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Kicking Players from Non-Kicking Missions

There should be a way to allow players to do that when the player (that's the one needing kick) is refusing to play the game, do anything in the mission and being an up front troll. We need the kick feature for these non-kick jobs/missions so we can actually finish them without having much issue.

This happened to a group and I, the player acted as if he was idle and then slowly walked around, healing himself and hitting walls. Acting as if he was lagging when he wasn't. When one player left, this guy moved towards the circle and stood at the edge of it, refusing to move. We checked the profile and it was a troll/bad player account that was under investigation. Here the guy constantly did this to others playing the game, so they would leave and he would get the reward at the end. He was making his character laugh at us and mock us while we waited for him to get into the circle. We waited a very long time (a VERY long time) till he finally left the game, this is why we need the kick option.

Comments

  • mahburgmahburg Member Posts: 598 Arc User
    Never going to happen, this was removed due to boot and loot becoming endemic in Dungeons so to stop it they introduced the no kick routines. There was once a work round for these circs but they removed that a good while ago.

    Sadly this gives trolls power in certain situations (we had it in the workshop recently where a troll stood in the gateway blocking it effectively so we could not leave). Better that however than a return to boot and looting again (not that there are any rewards worth doing it for now but that's a different topic).
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    The only thing you can do is report their behaviour - if they get enough reports it can trigger some action.
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
  • randomdigits#2166 randomdigits Member Posts: 700 Arc User
    edited May 2017
    This queuing and kicking mechanics seems to be quite broken is some cases...

    For example, I queued to IG yesterday with 4 other random people. One player, probably after checking everyone else IL, immediately leaves through the door. I am waiting for about half a minute and seeing that no reinforcements coming decide to leave and re-queue as well - it's just more efficient if the initial group setup didn't work out for someone (happens very rarely).

    Now after I left the instance, and abandoned the instance through the corresponding UI I noticed that I cannot leave the group and the group is waiting on me to start the run. I feel embarrassed, log off the character to unblock them, switch characters, return and see that I'm still listed in that group, and they can't start or kick me, and I cannot leave the group or return to the instance.

    In the end, as a workaround attempt, I re-queued for another run and once that instance started, it worked, and removed me from that first run group.
    Ana Taletreader (CW) / Friend of Casual Gamers
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