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11.b gear what are your plans

thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
edited June 2017 in The Wilds
are you going to keep relic gear if you have it? master work gear? mysterious merchant gear? random gear we have already from this mod like jarls gaze and historians regalia?

I'm trying to figure out what path to take. i just started farming relic gear and then thought better of actually restoring anything quite yet...
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Comments

  • dupeksdupeks Member Posts: 1,789 Arc User
    Hi There. I'm on PC so my opinion isn't really that relevant, but I figured I'd give you my 2 cents:

    Relic gear is out the window now, outside of 2 niche applications.

    The first are DCs/OPs built for power-sharing that are stacking EF rez for Jarl's Gaze. The effect only works in EF-enabled zones, but FBI and mSVA will likely still be popular for a while.

    The second are OPs/GFs obsessed with capping EF rez (cap @ 80%). With the +30% boost item we get in 11B, this is now pretty easily achievable with 3 piece relic and consumables. I'm going down this path on my OP because it's fun to be able to survive giant boulder throws. But it's not needed for anything practical.

    Beyond that, Relic gear will be irrelevant in the new zones, and still cost vblod to empower. The new MW gear will have same stats but no need for vblod (and no set bonus, but that only applies in EF zones).

    Some of the new Mysterious Merchant gear is cool (Executioner's Black Attire, Feated Greaves, Wolf Guise), but RNGsus is not kind. The new MW gear is good and will quickly fill the AH (and might also quickly become reasonably priced, the new temp structures accelerated that rate at which prices dropped for PC). Morlanth's Shroud is really easy to pick up, but not really a candidate for BiS.
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    pc responses are actually very helpful. lol. ty. what kind of rates are the mw gear going for on the ah on pc? it seems like 5 mil a item is the norm for mw stuff on xbox. that's out of my wallet range.
  • urabaskurabask Member Posts: 2,923 Arc User

    pc responses are actually very helpful. lol. ty. what kind of rates are the mw gear going for on the ah on pc? it seems like 5 mil a item is the norm for mw stuff on xbox. that's out of my wallet range.

    MW armor was going for similar prices on PC, MW II seems to be going for about 1m a piece for arm/feet/head and 1.5m for the armor.
    I8r4ux9.jpg
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    thats reasonable. about as much as it would cost to refine those things from relic ruins.
  • trzebiat#2067 trzebiat Member Posts: 372 Arc User
    dupeks said:

    Hi There. I'm on PC so my opinion isn't really that relevant, but I figured I'd give you my 2 cents:

    Relic gear is out the window now, outside of 2 niche applications.

    The first are DCs/OPs built for power-sharing that are stacking EF rez for Jarl's Gaze. The effect only works in EF-enabled zones, but FBI and mSVA will likely still be popular for a while.

    The second are OPs/GFs obsessed with capping EF rez (cap @ 80%). With the +30% boost item we get in 11B, this is now pretty easily achievable with 3 piece relic and consumables. I'm going down this path on my OP because it's fun to be able to survive giant boulder throws. But it's not needed for anything practical.

    Beyond that, Relic gear will be irrelevant in the new zones, and still cost vblod to empower. The new MW gear will have same stats but no need for vblod (and no set bonus, but that only applies in EF zones).

    Some of the new Mysterious Merchant gear is cool (Executioner's Black Attire, Feated Greaves, Wolf Guise), but RNGsus is not kind. The new MW gear is good and will quickly fill the AH (and might also quickly become reasonably priced, the new temp structures accelerated that rate at which prices dropped for PC). Morlanth's Shroud is really easy to pick up, but not really a candidate for BiS.

    From what I saw, the new gear has really bad stats distribution for power sharing OPs and DCs when compared to Relic gear. Missing Power or the second stat is higher. There's only one good piece for OP which is Ward Armet because of Deflect (instead of Regen on Relic Ward) that will count for Power with Assassin's Covenant: http://neverwinter.gamepedia.com/Titansteel_Ward_Armet For DC it can be similar.

    BTW, about Morlanth's Shroud, anyone has a picture of it how it looks? I heard it's good for transmute.
  • dupeksdupeks Member Posts: 1,789 Arc User

    dupeks said:

    Hi There. I'm on PC so my opinion isn't really that relevant, but I figured I'd give you my 2 cents:

    Relic gear is out the window now, outside of 2 niche applications.

    The first are DCs/OPs built for power-sharing that are stacking EF rez for Jarl's Gaze. The effect only works in EF-enabled zones, but FBI and mSVA will likely still be popular for a while.

    The second are OPs/GFs obsessed with capping EF rez (cap @ 80%). With the +30% boost item we get in 11B, this is now pretty easily achievable with 3 piece relic and consumables. I'm going down this path on my OP because it's fun to be able to survive giant boulder throws. But it's not needed for anything practical.

    Beyond that, Relic gear will be irrelevant in the new zones, and still cost vblod to empower. The new MW gear will have same stats but no need for vblod (and no set bonus, but that only applies in EF zones).

    Some of the new Mysterious Merchant gear is cool (Executioner's Black Attire, Feated Greaves, Wolf Guise), but RNGsus is not kind. The new MW gear is good and will quickly fill the AH (and might also quickly become reasonably priced, the new temp structures accelerated that rate at which prices dropped for PC). Morlanth's Shroud is really easy to pick up, but not really a candidate for BiS.

    From what I saw, the new gear has really bad stats distribution for power sharing OPs and DCs when compared to Relic gear. Missing Power or the second stat is higher. There's only one good piece for OP which is Ward Armet because of Deflect (instead of Regen on Relic Ward) that will count for Power with Assassin's Covenant: http://neverwinter.gamepedia.com/Titansteel_Ward_Armet For DC it can be similar.

    BTW, about Morlanth's Shroud, anyone has a picture of it how it looks? I heard it's good for transmute.
    That's a good point about the MW gear for DC and OP, thank you for correcting me. They do have lower power numbers or worse secondary stats than the vivified stuff. (I failed to remember that was another reason I went with relic on my OP / DC).

    Sorry I can't find a pic of Morlanth's Shroud. She's actually wearing it in the announcement images (and if you google around you can find another promo image)

    http://www.arcgames.com/en/games/neverwinter/news/detail/10459003

    The "skirt" portion of the shroud has a "dark mist / fog" effect around it.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    The Relic gear is BiS due to the set bonus. For those of us who run FBI ad nauseum, the set bonus makes a difference.
  • mattmonroemattmonroe Member Posts: 56 Arc User
    edited June 2017
    Looking at the stats, I can't see anything that betters my relic/jarl's/regalia. Due to being a combat HR the 2000 crit and 1337 recovery on the regalia is too important for me. I might play with the executioners, but i dont think i can replace that 1200 crit and the arpen is worthless to me.

    Edit: Actually, as i write this i realize that maybe the Guise of the Wolf Clan is better than Jarl's for me. The -1500 power when i'm solo is kind of a bummer, but anything I'm doing solo I'm melting anyways so maybe it's not a huge deal.
  • wizardlvl80#5963 wizardlvl80 Member Posts: 519 Arc User
    Anyone of you guys is switching for the new neckpiece with Dex and Wis? I'm thinking of it but would appreciate if someone would share the math if it's actually good.

    Also, I'm buying the Manticore arms and boots. The stats are amazing and 1.3 million AD for it seems to be fair price when compared with the grind for Vivified gear.
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    I'll stay with relic and wait for mod12. If you don't have it I'll suggest to wait as well, at least until they release it on preview and you can get an idea of what new items are coming online and what you have to do to get them. Manticore looks good and there's also an option with arpen which is good if you don't have Loyal Avenger gear, but spending a few millions for what is basically a small upgrade on Dragonflight only to discover that the new Super-Duper Dinosaur Scale Armor you can grind solo is much better would be quite depressing.
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • wizardlvl80#5963 wizardlvl80 Member Posts: 519 Arc User
    Personally, I don't think there will be new armor in mod12.
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    it looks like a combination of the new gear would have bonuses that add up to the set bonus though. no?

    Anyone of you guys is switching for the new neckpiece with Dex and Wis? I'm thinking of it but would appreciate if someone would share the math if it's actually good.

    Also, I'm buying the Manticore arms and boots. The stats are amazing and 1.3 million AD for it seems to be fair price when compared with the grind for Vivified gear.

    I think we all are switching. the general consensus is it will be bis by far.
  • dupeksdupeks Member Posts: 1,789 Arc User

    it looks like a combination of the new gear would have bonuses that add up to the set bonus though. no?

    Which combination are you thinking about? I think that Sharp was talking about the 10% outgoing damage bonus for 3-piece relic. I don't think any of the new MM stuff can compare to that (even when you consider that the set bonus only works in EF-enabled zones).

    Sorry my first answer was so hasty / spotty. I mostly play support characters so I neglected a few things, including the 3-piece damage bonus.

    Anyone of you guys is switching for the new neckpiece with Dex and Wis?

    I'm also hearing consensus around switching to the new attribute sets.
  • urabaskurabask Member Posts: 2,923 Arc User

    Personally, I don't think there will be new armor in mod12.

    I really doubt we're going over a year without new armor from campaign related content.
    I8r4ux9.jpg
  • mattmonroemattmonroe Member Posts: 56 Arc User
    Everyone is bailing from the orcus set for the new dex neck? Is it because orcus is bugged on certain DoT attacks or is the stat bonus from the dex belt + dex neck significantly better regardless of the DoT bug.
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    well the suspicion would be that it would be better by a country mile for us. but tbh I haven't seen anyone from pc talk about it. have you guys been able to switch over yet? do you see a difference in the end game stuff with the new neck?
  • zomak#4611 zomak Member Posts: 223 Arc User
    > @thefiresidecat said:
    > well the suspicion would be that it would be better by a country mile for us. but tbh I haven't seen anyone from pc talk about it. have you guys been able to switch over yet? do you see a difference in the end game stuff with the new neck?

    I don't have ACT or do any serious testing but it seems to be much better than the lostmauth set to me considering I lost offense power/armor pen from the neck also and haven't been able to make up those stats elsewhere yet.
  • mattmonroemattmonroe Member Posts: 56 Arc User

    > @thefiresidecat said:

    > well the suspicion would be that it would be better by a country mile for us. but tbh I haven't seen anyone from pc talk about it. have you guys been able to switch over yet? do you see a difference in the end game stuff with the new neck?



    I don't have ACT or do any serious testing but it seems to be much better than the lostmauth set to me considering I lost offense power/armor pen from the neck also and haven't been able to make up those stats elsewhere yet.

    Well it's definitely better than LM. Wondering if its actually better than Orcus, or just assumed to be.
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User

    > @thefiresidecat said:

    > well the suspicion would be that it would be better by a country mile for us. but tbh I haven't seen anyone from pc talk about it. have you guys been able to switch over yet? do you see a difference in the end game stuff with the new neck?



    I don't have ACT or do any serious testing but it seems to be much better than the lostmauth set to me considering I lost offense power/armor pen from the neck also and haven't been able to make up those stats elsewhere yet.

    Well it's definitely better than LM. Wondering if its actually better than Orcus, or just assumed to be.
    yeah that's what I wonder
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited June 2017
    dupeks said:

    it looks like a combination of the new gear would have bonuses that add up to the set bonus though. no?

    Which combination are you thinking about? I think that Sharp was talking about the 10% outgoing damage bonus for 3-piece relic. I don't think any of the new MM stuff can compare to that (even when you consider that the set bonus only works in EF-enabled zones).

    Sorry my first answer was so hasty / spotty. I mostly play support characters so I neglected a few things, including the 3-piece damage bonus.

    Anyone of you guys is switching for the new neckpiece with Dex and Wis?

    I'm also hearing consensus around switching to the new attribute sets.
    Yes @dupeks I was referring to the 3 piece relic bonus which is the uncontested BiS bonus for SKT content as a dps.
  • issssshoisssssho Member, NW M9 Playtest Posts: 105 Arc User
    I might be joining the party a bit late but HR wise - you want 3 pieces of relic + executioners black attire, for weapon set - likely stronghold set - dex + wis cloak, dex belt, rising power ring + another of free choice depending what stat you lack.
    With great power comes great electricity bill.

    THC
    http://www.theholycrusaders.com/
  • mattmonroemattmonroe Member Posts: 56 Arc User
    isssssho said:

    I might be joining the party a bit late but HR wise - you want 3 pieces of relic + executioners black attire, for weapon set - likely stronghold set - dex + wis cloak, dex belt, rising power ring + another of free choice depending what stat you lack.

    Why executioner's? The manticore set seems to be BiS. Set bonus notwithstanding, but even still. No thanks to +800 arpen on my armour.
  • urabaskurabask Member Posts: 2,923 Arc User
    edited June 2017

    isssssho said:

    I might be joining the party a bit late but HR wise - you want 3 pieces of relic + executioners black attire, for weapon set - likely stronghold set - dex + wis cloak, dex belt, rising power ring + another of free choice depending what stat you lack.

    Why executioner's? The manticore set seems to be BiS. Set bonus notwithstanding, but even still. No thanks to +800 arpen on my armour.
    DPS toons are going to be behind the boss often enough that the bonus from the executioner's attire is a higher DPS increase than 1000 extra power. So the arp is actually nice because it helps you hit the cap even if you're using adorable/fierce gear on your comp.
    I8r4ux9.jpg
  • dupeksdupeks Member Posts: 1,789 Arc User
    urabask said:

    isssssho said:

    I might be joining the party a bit late but HR wise - you want 3 pieces of relic + executioners black attire, for weapon set - likely stronghold set - dex + wis cloak, dex belt, rising power ring + another of free choice depending what stat you lack.

    Why executioner's? The manticore set seems to be BiS. Set bonus notwithstanding, but even still. No thanks to +800 arpen on my armour.
    DPS toons are going to be behind the boss often enough that the bonus from the executioner's attire is a higher DPS increase than 1000 extra power. So the arp is actually nice because it helps you hit the cap even if you're using adorable/fierce gear on your comp.
    Has anyone tested if the Executioner's Black bonus is actually working? And whether it procs with all sources of damage or only some? Just curious :)
  • urabaskurabask Member Posts: 2,923 Arc User
    dupeks said:

    urabask said:

    isssssho said:

    I might be joining the party a bit late but HR wise - you want 3 pieces of relic + executioners black attire, for weapon set - likely stronghold set - dex + wis cloak, dex belt, rising power ring + another of free choice depending what stat you lack.

    Why executioner's? The manticore set seems to be BiS. Set bonus notwithstanding, but even still. No thanks to +800 arpen on my armour.
    DPS toons are going to be behind the boss often enough that the bonus from the executioner's attire is a higher DPS increase than 1000 extra power. So the arp is actually nice because it helps you hit the cap even if you're using adorable/fierce gear on your comp.
    Has anyone tested if the Executioner's Black bonus is actually working? And whether it procs with all sources of damage or only some? Just curious :)
    I haven't even equipped mine yet. Spent all that time and AD getting my vivified relic armor and it pisses me off that some random guild mark armor should be better.
    I8r4ux9.jpg
  • mattmonroemattmonroe Member Posts: 56 Arc User
    urabask said:

    isssssho said:

    I might be joining the party a bit late but HR wise - you want 3 pieces of relic + executioners black attire, for weapon set - likely stronghold set - dex + wis cloak, dex belt, rising power ring + another of free choice depending what stat you lack.

    Why executioner's? The manticore set seems to be BiS. Set bonus notwithstanding, but even still. No thanks to +800 arpen on my armour.
    DPS toons are going to be behind the boss often enough that the bonus from the executioner's attire is a higher DPS increase than 1000 extra power. So the arp is actually nice because it helps you hit the cap even if you're using adorable/fierce gear on your comp.
    I'm still unconvinced. I think 2.5% all the time > 5% sometimes. And this may just be the way I'm built, but I have zero room for arpen on me. If I add 867 I'd be at 67% with no place to remove any.
  • urabaskurabask Member Posts: 2,923 Arc User

    urabask said:

    isssssho said:

    I might be joining the party a bit late but HR wise - you want 3 pieces of relic + executioners black attire, for weapon set - likely stronghold set - dex + wis cloak, dex belt, rising power ring + another of free choice depending what stat you lack.

    Why executioner's? The manticore set seems to be BiS. Set bonus notwithstanding, but even still. No thanks to +800 arpen on my armour.
    DPS toons are going to be behind the boss often enough that the bonus from the executioner's attire is a higher DPS increase than 1000 extra power. So the arp is actually nice because it helps you hit the cap even if you're using adorable/fierce gear on your comp.
    I'm still unconvinced. I think 2.5% all the time > 5% sometimes. And this may just be the way I'm built, but I have zero room for arpen on me. If I add 867 I'd be at 67% with no place to remove any.
    1000 power isn't 2.5% though. After bonding procs it's 1% or less. After powersharing it's probably less than +.5%.
    I8r4ux9.jpg
  • dupeksdupeks Member Posts: 1,789 Arc User

    urabask said:

    isssssho said:

    I might be joining the party a bit late but HR wise - you want 3 pieces of relic + executioners black attire, for weapon set - likely stronghold set - dex + wis cloak, dex belt, rising power ring + another of free choice depending what stat you lack.

    Why executioner's? The manticore set seems to be BiS. Set bonus notwithstanding, but even still. No thanks to +800 arpen on my armour.
    DPS toons are going to be behind the boss often enough that the bonus from the executioner's attire is a higher DPS increase than 1000 extra power. So the arp is actually nice because it helps you hit the cap even if you're using adorable/fierce gear on your comp.
    I'm still unconvinced. I think 2.5% all the time > 5% sometimes. And this may just be the way I'm built, but I have zero room for arpen on me. If I add 867 I'd be at 67% with no place to remove any.
    1000 power does not translate into a 2.5% damage increase. It corresponds to a 2.5% damage increase over your base (0-power damage), but would be much less than that on a fully geared toon.

    For example, if you have 30,000 power already, a 1,000 power increase nets you +1.43% damage increase

    But that's a low number. A fully bonded dps in the heat of battle should easily be getting to 60,000 power. At 60,000 power, a 1,000 power increase nets you +1% damage increase.

    So yeah if the 5% bonus works, then it would be significantly better than 1,000 power.

    Link for maths:
    http://janne.coreside.com/mechanics/power
  • mattmonroemattmonroe Member Posts: 56 Arc User
    Fair enough then. Still going to be hard (for me anyways) to mitigate that arpen addition. I'm also running Historian's Regalia, so that 1200 crit loss is going to be tough for me to work around as well.
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    I think you're looking at it wrong. focusing on having too much arpen vs 5% damage increase is silly. what stat would you replace 800 arpen with that would net you 5% damage increase? sometimes it's ok to just ignore too much of something lol. I'm also fighting an overabundance of arpen. I think I got it down to 63 percent from 9k lol. it's been a battle though. but I rolled with too much for awhile because the bonus's from heroic double slotted gear was better than not having two attack slots. plan is slowly to replace those with fierce if I ever get so lucky. but yah know roll with it. look at what provides the greater damage not what is ideal statwise. sooner or later something will show up that will allow you to replace some other thing that has too much arpen with something else.
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