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HB Fury boss encounters?

gduff#9306 gduff Member Posts: 43 Arc User
I've finally gotten to the point where i can max out some other encounters to level 4 besides my regular rotation. Currently i use POP( with owlbear), arms of hadar and killing flames. It works great for AOE and decent for single from what i can tell. However, i want a more dungeon boss minded option to turn to and am not sure what that rotation would be . I was thinking of maxing either dreadtheft or warlocks bargain. I've been playing around with hadars grasp, which is cool, but i dont think it would work on dungwon bosses. Thoughts?

Comments

  • terrasight#2000 terrasight Member Posts: 112 Arc User
    I suggest hadars grasp together with killing flames on bosses... but keep in mind that HG removes curse... so you've to curse again after it.
  • gduff#9306 gduff Member Posts: 43 Arc User
    how does hadar's grasp work on a boss like orcus or lostmauth? I would imagine it wouldnt lift them up, but does it do more damage than dreadtheft or warlocks bargain?
  • terrasight#2000 terrasight Member Posts: 112 Arc User
    Yes it does... and yeah, it don't lift them up, but thats not important for the damage.
  • gduff#9306 gduff Member Posts: 43 Arc User
    Thanks for clearing that up. So your rotation would be POP, hadars grasp, killing flames?
  • terrasight#2000 terrasight Member Posts: 112 Arc User
    No...POP, KF -> HG and then Curse again... after every rotation because of HG removes curse.
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User

    how does hadar's grasp work on a boss like orcus or lostmauth? I would imagine it wouldnt lift them up, but does it do more damage than dreadtheft or warlocks bargain?

    @terrasight#2000 , pointing Hadar grasp debuffing effect.
    Cursed target affected by HG> getting ~15% dmg increase. But, not sure do it work for bosses. Because I think target firstly had to be CC in first place.. In other words u need to test dmg output on 2 type enemies.
    Type 1) can be CC,
    Type 2) can't be cc.

    If enemy/boss do not got affected by HG debuffing effect, well then it's obvious to better keep warlock bargain.
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • terrasight#2000 terrasight Member Posts: 112 Arc User
    Well like I sayed I'm on PS4 and with no logs. But what I can say damagewise after testings is that HG works much better (for me) then f.e. WB on bosses.
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User

    Well like I sayed I'm on PS4 and with no logs. But what I can say damagewise after testings is that HG works much better (for me) then f.e. WB on bosses.

    1) Pick monster, Apply Curse> Hadar grasp> at will.
    2) evaluate do it where faster kill him with hadar grasp or without it..

    It's old, classic way to measure power combos. Thats how we did in past, in days before advanced combat tracker, or other applications or fight logs.. :)
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • gwbushhh#2465 gwbushhh Member Posts: 11 Arc User
    This is my rotation for boss encounters. pop wheel of elements>warlocks curse>TT>POP(on the boss) then it is important you use 3 at wills(hellish rebuke x2 then DSA x1) this gets your flames of empowerment all the way up. now it is time to use your high dps encounters, and i use AOH>KF>AOH. Fisrt cooldown of AOH is just over 2 seconds allowing you combo those 3 encounters while your flames of empowerment bonus damage is still active. Then you just spam your hellish rebuke and use your encounters again as they become available. If your with a good DC keep a close eye on your KF as the cooldown will drop by 4 seconds every time he uses a daily. If you get your daily back while TT is still up use BOH.
  • gduff#9306 gduff Member Posts: 43 Arc User

    Well like I sayed I'm on PS4 and with no logs. But what I can say damagewise after testings is that HG works much better (for me) then f.e. WB on bosses.

    1) Pick monster, Apply Curse> Hadar grasp> at will.
    2) evaluate do it where faster kill him with hadar grasp or without it..

    It's old, classic way to measure power combos. Thats how we did in past, in days before advanced combat tracker, or other applications or fight logs.. :)
    That seems scientifically sound, but, something tells me my group wouldn't appreciate me "testing" powers during a castle never run, especially while fighting orcus. Not to mention i would have to make several runs with the same group for a control and other variables. Can anyone confirm that the damage bonus from hadars grasp applies on bosses such as orcus, lostmauth, valindra?

  • jkangelmore1#4168 jkangelmore1 Member Posts: 11 Arc User
    edited March 2017
    Curse>PoP>HRx3>HG>Curse>HR>KF, Getting your stacks of FoE on and keeping it refreshed is a good idea. Pending on whether your daily is up you can fit it in somewhere in between your 2nd curse and KF. Just be sure to keep your FoE refreshed and you should be fine.

    This is my rotation for boss encounters. pop wheel of elements>warlocks curse>TT>POP(on the boss) then it is important you use 3 at wills(hellish rebuke x2 then DSA x1) this gets your flames of empowerment all the way up. now it is time to use your high dps encounters, and i use AOH>KF>AOH. Fisrt cooldown of AOH is just over 2 seconds allowing you combo those 3 encounters while your flames of empowerment bonus damage is still active. Then you just spam your hellish rebuke and use your encounters again as they become available. If your with a good DC keep a close eye on your KF as the cooldown will drop by 4 seconds every time he uses a daily. If you get your daily back while TT is still up use BOH.

    TC, which is what TT became, is not effective any more on Single Target really. Unless of course you are having issues with a large quantity of adds and need to, but that's not usually an issue with groups I run in. Also your TC overwrites your Curse so you wouldn't want to curse the boss then TC anyways.
    Post edited by jkangelmore1#4168 on
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited March 2017
    HG multiprocs Bilethorn, Lightning, Feytouched (WC+Feytouched spend 14 sparks for SB btw.)
    HG buff curses like WB, lesser curse, somehow creeping death ticks higher, and buffs puppets damage.
    the go for being damnation
    But it doesn´t buff dps that much on a bossencounter i think.
  • gwbushhh#2465 gwbushhh Member Posts: 11 Arc User
    I use warlocks curse first so when my TT or TC drops that curse is still active. I use TC because it increases your damage vs that target by 20%. I have decent ap gain and when you combine that with the extra ap DSA gives you, I am able to get my BOH off while my first TC is still up. I know it appears TC and WC dont overlay on screen but i ran dungeons for a day and stopped using TC and just BOH on the bosses. My damage went down a significant amount. Not enough info to be conclusive but since that day iv'e used TC. Since i switched my build, got the orcus set, and owlbear cub no GWF of equal IL has beat me in dps. Sometimes i beat 4k'ers(that dont know how to use their class). My secret weapon's are No pity, No mercy and DSA.

    I will test TC and warlocks curse, collect data and report. Most likely won't get around to it until this weekend. That testing will take forever to collect enough data, and keeping the variables the same...

    I will also post my finding here soon on DSA. It's huge.
  • gduff#9306 gduff Member Posts: 43 Arc User

    I use warlocks curse first so when my TT or TC drops that curse is still active. I use TC because it increases your damage vs that target by 20%. I have decent ap gain and when you combine that with the extra ap DSA gives you, I am able to get my BOH off while my first TC is still up. I know it appears TC and WC dont overlay on screen but i ran dungeons for a day and stopped using TC and just BOH on the bosses. My damage went down a significant amount. Not enough info to be conclusive but since that day iv'e used TC. Since i switched my build, got the orcus set, and owlbear cub no GWF of equal IL has beat me in dps. Sometimes i beat 4k'ers(that dont know how to use their class). My secret weapon's are No pity, No mercy and DSA.

    I will test TC and warlocks curse, collect data and report. Most likely won't get around to it until this weekend. That testing will take forever to collect enough data, and keeping the variables the same...

    I will also post my finding here soon on DSA. It's huge.

    So you mentioned Dark Spiral aura, but in a boss fight, how would you ever accumulate more than one orb at a time? You get them by killing cursed targets, so if you are only fighting one enemy there is not a chance to do this. I know there is an artifact weapon class fesature that pops two on first cast but still

  • gwbushhh#2465 gwbushhh Member Posts: 11 Arc User
    Tbh most alot bosses will not survive a full rotation with my groups, so the 3 i start the fights with do their job. Plus alot of boss fights also spawn trash mobbs. You can get an orb by killing a target yourself or if your cursed target dies. When ever a boss spawns trash mobbs i always try and curse one anyways to make sure I proc Offering to the Prisoner. Plus if their is a break in fight like lostmouth or vilindra's you have time to spawn one without sacrificing dps. The big thing about DSA is not the bonus ap it gives(thats nice) but the bonus damage you can deal for 5 seconds after DSA...shhh shhhh
  • gduff#9306 gduff Member Posts: 43 Arc User
    bonus damage after DSA?
  • jaime4312#3760 jaime4312 Member Posts: 844 Arc User

    bonus damage after DSA?

    I've never heard or seen that.
  • darthbane13#2662 darthbane13 Member Posts: 59 Arc User
    I second that. Never experienced that either, but I would be interested in an explanation of possible.
  • gwbushhh#2465 gwbushhh Member Posts: 11 Arc User
    I ran the test a few weeks ago, this is what i did. Unequipped all my gear and bought the lowest level main hand i could find. I took off the guild power boon and changed to armor penn. This took care of the resistance ignored variable. I also ran this test in the middle of a respec to eliminate any boon variables(rampaging madness). I lowered all this so the data I collected were small numbers. Then to the stronghold target dummies...

    Did 100 KF without DSA. Fairly simple here.

    -68 non crits 999-1034
    -32 crits 1969-2034

    Then did 100 KF with DSA (1 orb). DSA>KF obviously

    This is where I discovered what im calling a DSA crit. These DSA crits can crit on a normal hit, as well as stack with your regular crits. Its hard to explain, but if you saw the pages of data you would see the pattern. More or less you see these randomly huge numbers popping up. So.

    -74 non crits
    --52 non DSA crits 1050-1085
    --22 DSA crits 1288-1790

    -26 crits
    --15 non DSA crits 2073-2140
    --9 DSA crits 2290-2596

    Please, I would love to have more data. I spent the better half of one night setting up and running this, and was not happy with the amount of data collected. Please duplicate and test for yourself(just keep in mind of all the variables).

    All of these numbers are the range btw. Best way to display the limited data imo. I still have all the recorded data if you have any questions.

    Enjoy.
  • gwbushhh#2465 gwbushhh Member Posts: 11 Arc User
    Also the tool tip reads:

    Fire a blast of dark energy at your target, expending your collected Dark Spirals to increase the "damage" and Action Point gain.

    Seems clear to me. This is why I went and tested it in the first place. I looked online and found no info about it. So at that point I assumed the damage bonus was so minimal to justify adding it to your rotation. I mean of all the builds I looked up, I only remember one that mentioned it, and it was saying to use DSA if your having trouble with ap gains.
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