circumstances. We've been working to resolve these issues internally and everything should be working for Module 12 launch.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    As a general fyi, it looks like the T-Rex couldn't run:

    bbc.com/news/science-environment-40632751
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  • blu3armyblu3army Member, NW M9 Playtest Posts: 40 Arc User
    asterdahl said:

    blu3army said:

    @asterdahl
    Ok guys, i knew Spli-Ti boss was bugged but i assumed you guys fixed it, so i waited the T-Rex 38 minutes,
    got the fang and went for the lure in the Port
    Now i summoned the boss and wonder, he is spliting as he should be so you did fixed that but sadly after killing all of his parts,
    so to say, no drops, you did not put any drops from him at all just gold.
    As his part called Rib is the one i need for my second 2 star boss i had to report this so you guys can fix it.
    Thank you, Unforgiven GWF

    I apologize for the issues Spli-Ti has been having on preview. Thank you for the report. Since Spli-Ti is a very special case, we've been building new systems to handle his circumstances. We've been working to resolve these issues internally and everything should be working for Module 12 launch.
    @asterdahl

    Thank you for the info, and i hope you will resolve other issues aswell as i do want to do the hunting, but some of the drops from bosses needed for say 2 star lures like Spli-Ti even with working 1 star bosses just would not drop.
    Its just too much rng involved, i know i know, but give us some slack this time, as i need to kill the T-Rex and then go back and try let`s say the Spider boss which gives another drop required for 2 star boss, aint droping i tryed to kill her 3 times in a row trust me.

    Anyways thank` s again for your reply. Unforgiven GWF
  • fester69trollfester69troll Member Posts: 57 Arc User
    edited July 2017
    @asterdahl

    See map



    logical




    Post edited by fester69troll on
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