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new mod 11 cleric guide

zshikarazshikara Member, NW M9 Playtest Posts: 796 Arc User
I've been asked quite a bit about my build in game so I finally figured, with the new DC changes, I should make a simple little guide on how I do what I do. Hopefully this helps someone out there. Let me know what you think!

http://mmominds.com/2017/03/18/mod-11-devoted-cleric-build-post-dc-changes-31617/
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Comments

  • molchar#7365 molchar Member Posts: 42 Arc User
    Thanks for taking the time to post this, zshikara.

    I have a new half-elf DC. New to the game as a player also. Level 15 right now.

    I'm wondering what crafting I should look into that would best support this character's development. Weapons? Armor/type?

    Any guidance on the game would help. I'm starting to figure out things like the dailies, I know those can give AD and such - so still on the learning curve there. In groups I'd rather heal than DPS so I am hesitant to join dungeon queues just yet, as I don't want to be a let down. I too have no interest in PvP - nothing against it, it just doesn't interest me. So mostly soloing content for now.
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    the crafting of weapons and armor are pretty much a waste of time until endgame and if your got tons of expendable income. You will out level the professions gear much faster than you unlock it otherwise. Leadership is typically the best profession for the rest of us
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited April 2017
    Jewelcrafting is the only one of the professions that can provide decent gear, and mostly for your pet to wear. Otherwise it can make reinforcement kits for rings belts and cloaks. It is also useful for making gems to support your guild.

    The various armor professions are mostly only useful for making reinforcement kits, but unless you want to make them to sell it is easier to just buy them.

    In general, professions in Neverwinter are under developed, grindy, and mostly just for making resources.

    At level 70, you will get weekly quests that give some AD. Dungeons and skirmishes will give AD. 2 dungeons and 2 skirmishes will get you close to their daily limits. Dungeon AD is a flat rate. Skirmish is leveled and nor a great return at low levels. Note that the 'normal' dungeons aren't that hard and healing isnt really required. Also, max level characters may be in your party, scaled down theoretically, making the instance more a race than a fight. Anyone who needs healing is probably beyond the kind of help you can give...
    "We have always been at war with Dread Vault" ~ Little Brother
  • molchar#7365 molchar Member Posts: 42 Arc User
    So if I queue as a healer then try to heal will they say "Stop that and dps, bro!"
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User

    So if I queue as a healer then try to heal will they say "Stop that and dps, bro!"

    What Pit is saying is that if you're running a "normal" dungeon (ie, Cloak Tower, Lair of the Pirate King, or normal Temple of the Spider), a Level 70 player or two will likely be in your party, which means that they pretty much solo or duo the entire instance, no help needed. So, there's no point in healing them if they don't actually need it.

    Level 70 dungeons are a difference story, where everyone and their mothers wants a DC, but you'll get there in time.

  • pitshadepitshade Member Posts: 5,665 Arc User
    To add, the 'normal' dungeons don't look for party roles. I think the only restriction is not more than 2 of a class. Additionally, the mobs don't seem to be scaled harder than mobs you find on the regular maps. These are basically just three people in the same instance, not group content. No roles are required. If someone needs healing there, they need it running the normal quests outside the dungeon too, so it's really not something you can worry about. Cleric healing at low levels is very limited, so unless you want to find the worst of your two partners and follow them around throwing Healing Word, I'd not worry about it. Just tag some mobs with Astral Seal and don't worry about it.

    And yes, the normal dungeons have the same AD yield as epics, just no salvage, so you will see a lot of people's high level alts running them to generate income. Player reaction to this has been very mixed, to say the least. Not all 'at level' players are equal as well. With enough account wide unlocks (mounts, red dragon artifact, pets) and guild boons, someone's alt who is running the dungeon for the achievement, completion can speed run the content as well. (example: Heavy Armored Warg mount gives 1k Crit and Armor Pen, which does not scale down. That makes running low level content a faceroll)

    For the most part, just enjoy the quests and learn how to play your character solo while leveling up. This game doesn't give a lot of chances for support characters to learn their roles before level 70, healers even more than tanks.
    "We have always been at war with Dread Vault" ~ Little Brother
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