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How about some change on Curse and Soul Puppet mechanism?

nwosub8#6696 nwosub8 Member Posts: 1 Arc User
edited February 2017 in The Nine Hells
I'm a SB Damnlock, and tired spamming TAB in fight just for few more dps, so I would like to suggest that Dev guys make some change on class mechanism.

CURSE:
- Just like OP or DC, give us 3 hell symbol and a curve bar (or just symbol), one tab and curse all mobs inside about 50' maybe 80'.
- Cancel that strange 3 cursed target limit, spam a key is not funny.
- Curse exist 2 minutes, but won't refill as long as players in combat.
- (reserve for better idea from others)

Soul Puppet:
- For Damnlock, make it really exit forever as long as player live, cancel its trigger mechanism.
- Make it can't be targeted and harm by any attack. I mean come on, its dps already sorry enough, not mention most of time it just stay on a random spot and do nothing...
- Or make Soul Puppet can 'Possess' on main target, it can be harm at first place, but once possessed on target, it become another DOT, can't be harm by any means and this dot work for 30 second, then 'Reject' by target, and start next possessing act.
- (reserve for better idea from others)

Ok, that's it. Just some simple, plain thoughts.

I'm kind of enjoy soul puppet's company (some might notice that it a 'She'), but compare with WOW-like mmog's pet, soul puppet just feel like a broken doll.
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