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Deflection and Deflection Severity

odinguard#3346 odinguard Member Posts: 29 Arc User
Does anyone know the cap of Deflection chance and deflection severity for GF

Comments

  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,351 Arc User
    Deflect chance cap: 100%

    I've never seen any GF actually reach 100% Deflect chance... but hey, it's possible. The reason why 100% is the "soft cap" is because if you have a guranteed deflect chance, there's no reason to stack any more.

    Like DR, you could probably stack more, but it wouldn't help your survivability that much further.

    Severity cap for GF: 50% + consumables (there are some Deflect Severity consumables, but I've never used them)

  • odinguard#3346 odinguard Member Posts: 29 Arc User
    If you had 80% damage resistance + 100% deflection chance with the standard 50% deflect severity. Would that not give us 90% damage risistance Or rather damage avoidance.
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,351 Arc User
    Yeah, something like that.

    If we took an attack that did, say, 100 damage for sake of easy calculation...

    DR
    100 * (1-0.8)
    100 * 0.2
    20

    Deflect
    20 * (1-0.5)
    20 * 0.5
    10

    The attack was only 10% as effective as base, so yes, both rolls would render the attack 90% less effective (or, "damage avoidance", as you put it).

    I believe this is how the DR/damage calculations work, but if someone out there is lurking and knows this better, feel free to speak up and correct me.

  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    rjc9000 said:

    Yeah, something like that.

    If we took an attack that did, say, 100 damage for sake of easy calculation...

    DR
    100 * (1-0.8)
    100 * 0.2
    20

    Deflect
    20 * (1-0.5)
    20 * 0.5
    10

    The attack was only 10% as effective as base, so yes, both rolls would render the attack 90% less effective (or, "damage avoidance", as you put it).

    I believe this is how the DR/damage calculations work, but if someone out there is lurking and knows this better, feel free to speak up and correct me.

    Having a Shadow Demon companion that damage would be even lower.
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,351 Arc User
    For... one attack only... regardless of the attack's actual damage...with an ICD...

  • sadus671sadus671 Member, NW M9 Playtest Posts: 203 Arc User
    edited April 2017
    One thing I would wonder is the order of mitigation while shielding.

    I'm sure I could test this next time I'm in game, but if someone knows off hand....

    Is it Damage - DR - Sucessful Deflect - Shield?

    So to use @rjc9000 100 damage example:

    DR
    100 * (1-0.8)
    100 * 0.2
    20

    Deflect
    20 * (1-0.5)
    20 * 0.5
    10

    Shield

    10 * (1-0.8)
    10 * 0.2
    2

    OR

    DR
    100 * (1-0.8)
    100 * 0.2
    20

    Shield

    20 * (1-0.8)
    20 * 0.2
    4


    Deflect
    4 * (1-0.5)
    4 * 0.5
    2


    Obviously we want it to work with Shield mitigating before deflect % chance... since it's 100% chance to mitigate vs. 40-50% on those GF's who have made a decent investment in Deflection Chance.

    -= Primary Characters =-

    - Forge (GF)
    - Apocalypse - (DC)
    - Sadus (OP)
    - Fireball (GWF)
    - Ixian (CW)

    Thank you Loadouts for allowing my toons to be all the things... they ever wanted to be....

    Member of Ember Legion
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,351 Arc User
    I don't think you can actually Deflect while shielding, but I could be wrong.

  • azaylin#1903 azaylin Member Posts: 24 Arc User
    rjc9000 is correct its why alot of GF use a pure shadowclad, it works as a negation since with your shield up you can not deflect allowing you to create stacks with out fear of loosing em.
  • odinguard#3346 odinguard Member Posts: 29 Arc User
    So deflect is not worth it with a shield. But without a shield you can avoid 90% + damage.
  • odinguard#3346 odinguard Member Posts: 29 Arc User
    Because of 80% DR + 100 Deflect chance with 50% deflect severity.
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,351 Arc User
    Shield + 80% DR (assuming you've already accounted for enemy armorpen) allows you to mitigate 96% of the attack's original damage.

    100 * (1-0.8) * (1-0.8)
    100 * (0.2) * (0.2)
    4

    I just don't see the point in stacking 100% Deflect when our shield and DR do a better job of reducing incoming damage. And, Deflect is luck based otherwise, which can make it a bit inconsistent.


  • sadus671sadus671 Member, NW M9 Playtest Posts: 203 Arc User
    rjc9000 said:

    I don't think you can actually Deflect while shielding, but I could be wrong.

    Hmm... something I guess I never noticed. Definitely significantly reduces the value of Deflection... it's basically just helpful when moving or you don't have your shield up during daily/encounter/at-will use. (where you able to verify?)

    It does make me think that stacking deflection might be worthwhile for OP Tanks... since they only use their shield for CC Immunity.
    -= Primary Characters =-

    - Forge (GF)
    - Apocalypse - (DC)
    - Sadus (OP)
    - Fireball (GWF)
    - Ixian (CW)

    Thank you Loadouts for allowing my toons to be all the things... they ever wanted to be....

    Member of Ember Legion
  • odinguard#3346 odinguard Member Posts: 29 Arc User
    Guarded Assault reflects with shield
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,351 Arc User
    Guarded Assault is not the same as Deflect.

    Deflect is a chance to take halved damage, Guarded Assault reflects a portion of a shielded attack's damage back to the attacker.

    Some reflection sources might proc from Deflect, but a basic Deflect doesn't deal any damage to the attacker.

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