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Useful Dummy

caveckcaveck Member Posts: 38 Arc User
Would it be possible to make a useful dummy?
For instance, have a dummy with a 5 minute timer that calculates all of the damage done to the dummy within that time frame and shows you how much you did at the end/or just has a paingiver chart. This would be really helpful for us console players to test out different things who don't have ACT like the PC players.

Comments

  • thegravelnome#9466 thegravelnome Member Posts: 270 Arc User
    edited March 2017
    I like the idea. Maybe even have the dummy give us a breakdown of how much of which forms the damage was ie: critical,Elemental, standard etc
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    Take this one step further: make this into a "training room" similar to fighting games.

    For a story justification, have Lord whatshisface hire the Illusionist to create this training room for PE guard recruits.

    -have fixed damage weapons with enchant slots (be able to set the weapon damage range, but make this modifier a temporary item which disappears when you leave the training room.)
    -be able to input the innate DR of the dummy
    -be able to set the number of dummies available (1 for general testing, spawn a few in a clump to test AoE attacks)
    -be able to input the HP value of the dummy, as well as the % of HP it has.
    -be able to input the Resistance Ignored of the dummy
    -be able to have the dummy attack, as well as set modifiers to the attacks (ex: Crit, Crit Severity, piercing damage, everfrost damage, attack speed, AoE/non AoE)
    -be able to set the dummy's base damage.
    -be able to set the Tenacity of the dummy
    -be able to practice on any boss encountered, with their cooresponding mechanics (ex: if a GF got rekt by Drufti in FBI, he can go to the training room and practice up on dealing with Drufti).
    -be able to enter the party with 1-25 players (25 sounds excessive, but it's if you want to replicate Tiamat for some reason)

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