This new zone is easy and fast on my main, an actual DPS class with good gear.
But the zone was more meant for a stepping stone towards endgame gear, or for alts.
The problem for me the is, it takes way to long to grind on a tank and healer, and my tank is not that badly geared, some 3300 gear score with perfect bondings.
The main problem:
Why is all the Reclaimed Sources character bound?
Why are the mobs scaled so hard, making it annoying to get through on a tank or healer. yes we could group up and get it done faster, but this is a daily zone and many do not group up at these places, not until they enter a dungeon.
The Rewards for the time spend is utter pathetic.
The Skirmish is entertaining enough, but again for time spend the Rewards are really terrible. 15 runs and no +4 companion gear yet, and then I need the exact right ones at that. They can't be bought at AH, which otherwise would have made this a place to grind endgame players.
Point is, this game is still not where it needs to be in regard to rewarding for time spend, nor is it where is should be for being alt friendly. I do not want or need the endgame gear for my alts, but I do want it to be pleasurable to play them.
Start by making all the loot you gather account bound, or not bound at all.
Tune the mobs.
Better Rewards, especially for the Skirmish. Where is the chest? and make the +4 bound to account when used, but able to sell on AH.
This mod is another long grind, with little rewards and very poorly designed for alts.
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What's an alt for anyway..? My two are for salvage, a bit of pvp, and they can help clear one of the old T2 dungeons. They are all sub 3k, with most of the older boons, wearing a mix of dusk and the new gimmick gear. Twisted weapons. An alt doesn't really need better to be useful.
I'm in no rush to get best IL ASAP. It makes the game boring if you do this, it happened to me when I was around 2600 on my main and most other players were under 2K still.
To compare:
Mod 10 Dailys - 3 quests in SoMI + 1 in Bryn Shandor + 1 in Lonelywood + 1 in Cold Run
Mod 11 Dailys - 1 quest in River District, + reaching the 100% mark on a second (in total this is 3-4 lair runs/HEs).
Mod 10 Weeklies - 4 total quests (1 in BS, 1 in LW, 1 in CR and 1 in SoMI)
Mod 11 Weeklies - 1 in the River District
The part of this module that is going to be a pain on an alt will be unlocking Spellplague - 4 weeks or so of dailys on multiple characters just to unlock a dungeon is going to mean the number of characters who actually unlock Spellplague is going to be pretty small, at least in the short term.
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader