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. . . NEED NEW PROFESSIONS . . .We need about 6 or more professions this is a mess . . .

harmjusticeharmjustice Member Posts: 48 Arc User
I have DM'd many years, you guys got LAZY, . . . when you just scattered the new items, for the stronghold into random professions, instead of making new professions like wood crafting, carpentry, electrician, something new would be nice give us about a half a dozen new professions, give us something to do with all our time that's worth while . . .
I had to use 3 professions @ rank 25 for a table, then when I got the table I was embarrassed by how weak it looked',
and what about dancers for our stronghold can you make a bard profession/?' what am I thinking I know you can, the question is will you or are you cool enough to do that? make the profession allow us to train dancers and singers to perform for us in Stronghold maybe add some new buffs- consumable items from new profession's, kind of like food give's a buff' you could summons certain celestial bands or rock band for buff dps?
How about a survival profession where we can make a camp' fireplace and all consumable rank 25'
oh and another idea, make a saddle so you can ride an extra person on you mount' that would be cool' or better yet have a profession where we can make a carriage to pull with our mounts for multiple people.
Just some Ideas I will leave room for suggestion's for new professions, we need em'

Please & Thank you HarmJustice Flintsones

Comments

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  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    The reason for using multiple professions is in answer to a post months ago about coordinating professions to make new stuff. Now that that request has been answered, if you want to start Masterworks, plan to complete all 8 and you will have the 8 new professions you desire without adding any content - the regular professions that use raw materials from one professions and the Masterworks professions that combine raw materials from multiple professions.
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    Please rework all the other professions first, before adding new ones. I still laugh everytime I look at potions in Alchemy, and see how long it would take you to generate a full stack of potions (that can be bought from a vendor for 1 gold). Or when I look at what it takes to make armor. I know it isn't realistic to instantly produce goods, but I don't play a game to craft items over a 3 day period piece by piece either.
  • dragoness10dragoness10 Member, NW M9 Playtest Posts: 780 Arc User
    "what about dancers for our stronghold "

    /emote dance 3

    Go party.
    " I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep

    "Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."

    "Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User

    Please rework all the other professions first, before adding new ones. I still laugh everytime I look at potions in Alchemy, and see how long it would take you to generate a full stack of potions (that can be bought from a vendor for 1 gold). Or when I look at what it takes to make armor. I know it isn't realistic to instantly produce goods, but I don't play a game to craft items over a 3 day period piece by piece either.

    You have to remember, In Real Life it would take months to make a basic Suit of Armor (all pieces) and you're complaining about 3 days. Chain, Scale, Cloth or Leather Armors would take less time, but still months.
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited June 2017
    I still agree I'd like to see a few more exciting Rare or EPIC projects added to existing professions before they go about adding 1 or 2 new professions. Sure I admit it might be nice to perhaps see 1 or 2 new profession added in time, but I'd much rather see a few more Rare and even Epic projects in existing professions!

    Be it more Personalized or Engraved Gear that could be crafted... from Swordknot, Talisman, Icon's as well. Perhaps a few new transmute options for gear as our professional Tailors, Leatherworkers, or Platesmiths are supposed to be Legendary at their crafts and should have the ability to offer a more Design options...

    While a new profession does not necessarily mean different tools will be required, I'm not sure having more professions is necessary unless it offered something completely different or unique?
    Post edited by strathkin on
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    One thing that would help (QoL), would be to make the Mythic (only) Forgehammer of Gond BtA. Then your Main could rank it up to Mythic and your alts could use it to quickly rank up Mastercrafting. Greedos buying up FoG could be a problem. Too bad there's not a way to keep it away from bots.
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