Hi guys.
Doing a friendly suggestion here. Especially to GFs, not to use attacks with knockback in dungeons. It is great for solo play yes, but in dungeons, especially the tanks, should keep the bosses and mobs tight and facing one direction. Not moving around. This gives the party best chance of succeeding. AoE heals/dmg/debuffs/buffs all require as many targets in the location around the tank as possible.
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Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
GFs are NOT the most common culprits.
In fact, GFs were historically the most irritated by pushing b/c their job included gathering mob packs together.
The only significant GF push powers are Frontline Surge (an AoE knock-down... doesn't push very far at all), Bull Charge (single target) and Indomitable Strength (single target daily).
The latter two are almost never used in party PvE.
OP must have been running with a new or inexperienced GF. Very few GF'S push in PvE. A non-issue.
I am Took.
"Full plate and packing steel" in NW since 2013.
The Pally skill that sends everything flying is terrible. In CN, I use that as a tell that the pally won't be able to tank Orcus and get out of there.
"as a cw i dont recommend ice storm"
This. I didn't want to cast shade on any one class, but OP is dead wrong about blaming GFs.
Inexperienced CWs casting Ice Storm are the most irritating push perpetrators.
DCs casting non-divine Sunburst are second.
Neither are optimal spells for any CW builds I'm aware of. There's just no reason to use them.
Edit
^Nor any DC build.
I am Took.
"Full plate and packing steel" in NW since 2013.
any other dungeons i switch for other skills.
Pallys asked for this change during their last "review" but were ignored.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Me: Then keep them out of my face.
But I mentioned Mod2 because that was when "dungeon hour" was at it's peak (sigh... don't you miss those days? ) and "Death is the best Crowd Control" was still optional instead of law-of-the-land as it is today.
One more note for the OP:
I ran a few T2s last night using Frontline on one of my GFs.
The push is negligible.
It is a knockdown. No one complained. Party damage was actually slightly higher on ACT bc of crushing pin.
Still, I don't recommend it on most GFS builds unless you use the feat for Threat generation on Frontline.
I am Took.
"Full plate and packing steel" in NW since 2013.
The key, though, is that they told us they'd be using it, and why. A bit of communication goes a long way.
That leaves me with the conclusion :
a) You can either ignore this, continue to reduce the overall effectiveness of your entire party, on top of annoying everyone. Some people will actually leave a instance where people use knockback as a means to troll. Wasting a lot more of your time having to wait for new party member to join and catch up.
b) Make sure you have a nice shiny new build for group activity in your shiny new loadout, that contains no knockback. Increasing effectiveness and overall team morale.