Every time you turn around something is getting taken away or merged. What made D&D diablo or any RPG great is it got harder as you progressed, not only that they actually have items but were better as you play and we're random not every class had the same or similar items. Like every one has the demon set or lost mouth for that class so everyone has become the same. They are making strides to go that way but still far off. Better testing so everything doesn't need to be nerfed or taken away. I don't want to grind just to find my items are useless later. I understand legitimate bugs with items but flat removing things or breaking them is a bad deal. I'm a 4K HR so when sea of moving ice came out it was still a cake walk. Yeah FBI and MSVA have gotten to be a challenge but it's lacking variety. I like to run other dungeons but I run ECrag or something the items are not even worth making the run. FBI drops elfin come on that is terrible if I spend and hour in a dungeon the drops need to be higher quality. I seriously 3.1k to get in you don't think we have improved to better gears by then. More drops has never been the case for me in dungeons it's been more variety. How bout you actually look at releasing a variety of weapons and armor that are equally competitive with other sets of armor and such. I read the updates coming and I think it's going that direction at least hope so, but I'm 4K I like to find new items that are different and new that everyone and their mom doesn't have.
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