Hi there...,
with the changes to AA and "maybe" upcoming changes to OBC I'm thinking of respec to SB and give it a try, especially as single target machine.
What you guys think? Would it be worth to give it a try? Can the SB compete to the HB? It's been a long time that I was SB...I'm 4386 and my HB is doing very good, but with an eye of the future I'm thinking of more range/midrange dps.
But I like to hear your thoughts because I HATE respec XD
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I tried on the preview server and it is very easy to switch from one to another build. You open your "powers" window, select one of the predefined build (that you will have created) and you are done.
The only thing I'm not sure is about dread or feytouched... read often about feytouched -> HG/spark generation but not sure if it will perform better then dread.
HG's hilariously long cooldown makes me guess you're still better off with the traditional enchantments
And yes, I've been HB all the time... with the PoP + FB + KF combo the HB has the better AoE options. But my focus is fbi/msva and the new endgame dungeons with the big guys. With the nerf to AA I'm looking for a bit saver, but anyway hard hitting playstyle for me.
I did not notice any significant change of my dps even if I "feel" my dps was a bit higher when I was SB. But yes, as Jaime4312, this is valid only for longer dungeons. HB powers are more "burst", so more efficient for low-life mobs.
But with module 11b, it will be easier to compare our own damage, provided we have the same group/dungeon twice in a row. I am looking forward this mod.
Regarding the best SB weapon enchantement, I cannot comment because I have read contradictory opinions (it seems Feytouched is more situational). I have a dread and vorpal but no Feytouched: when possible (I wish I had millions of diamonds ), I will get one to make my own opinion.
As far as I know myself I'll be have 2 builds active to switch between if the mod hits PS4. HB mobs, SB bosses... maybe... I'll see XD
But it's refreshing to play SB again after that long time...
I'll try 2 setups: BovA/FB/SS for Mobs and BovA/KF/SS for Bosses (melee distance). Suggestions welcome... this time i spend my points in Energizing Curse instead of Hardly...
You can argue that, if running with supports who know what they're doing and you and your dps teammate are at least decent, you'll be very very lucky if you can land 3 soulscorches on a FBI giant before it drops dead
@werdandi#8366 yeah dps between paragons ins't huge if one has OBC for HB, I like the more relaxed HB playstyle by far but I like the higher single target damage of SB in FBI so I'll stay as that for now, I will most likely go back to HB though.
@jaime4312#3760 is correct, from my knowledge, that Vorpal is best for Hellbringer and Dread is best for Soulbinder!
And yes... HB is more "relaxed", but it will be interesting "for myself" if I can do the same damage as SB compared to my HB before.
What's your AOE set up as HB? I will be switching a lot between paragons once loadouts go live so I'd like to try yours xD I've tried always PoP and combos like AoH + FB; FB + KF; BoVA + CB etc and always felt like there may be a better option
Mmmm it seems like I may have to grind the mod 11 weapons Aboleth say for HB with my vorpal and Relic andd dread for my SB that grind though... It doesn't help that finally rngeesus felt sorry for me after running FBI since the T-Rex first showed up on Earth and let me get 3 pieces of raid relic gear so I went shopping mode and bought like 56 lanolin as there's no way I'd farm that much ever again, now I have like no ad
Yeah I think the same way, looking forward to run my HB once loadouts go live so I don't have to curse targets like a demon xD SB will be good for now to run FBI and MSVA but oh wait, i just remembered that us non DC's are mere mortals and will be lucky to get into any run xD (the former is not that bad, getting into MSVA though...)
I still do think SB is more single target while HB is more AoE paragon path..
As for weapon enchants.. Well there is kinda funny.. All think how increase dmg output, which is not bad.. But, I think you also have to see what kind impact do enchant makes in your gameplay and survivability..
For example, if DoT element having Weapon enchant deal dmg + due DoT triggering life steal (healing) keep me alive. Its OK
But Vorp deal slightly more dmg yet U die more offten.. I think then first mentioned enchant is better...
In other words, all weapon enchants are good, but only in special case/scenario.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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I guess I'll be better off saving ad for the SH weapons v.2 to get the best out of loadouts? If mod 11 weps take too long to restore I may as well wait for the mod 11.5 ones that will be better anyway lol.
I feel curious though. do you know if the wild hunter rider is any good for either paragon specced for fury?
I does not proc with POP, SS, FB, KF, AoH, except for say 1 second. I do not have enough time to see the blue hand in my buff bar because it is already gone...
Compared with other classes (hunter rangers, maybe CW), this pet is very disappointing for a SW. On a hunter ranger, the uptime is nearly 100% in long fights.
It might be different in the live server, but I was not impressed at all.
As a simple example, let's assume that your PoP buffs your teammates for 10% overall damage and that you have 2 other dps in your party. Let's say you are all dealing the same dps on a single target boss: 110 dps units (for them it's a base 100 with your 10% buff = 110). If you change to SB, your teammates would be dealing their regular 100 and you would have to be dealing 130 to keep the same party overall dps. Does SB deal around 20% more dps than a HB with OBC on single targets? Or basically can SB deal 30% more dps than a party member which had equal dps when you were HB?
That is assuming a 10% buff only, on stationary targets it is probably more than that. Also, when considering the case where you are responsible for less than 1/3 of the party damage, it turns out even more favorable for HB.
SS is really cool, but I still think they could reduce cast time, increase damage and increase IS spark generation to 100%.
If the 10% debuff counts and the 12% DPS increase (should be 12 , since 50% from 24%= 12), SB can't compete with HB.
But if you need to go in "epeen mode" at the boss, SB deals better dps on single.
Dread > vorp/Fey for SB
On HB I prefer T-Fey over Vorp tbh.
As a sidenote, I really like running HB templock atm, definitely will keep that setup beside a SB fury and maybe a HB damnation...
What you guys aren't considering is that not all of us have the luxury of always running with the same group so at least in my case I seldom can run my SW and as 99.99% dps guys have no clue about how helpful PoP is they'll expect me to deal decent dps in FBI/MSVA and SB can do that at boss fights slightly better. I like HB better than SB but for the time being I need to stick with the latter as randies will tolerate it more even if they don't realise it makes FBI/MSVA runs take longer time o.O My item level is only 3,4k so I need to make randies see my dps is at least comparable to that of higher level toons. Yeah it sounds dumb and I shouldn't need to do that but...
randies Heck, some times I want to run MSVA on my 228k+ hp 3,7k il tac GF and people choose 4,1k+ ones over him that can some times have like 70k less hitpoints than me just because you know, higher item level... o.O randies
Isn't PoP'S 10% debuff subject to the debuff cap? Oh wow that sucks big time, glad I checked this thread, I was like some mins away from buying one in the zen market
I also run SB few weeks ago and those runs may last longer, depending on your grop, the focus damage is pretty nice.
According to your post, that´s exactly what I gonna do as soon as mod 11b is live. Get a "SB-pure-dps-epeen-build", beside the supporter HB I will run most time doing guildruns or premade.
No Dark revelry, no pop, just dps, because that´s what counts to 80% of playerbase...
A lot of those random runs are simply BS, no communication, 4 GWF in 1. group rest supporter in the 2. "lfm 2xDC" - let´s beat Storvald, yeah...
When your run it, with what encounters does the "wild hunt" proc, and for how long ?
What about the duration on PS4 ? Hunter rangers can keep the buff for around 30 seconds, then it reproc quite soon afterwards.
P.S.: I hate HRs :P
What you said earlier about personal dps is sad but true. People started recognizing CW MoFs lately, but you still see a lot more fire archons than sellswords on the dps classes, which should not be the case if people wanted group efficiency.
Still, I have the feeling that the perceived damage increase from SB is mostly from decreasing the group dps while maintaining a similar dps yourself. I know I haven't done a proper measure of this, it just seems that the single target damage increase from "debuffing" my friends and buffing myself (by switching to SB) would be much greater than what I observed. So I feel that I just "debuffed" my friends.
Oh, and the 10% I used in the example I meant as a buff, I didn't even consider the 10% resist debuff. I used 10% just as a simpler rounded down number and also because I couldn't remember if the buff was 12%, 13% or 18% as mentioned above.
Tempation is far from optimal, but it's probably something that could help a bad group overcome an impossible situation. When loadouts come out, it's something I plan to have in there just in case. Really hoping to see some improvement to that tree, but with the loadouts I will certainly have some fun with it too. I have a similar idea for loadouts, SB Fury, HB fury, HB temp. And maybe a HB damnation too, it's good damage when that damned puppet doesn't get stuck.
I'm looking forward to sellsword, but I've to grind the gear first and will switch if the sellsword is strong as my archon. With adorable on my archon this means I've to grind all the new +4 with power in the first state...will take a while. But hey...good I've something to do now
Because Cambion... I'm at 100% crit all the time, and 175% severity in fight with vorpal. And the rider uptime is that what I can say after tests and only looking about the proc showing up. Maybe it's a bit less, without logs hard to say so I want to test if the cambion performs a bit better maybe. Yes it's 10% on epic.
Yeah thats not THIS big differences...but a little maybe... I'm a bit out of ideas for getting stronger...
The biggest pain in the HAMSTER to be honest are the recovery times for me. If I take a look to the HR it's incredible what a HR can do nonstop (monday I run msva in a group with a 3.9k HR. We finished after 6 minutes. I've done 300 million damage, and he 430 (!) in 6 minutes...this is crazy...). And increasing recovery is so much less effective on SW... even with a change from 3k revery to 6,5k it's not 1 second less then before... not worthy the power/crit loss in my eyes.