so I know they say up to a hundred percent there is no diminishing returns but is this really so? it seems like in most things in this game the rng percentage works on a per instance time not a percentage of the time as a whole. so every time I fire an encounter that's a x percent chance not over the session of a mob for instance total chance.
so if lets say I have a 75 percent change or a 90 percent chance. both of those are gonna be pretty darned near 100 percent in reality aren't they? I mean the dps missed from 75 or 80 or 90 or whatever is going to be statistically smaller then an actual ten or 20 percent missed crit chance. (I'm not a stats expert so by all means I may be full of crit but this is how I'm thinking lol)
so realistically where is the drop off in value for that stat in crit vs power? 100 seems nice but in reality are you hurting yourself when you do this vs stacking power instead at a point earlier than that?
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Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
Since in end game, it is relatively easy to max crit, it is just the way to go...similar to maxing ARP to 60%.
looking at other things with a 90 percent chance to proc in this game.. it is almost ALWAYS going to proc. so it's not really a gamble. 75% is a little more of a gamble. 80 percent is pretty comfortable. 85 is looking pretty darned good. but 90 seems like it's probably near fail safe. I'm thinking you're only going to miss out on very rare extra damage here when you start to hit about 85-90% crit.
surely someone has played with this on act? this seems tailor made for act testing.
And
60% - 20 miss
80% - 10 miss
90% - 5 miss
95% - 2,5 miss
100% - 0 miss
On a note: 80% goes with every fifth attack missed. That not comfortable at all.
And this is pretty linear, you are spending equal amount of stat for the same damage output.
Too lazy for statistically count, but basically the bigger number goes with higher spread nominally. So while a 20% range of randomness in a 10 miss can go 8-12 miss, which can affect your DPS significantly, on 95% chance it's 2-3 miss spread what is not that noticeable.
So no, in that terms there's no diminishing in crit, and because in dungeons you are likely to give hundred of attacks, the crit chance will likely fall just around the said percentage.
Now, the problem is that there's a lot of criteria missing for a correct power vs crit decision.
like:
1, Your Power.
2, Your Crit Severity.
3, If you were running with 0% crit, how many percentage of your DPS could've critted, but not.
And just some tweaking with [1 + power/40000]*[base_damage]*[crit_chance]*[crit_sev]*[percentage_of_DPS_affected_by_crit]+[1 + power/40000]*[base_damage]*[100 - crit_chance] by adding 10% crit or 10% power*[1 - percentage_of_DPS_affected_by_crit].
Make the base damage like 1000 or 10000,.
4, Other (how likely that there is an AC DC in the group, or renegade CW...). This can't be counted, but can affect the decision.
tl;dr: Try to get it into at least 95%. You'll need that much later anyway.
testing it by counting is impossible for me. I'm a hr. I fire an atwill I often get two or three crits from each shot. I think it's roots critting. so I can't tell what has crit and what has not. ftr I've been at a hundred where it's occasionally proccing over a hundred. and currently I'm at 90 sometimes proccing to 96 or so. I was just seriously considering cutting it down a little more.
me personally with crit sev. I am running a t dread and my in game crit sev says 95% so not really sure how they add together. and my power procced is about 64k
The dread is not mentioned in the crit, but it's adds into it when an encounter is cast.
But, with these parameters, you should get on 100% crit (that might change with added information, atm I think all of your skills are critting).
That 2k power is insignificant in this level: The power multiplicator get's reduced by less than 2% (2,6 ->2,55), while you are having a 1,95 or 2,7 multiplicator upon every critting attack.
This is with a combat build, 150% critsev, 40-70k power and a t.feytouched. The usual pet with all the bells and whistles.