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Shroud of Souls Preview Patch Notes: NW.80.20170417a.1

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  • zeroscarlett#9233 zeroscarlett Member Posts: 41 Arc User
    I don't want the lifesilk fixed. It looks better how it is... I want my glitched one to stay glitched... my cleric looks amazing finally!

    Can we get a choice, like a version 1 and version 2 option? Or put out both and change the name of one?
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User

    The TR, GWF, and most of all, CW need work first. Do not try to cut in line when you already had a rework. :p

    Agree and if you notice devs working on class balance always avoid to make animation changes(exept the first reworks when amenar was here), the devs working on animation must bite or something like that xD

  • fester69trollfester69troll Member Posts: 57 Arc User
    edited April 2017
    terramak said:



    An extra refining stone of semi-random quality will drop from each run, and while the RP value can be great on occasion, I'd rather undersell it in the notes than risk disappointing people with the words "moderately" or "significantly."

    .

    Need redheads rings. Otherwise, the dungeon will beat records of unpopularity.

  • devlin#3775 devlin Member Posts: 142 Arc User
    terramak said:

    Regarding the second-long delay on power points: We're aware this isn't a great player experience. Right now we're shoring up and improving it as we can, but previously with Shroud of Souls on the Preview shard, there would be an inconsistent delay of significantly longer than a second. It's definitely a "less bad" solution but it's not entirely clear we can safely get it into a truly good state in a short time.

    Recruiter: This may have indeed been as @adinosii and @beckylunatic said - Note-writing confusion on my part. I was admittedly finishing these up after most others had gone for the day. (In addition, the reductions in cost aren't yet in this build.)

    Patch timing: I expect to get at least one more build out this week before we release. Also, props to @adinosii for correctly predicting the release date in a previous thread, hahah.

    Is there no way to have the power points all auto-fill after selecting your paragon path if the player has the max power points? This will obviously only help a select few, but it is annoying to have to go through all your powers when there is zero potential to do anything different anyway.
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  • artifleurartifleur Member Posts: 642 Arc User

    Okay. But they have to be sure to fix the Owlbear Cub/Pillar of Power bug. The other classes need a rework. They can go back over the ones that already had a rework after all of the classes have had a pass. Conqueror GF and Combat HR are more in need of review than SW, imo. I think somebody fudged some numbers there. You may be right about CW though.

    Calling for nerfs as usual I see.

    Somebody's doing more damage than my GWF! This can't be tolerated!
  • edited April 2017
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  • urabaskurabask Member Posts: 2,923 Arc User
    artifleur said:

    Okay. But they have to be sure to fix the Owlbear Cub/Pillar of Power bug. The other classes need a rework. They can go back over the ones that already had a rework after all of the classes have had a pass. Conqueror GF and Combat HR are more in need of review than SW, imo. I think somebody fudged some numbers there. You may be right about CW though.

    Calling for nerfs as usual I see.

    Somebody's doing more damage than my GWF! This can't be tolerated!
    It's not a nerf. Owlbear isn't WAI. They've tried to fix it multiple times and one of the fixes for SW didn't get done.
    I8r4ux9.jpg
  • dmcewendmcewen Member Posts: 279 Arc User
    @terramak any updates on the combatant's maneuver fix?
    Guild: Ruthless
    Character: Vendetta
  • zeusomzeusom Member, NW M9 Playtest Posts: 810 Arc User
    tenetomb said:

    terramak said:

    @etelgrin - We're aware that Scourge Warlocks are hurting for balance love. I don't know enough to hint at when we'll be able to get around to helping them out (and where they stack up in terms of which classes need love the most), but if we see some easier fixes to try to get them more in line with other classes (that don't risk breaking the game), we may be able to try 'em out before a full-scale balance pass. No promises here, though.

    @terramak If you want simple ups, just :

    - Halve Gates of hell's cast time while making them more accurate.
    - Double Accursed Souls damages and divide its healing component by 2 to compensate.
    - You can also speed up Eldricht blast combo by ~ 25-30%.
    - You can also halve Harrowstorm cast time while preventing it from being cancelled by other powers.
    - You can boost Curse bite damages by 20%.


    And some fixes :

    - Make Parting Blasphemy working every time and not 50% of the time
    - Make Murderous flames deal 30% of Killing flames damages and not ~18%


    I think the main issue with dps SW is that he's too slow.
    As a 4k+ fury sw, i don't have any issue dealing high single target dps.
    I don't have any more on FBI giants where i can use Tyrannical Curse.
    But on every other content... MSp, CN and others, i'm having hard times when running with others classes that are melting everything too fast for me.

    For Temptation and Damnation... Yeah, it will need a lot more work.

    You'd be awesome if you could relate these suggestions to the devs ! :smile:
    These are PVE relevant.
    SW needs to be addressed in PVP as well.
    That is where their dmg suffers the most because burst damage is king there.
    DoTs need to be piercing or something for the dps effectiveness does not even come close to other classes.

    Sopi (aka Haxbox) SW [Synergy]
    Sopi SW Youtube channel pvp brickabrack

  • tenetombtenetomb Member, NW M9 Playtest Posts: 113 Arc User
    edited April 2017
    zeusom said:

    These are PVE relevant.
    SW needs to be addressed in PVP as well.
    That is where their dmg suffers the most because burst damage is king there.
    DoTs need to be piercing or something for the dps effectiveness does not even come close to other classes.

    SW suffers as much in PVP than in PVE but i gave some simple fixes for PVE.
    PVP, like Damnation and temptation, will need a major work as it needs to be tested (you can't just make Creeping Death piercing damages).
    So i don't think you're going to see anything soon. But as Terramak said, if there are simple things that can be done fast, why not asking for them ? ^^
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User

    What is the actual point in running Spellplague besides 'S&G'?

    Agreed. I ran it once - nice to see the changes, but I have ZERO interest in running it again. The Reward/Effort ratio is just to low.

    Now, the old Spellplague caverns, on the other hand - I ran that over and over, until I got my...uhm...."Miracle Healer's Helm", I think it was.

    That was an appropriate reward, considering the effort required.
    Hoping for improvements...
  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    adinosii said:

    What is the actual point in running Spellplague besides 'S&G'?

    Agreed. I ran it once - nice to see the changes, but I have ZERO interest in running it again. The Reward/Effort ratio is just to low.

    Now, the old Spellplague caverns, on the other hand - I ran that over and over, until I got my...uhm...."Miracle Healer's Helm", I think it was.

    That was an appropriate reward, considering the effort required.
    I used to run it to try to get the High Visier piece that dropped from there or an Avatar of War piece that I could sell for hundreds of thousands. Now I get a rank 5 enchant that I could have gotten stepping 3 steps outside my stronghold door and doing a heroic encounter for less than 5 minutes. :| GG?

    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

    Some of my best friends are Imaginary.


  • silence1xsilence1x Member Posts: 1,503 Arc User

    I used to run it to try to get the High Visier piece that dropped from there or an Avatar of War piece that I could sell for hundreds of thousands. Now I get a rank 5 enchant that I could have gotten stepping 3 steps outside my stronghold door and doing a heroic encounter for less than 5 minutes. :| GG?

    I agree with Rel - rewards on higher difficulty dungeons are not conducive to me wanting to run them.

    I guess the next time we ask for harder content, we should also specify that we want difficulty-appropriate rewards as well. Our fault ;)

    I aim to misbehave
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    silence1x said:

    I used to run it to try to get the High Visier piece that dropped from there or an Avatar of War piece that I could sell for hundreds of thousands. Now I get a rank 5 enchant that I could have gotten stepping 3 steps outside my stronghold door and doing a heroic encounter for less than 5 minutes. :| GG?

    I agree with Rel - rewards on higher difficulty dungeons are not conducive to me wanting to run them.

    I guess the next time we ask for harder content, we should also specify that we want difficulty-appropriate rewards as well. Our fault ;)
    It does annoy me that there isn't a reasonable minimum reward to these dungeons. CN you are always given a nice piece of salvage, at minimum worth 2k? Maybe 1k? FBI your minimum reward is voninblod? I would not be very happy if I ran CN and only got 100 Faerzress after opening both chests. I love the chance of cool stuff, but the minimum rewards are just too low most of the time. Even if the chest always just dropped a piece of elven gear, it would at least make it equal in rewards to CN when you don't get the newest coolest toys. Personally, I think it should always drop one of the ostorian rings every time, but that's just me, and that doesn't solve Master Spellplague Caverns.

    Signature [WIP] - tyvm John

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  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited April 2017

    silence1x said:

    I used to run it to try to get the High Visier piece that dropped from there or an Avatar of War piece that I could sell for hundreds of thousands. Now I get a rank 5 enchant that I could have gotten stepping 3 steps outside my stronghold door and doing a heroic encounter for less than 5 minutes. :| GG?

    I agree with Rel - rewards on higher difficulty dungeons are not conducive to me wanting to run them.

    I guess the next time we ask for harder content, we should also specify that we want difficulty-appropriate rewards as well. Our fault ;)
    It does annoy me that there isn't a reasonable minimum reward to these dungeons. CN you are always given a nice piece of salvage, at minimum worth 2k? Maybe 1k? FBI your minimum reward is voninblod? I would not be very happy if I ran CN and only got 100 Faerzress after opening both chests. I love the chance of cool stuff, but the minimum rewards are just too low most of the time. Even if the chest always just dropped a piece of elven gear, it would at least make it equal in rewards to CN when you don't get the newest coolest toys. Personally, I think it should always drop one of the ostorian rings every time, but that's just me, and that doesn't solve Master Spellplague Caverns.
    You are just going to get CN rewards nerfed, going on like that. :p
    LOL get CN nerfed. Then what would we run? eToS anyone? :D

    EDIT - With only one key, eToS is still probably one of the most profitable dungeons for the time invested. That's not saying that eToS rewards are amazing, it's just that other dungeon (minimum) rewards are terrible.

    Signature [WIP] - tyvm John

  • urabaskurabask Member Posts: 2,923 Arc User

    silence1x said:

    I used to run it to try to get the High Visier piece that dropped from there or an Avatar of War piece that I could sell for hundreds of thousands. Now I get a rank 5 enchant that I could have gotten stepping 3 steps outside my stronghold door and doing a heroic encounter for less than 5 minutes. :| GG?

    I agree with Rel - rewards on higher difficulty dungeons are not conducive to me wanting to run them.

    I guess the next time we ask for harder content, we should also specify that we want difficulty-appropriate rewards as well. Our fault ;)
    It does annoy me that there isn't a reasonable minimum reward to these dungeons. CN you are always given a nice piece of salvage, at minimum worth 2k? Maybe 1k? FBI your minimum reward is voninblod? I would not be very happy if I ran CN and only got 100 Faerzress after opening both chests. I love the chance of cool stuff, but the minimum rewards are just too low most of the time. Even if the chest always just dropped a piece of elven gear, it would at least make it equal in rewards to CN when you don't get the newest coolest toys. Personally, I think it should always drop one of the ostorian rings every time, but that's just me, and that doesn't solve Master Spellplague Caverns.
    You are just going to get CN rewards nerfed, going on like that. :p
    LOL get CN nerfed. Then what would we run? eToS anyone? :D

    EDIT - With only one key, eToS is still probably one of the most profitable dungeons for the time invested. That's not saying that eToS rewards are amazing, it's just that other dungeon (minimum) rewards are terrible.
    Then they'll nerf etos. Random chance at salvage in all dungeons.
    I8r4ux9.jpg
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    What about fixing artifact of wind cooldowns?

    I have mythic with 180 seconds cooldown
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,464 Arc User
    A little FYI: the Dark Forest Shield (for OP) needs an icon. It's a solid square (which might make sense if the shield itself looked like that...)
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  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    Regarding the increased chance of refinement stones - how about allowing pearls, peridots, sapphires and so on to be donated as "Gems" to stronghold coffers? I just have too much of this HAMSTER. After the last 2xRP event, where I upgraded/refined everything I wanted to upgrade/refine, I still have over 2000 account-bound preidots, and no use for them.
    Hoping for improvements...
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