My initial idea is to start a new TR class but one guy in this forum said that this class is not good at nothing actually. So a wizard is another class i have in mind to play but i dont know the stats i should have and the points to the character feats (str,dex,con for example) i should invest,maybe full int. for do real damage. Because i want a dd class. So please, any advice?? Thanks in advance.
You won't overstack anything while leveling and armor pen is a straight up damage increase. Power is more damage. Recovery will help you throw more spells. Crit will be your goal at level 70, but now you can't stack it enough to matter.
Defense -> Hit Points > everything.
At max level yoh want lifesteal and it won't hurt now, but it won't be reliable either. Defense and Deflect aren't good choices for CW anyway. A little regeneration won't hurt but the skill is only marginally useful.
Skills. You will get your 4th encounter power slot (TAB) before you get 4 decent encounter powers. Conduit of Ice stays with you until endgame. Chill Strike can be useful then and is great at low levels. Put it in Spell Mastery for the extra AoE. Entangling Force is the skill you use at low levels and then put away. Repel is the one you use and never speak of again. Shield you use from time to time, useful but only begrudgingly so.
At Wills will be magic missile and ray of frost. Eventually you will want to swap MM for chilling Cloud. MM is for damage, Ray is for freezing things. Frozen mobs don't kill you.
"We have always been at war with Dread Vault" ~ Little Brother
You won't overstack anything while leveling and armor pen is a straight up damage increase. Power is more damage. Recovery will help you throw more spells. Crit will be your goal at level 70, but now you can't stack it enough to matter.
Defense -> Hit Points > everything.
At max level yoh want lifesteal and it won't hurt now, but it won't be reliable either. Defense and Deflect aren't good choices for CW anyway. A little regeneration won't hurt but the skill is only marginally useful.
Skills. You will get your 4th encounter power slot (TAB) before you get 4 decent encounter powers. Conduit of Ice stays with you until endgame. Chill Strike can be useful then and is great at low levels. Put it in Spell Mastery for the extra AoE. Entangling Force is the skill you use at low levels and then put away. Repel is the one you use and never speak of again. Shield you use from time to time, useful but only begrudgingly so.
At Wills will be magic missile and ray of frost. Eventually you will want to swap MM for chilling Cloud. MM is for damage, Ray is for freezing things. Frozen mobs don't kill you.
Thanks again. As a companion the best is the healer??? And about paragon, im thinking in master of flame, is good???
For the free 2 gp companion, the healer or one the defenders will help you survive the most. The strikers are only useful at very low level unless you upgrade them, which is not wise until you know more about what you want.
Depending in price, cheap event pets like frost mimic and such may be good. On PC, there are decent cheap pets up to epic quality from winterfest still on the market.
"We have always been at war with Dread Vault" ~ Little Brother
For the free 2 gp companion, the healer or one the defenders will help you survive the most. The strikers are only useful at very low level unless you upgrade them, which is not wise until you know more about what you want.
Depending in price, cheap event pets like frost mimic and such may be good. On PC, there are decent cheap pets up to epic quality from winterfest still on the market.
Im on Xbox. About strikers,my DC +55 lvl have the base upgrade of the dog and works fine. But i only have 14000 credits of 50000 to evolve it. HAMSTER.
Sharp's guide isn't a primer for new CWs unless the player is already experienced in the game. Very important but isn't necessarily going to be of practical use.
tetesp, no other class has anything in such detail, but Jareks and Putzboy's guides are both useful. Both can be found in the DC section.
"We have always been at war with Dread Vault" ~ Little Brother
Sharp's guide isn't a primer for new CWs unless the player is already experienced in the game. Very important but isn't necessarily going to be of practical use.
tetesp, no other class has anything in such detail, but Jareks and Putzboy's guides are both useful. Both can be found in the DC section.
Comments
Offense -> Armor Pen +Power> recovery> critical strike.
You won't overstack anything while leveling and armor pen is a straight up damage increase. Power is more damage. Recovery will help you throw more spells. Crit will be your goal at level 70, but now you can't stack it enough to matter.
Defense -> Hit Points > everything.
At max level yoh want lifesteal and it won't hurt now, but it won't be reliable either. Defense and Deflect aren't good choices for CW anyway. A little regeneration won't hurt but the skill is only marginally useful.
Skills. You will get your 4th encounter power slot (TAB) before you get 4 decent encounter powers. Conduit of Ice stays with you until endgame. Chill Strike can be useful then and is great at low levels. Put it in Spell Mastery for the extra AoE. Entangling Force is the skill you use at low levels and then put away. Repel is the one you use and never speak of again. Shield you use from time to time, useful but only begrudgingly so.
At Wills will be magic missile and ray of frost. Eventually you will want to swap MM for chilling Cloud. MM is for damage, Ray is for freezing things. Frozen mobs don't kill you.
Depending in price, cheap event pets like frost mimic and such may be good. On PC, there are decent cheap pets up to epic quality from winterfest still on the market.
tetesp, no other class has anything in such detail, but Jareks and Putzboy's guides are both useful. Both can be found in the DC section.