are you going to keep relic gear if you have it? master work gear? mysterious merchant gear? random gear we have already from this mod like jarls gaze and historians regalia?
I'm trying to figure out what path to take. i just started farming relic gear and then thought better of actually restoring anything quite yet...
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Relic gear is out the window now, outside of 2 niche applications.
The first are DCs/OPs built for power-sharing that are stacking EF rez for Jarl's Gaze. The effect only works in EF-enabled zones, but FBI and mSVA will likely still be popular for a while.
The second are OPs/GFs obsessed with capping EF rez (cap @ 80%). With the +30% boost item we get in 11B, this is now pretty easily achievable with 3 piece relic and consumables. I'm going down this path on my OP because it's fun to be able to survive giant boulder throws. But it's not needed for anything practical.
Beyond that, Relic gear will be irrelevant in the new zones, and still cost vblod to empower. The new MW gear will have same stats but no need for vblod (and no set bonus, but that only applies in EF zones).
Some of the new Mysterious Merchant gear is cool (Executioner's Black Attire, Feated Greaves, Wolf Guise), but RNGsus is not kind. The new MW gear is good and will quickly fill the AH (and might also quickly become reasonably priced, the new temp structures accelerated that rate at which prices dropped for PC). Morlanth's Shroud is really easy to pick up, but not really a candidate for BiS.
BTW, about Morlanth's Shroud, anyone has a picture of it how it looks? I heard it's good for transmute.
Sorry I can't find a pic of Morlanth's Shroud. She's actually wearing it in the announcement images (and if you google around you can find another promo image)
http://www.arcgames.com/en/games/neverwinter/news/detail/10459003
The "skirt" portion of the shroud has a "dark mist / fog" effect around it.
Edit: Actually, as i write this i realize that maybe the Guise of the Wolf Clan is better than Jarl's for me. The -1500 power when i'm solo is kind of a bummer, but anything I'm doing solo I'm melting anyways so maybe it's not a huge deal.
Also, I'm buying the Manticore arms and boots. The stats are amazing and 1.3 million AD for it seems to be fair price when compared with the grind for Vivified gear.
Born of Black Wind: SW Level 80
Sorry my first answer was so hasty / spotty. I mostly play support characters so I neglected a few things, including the 3-piece damage bonus. I'm also hearing consensus around switching to the new attribute sets.
> well the suspicion would be that it would be better by a country mile for us. but tbh I haven't seen anyone from pc talk about it. have you guys been able to switch over yet? do you see a difference in the end game stuff with the new neck?
I don't have ACT or do any serious testing but it seems to be much better than the lostmauth set to me considering I lost offense power/armor pen from the neck also and haven't been able to make up those stats elsewhere yet.
THC
http://www.theholycrusaders.com/
For example, if you have 30,000 power already, a 1,000 power increase nets you +1.43% damage increase
But that's a low number. A fully bonded dps in the heat of battle should easily be getting to 60,000 power. At 60,000 power, a 1,000 power increase nets you +1% damage increase.
So yeah if the 5% bonus works, then it would be significantly better than 1,000 power.
Link for maths:
http://janne.coreside.com/mechanics/power