I like to hack and slash like everyone else, but I think large parts of what make D&D an awesome experience is still being overlooked and neglected.
Skill Checks:
I know they're in the game and I think that it would be nice to see a rouge have the capability to sneak by a room to lower a gate or disable a trap that would be very problematic for the party. I can picture a dungeon with a creature that the party could bypass with the cleric or paladin's diplomacy check, or a stone door that could only be pried open with the strength of our trusty warrior.
Traps:
Make dungeons truly dangerous! Give us portals that split up the party and spikes that make terrain hazardous during boss fights. Corridors that constrict and crush or deadly pools of acid that lie in wait.
Your engine is already fully capable of one-shot us with creatures, we've seen that over and over. Now try your hand at making the environment that we encounter more treacherous; I think it would be a welcome change.
Puzzles:
Make us play Simon to open an alternate route or figure out how to safely escort an innocent through the dungeon along with us. Give us timed puzzles to figure out or reap the consequences of failure. Challenge more than our button mashing skills.
Voting Choice:
The dungeons always seem so linear, give us multiple paths to arrive at the end and different trials depending on how we choose to get there. Make the group decide how to tackle tasks and let us vote on how we decide to move forward. The Illusionist's Gambit already proves that there is a capability for team input in the game so expand upon it.
PVP:
Perhaps this can be incorporated into the dungeons in some way? Give us the opportunity to challenge an enemy adventuring group and duke it out for the main prize. Or perhaps the ability to time our progress as we achieve objectives and the first team through wins. There is more to PVP than just beating on each other in an arena.
Random Encounters:
Let's have a dungeon where the team has to set up camp, perhaps the campfires can be incorporated. If not for us then to give NPCs a chance to rest. This would be the perfect time to hit the party with a random encounter (maybe). Something that would incorporate some of the above into an element that makes the adventurers decide how to handle the encounter.
The campaigns are a great way to tell a story, but the grinds are getting a bit tedious. If you could randomize some of the elements above and fold that into the hacking and slashing that we already do people might spend less time on salvage runs and more time just enjoying the content.
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There are a couple of problems associated with complex puzzles and skill runs in an MMO.
First, after a few runs the solution is simple. (I just did EE for the sixth time, and knew the answers to the test questions by heart).
Second,sadly, is the issue of if not "lowest" common denominator, then at least the problem that not enough players want to think AND grind...
It looks like Cloaked Ascendancy might actually address some of this kind of thing, and I hope they've found a good balance.
But if we could create our own content, then it would be up to the player to choose. Fancy a hack n' slash? Great.. Fancy a puzzle pit? Crack on...
I look forward to seeing what's coming in Mod 11. I've been doing my best to avoid spoilers so i'm pretty stoked. The idea of letting the party choose to continue in the Illusionists Gambit is in part what sparked this thread honestly.
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I also imagine that the platform conversion process involves either some sort of data translation or emulator, I doubt that all three platform variations are drawn from scratch on three different versions of the game engine tool set. So they could probably offer a PC based Foundry that would allow user designed content to be uploaded through the translator into the XB Foundry.
Neverwinter Nights 1 & 2 both included the tool set version of the game engine as part of the game, so UDC was easily available. The PC version of the NWO Foundry does, sadly, look limited by comparison, with little or no capacity to sculpt terrain, and change the map, but I would still love to get my hands on it...
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