The wheel give me 30 % bonus damage as fire for 28 seconds, but it is a pain to fire a second one in combat against bosses and some mobs. The eye, if used against min 5 enemies, give 10% power, 20% damage resistance, 25% more speed and 75% increase in size. Does anyone use the eye and can tell me how is compared to the wheel? Ty
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She Looked Lvl 18
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1) someone else pops one, and you run into the wrong buff, and you can't pop your own because cd icon etc.
2) you pop it, shift, and argh, relic weapons on defence mode.
3) you pop it, walk slowly thru the right buff but argh, all the mobs are already dead because gwf.
Now have mythic giant eye. Cons: as said, not as bigger buff, shorter duration.
Pros:
1) fire and forget. No HAMSTER ing about necessary.
2) situationally amazing, pop it in cn when there are a bazillion mobs, it crits, everything is dead.
3) you are now a giant, and an athlete, running to the next bunch of mobs is easy.
4) someone else always has a wheel, and you can grab an extra buff.
About the only time I have my wheel slotted now is orcus, unless it's one of those groups where orcus dies in seconds, or the turtle boss in fbi.
Not that you aren't right that occasionally someone pops their wheel next to you and you end up with a useless speed bonus, or you pop your wheel and someone else gets your fire. But, most of the time, especially if you jump forward and pop the wheel in the air so you land on the fire, you get your fire and take advantage of a much much larger boost to damage.
It's cool, getting large and all, but the buff is relatively puny compared to the wheel. Even if you lose your fire 1 out of every 3 times you pop it, you are better off with the wheel.
She Looked Lvl 18
Here is my Blog
Personally though I run both the Eye and the Wheel. If its smaller quicker dungeons like etos, mc, vt etc etc or solo play - I always use the eye, its so much easier and more safe to cast.
I only use fire on higher-tier dungeons like Spellplague or FBI where DPS is important. But depending on the situation, if casting Wheel looks too much of a risky job or just not a great idea, I just switch. I'd rather have something I can always use instead of something I cant use or can only use on rare occassions. Plus with Artificers Persuasion the buff adds up to end up not being all bad in the end anyway.
Got both at mythic, love having the option to switch between them whenever