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Spellplague Rewards

sundance777sundance777 Member Posts: 1,097 Arc User
I finally got around to running Spellplague Caverns. I did not have a chance to run the old one before it was removed and we in basically uniformed about any of the mechanics to just experience the dungeon for the first time. The run went well and was a decent amount of time, not too long and not too short. I am really confused about the rewards at the end however.

The left chest had nothing but seals, I am not sure why I have to spend an epic key on seals. The right chest had the same, plus one purple salvage and a rank 5....A RANK 5!????!?? Rank 5's drop on the ground from killing literally everything in the game, how is this a reward from a dungeon that requires 3.x IL to enter?

I guess I am going back to CN, what a waste of dev cycles to make a dungeon that slaps you in the face at the end. I want my key and my time back on this one...

And here are the rewards:

xboxdvr.com/gamer/Suns%20Tip/video/31608846
TR - Sun: 16000 IL
OP - Sunshine: 16000 IL

Casual Dailies

Comments

  • randomdigits#2166 randomdigits Member Posts: 700 Arc User
    edited May 2017
    https://www.arcgames.com/en/forums/neverwinter#/discussion/1229621/a-rank-5-enchant-in-master-spellplague-chest-insult/p1

    Which is why I left this dungeon to be the last thing I unlock in the campaign...
    Two more days to go till I have enough EoEs.
    Ana Taletreader (CW) / Friend of Casual Gamers
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    yeah I"ll run it to get the achievement. maybe once a week or month for the ruby.. but maybe not.. from all accounts it's a worthless dungeon
  • sundance777sundance777 Member Posts: 1,097 Arc User
    I ran this again and the rewards were better from the two chests, 2 purple salvage, 2 sapphire, and a rank 8, but still received a rank 5...so weird, maybe they will fix that at some point.
    TR - Sun: 16000 IL
    OP - Sunshine: 16000 IL

    Casual Dailies
  • fizgigtiznalkie#4436 fizgigtiznalkie Member Posts: 372 Arc User
    edited May 2017
    People have complained about the terrible rewards since they launched it and they haven't changed a thing. Same with stronghold marauders and gambit. No idea why they think making loot so terrible that no one will run new content they create is a good idea. The secret boss drops an unidentified non-salavageable piece of blue gear you get to vote greed on. Totally worth the effort to find the key and fight the boss.
  • randomdigits#2166 randomdigits Member Posts: 700 Arc User
    I believe some of this is being addressed, though some would argue too little, too late, I can't judge till I see it live: http://www.arcgames.com/en/games/neverwinter/news/detail/10517293

    •Certain items dropped by a hidden boss in Spellplague Caverns now properly have icons.
    •Rewards in Illusionist's Gambit have been adjusted at Silver and Gold ranks to provide more Refinement Points on average.

    I still feel excluded from the dungeon content of several past modules though. None of these are PUG friendly as none of them could be run by a team of randomly chosen classes within the specified entry-level IL, even if they all take some time to learn all the boss mechanics. So the only way to run these is to join/run some pre-made with enough DCs, and the whole idea of begging to get a DC in a party sounds repulsive to me. I'll keep trying to PUG these and have fun trying, but as of today these are broken.
    Ana Taletreader (CW) / Friend of Casual Gamers
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    edited May 2017
    All those posts on PC from people that said they would take new content and new dungeons even if the loot sucked? Ahh the good old days before FBI.

    Just goes to show...Careful what you wish for.
  • mordekai#1901 mordekai Member Posts: 1,598 Arc User

    I believe some of this is being addressed, though some would argue too little, too late, I can't judge till I see it live: http://www.arcgames.com/en/games/neverwinter/news/detail/10517293

    •Certain items dropped by a hidden boss in Spellplague Caverns now properly have icons.
    •Rewards in Illusionist's Gambit have been adjusted at Silver and Gold ranks to provide more Refinement Points on average.

    I still feel excluded from the dungeon content of several past modules though. None of these are PUG friendly as none of them could be run by a team of randomly chosen classes within the specified entry-level IL, even if they all take some time to learn all the boss mechanics. So the only way to run these is to join/run some pre-made with enough DCs, and the whole idea of begging to get a DC in a party sounds repulsive to me. I'll keep trying to PUG these and have fun trying, but as of today these are broken.

    I would say that I hate to be pedantic, but its not true...

    The thing about "on average" means that 9/10 could have exactly the same, but as long as number 10 has even a little bit more the average goes up.

    I'm sure that's not the case in this instance, of course...
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