First off i will say i have been playing for like two months and for the most part a game will hold me if i have numbers to crunch and optimize. I started with a CW and decided when i hit 70 to go with a paladin as my second character to get the second legendary achievement. Right off the bat i will say i really enjoyed leveling my paladin to 70 and gearing it was cool too, but end game and optimization is useless, broken, or non-existent. I see many things wrong with the paladin and i have played with several skill sets and builds to get the tanking feel i suppose it should be getting and in the end, fall flat. I know i am probably just re-iterating things from previous people on here but i feel i should push my opinion on the matter before i just quit this mess, ESO just got a new class maybe going back to that is a good option. 1: Class [Oath of Protection] mechanic. under the description it states your damage resistance is increased 10%, threat gain is increased by 500%, and power is increased based on the loss of 10% of your current hp total. the power does indeed increase to the total and i see the icon active on my status bar while running dungeons etc. However, under my Damage resist i have 32 armor class, 31 constitution, and 14237 defense. This equates to 11%+10.5%+35.5%=57% DR. Indeed my DR is 57%. Where is the 10% from my oath of protection? wtf. Further more, +500% threat? that is a joke, when a defender companion steals hate from me when i am spamming everything and constantly hitting my taunt. Vow of enmity. Great skill and it helps with holding hate but it looks like Guardian fighters control hate so much better and can even take it from most paladins. so, why would you want to play one? why are we all wasting time on this game if they are not going to fix it? they can spend countless hours making a new DLC expanding the array of quests thatto feed us whatever they want to get our money. its not about the players anymore. 2: stand fast, paragon feat. so at rank 5 it states that you gain a +5% DR and +5% Deflection chance, WHILE STANDING STILL. Fare enough. so i do just that, stand still, go to my menu. Deflection 4483, Dexterit 80% of players are just going to yam the button through, oblivious to any story or dialogue, just to get some new item but you can't fix the mechanics on the things already present in the game as is. that is just lazy and pathetic. developers are getting to the point where they just want y 13 stand fast +5%. which turns out +11.2% +1.5% +5% =17.7%. Wow, check that out, it is 17.7%, however; as above my Damage Resistance is still 57%... where is my +5% from the feat? why would you invest in such a thing if your not going to give us the stat. I can't figure out why you wouldn't just fix it, or if they aren't suppose to be there, then take those M***** F****** out of there. i'm sure there are many many other things i didn't mention here that some other concerned pally players have posted like the owlbear nerf and what not. luckily i haven't dumped years or money into the game just yet and walk away not hurt. For everyone else i feel these things should be addressed. there are a lot of loyal players out there arc is really letting down. And with them having the time to make more content why can't they fix or re-balance the pally instead of nerfing a few things here and there to change it. if you want everyone to be guardian fighters, why put the paladin in the game in the first place. If you took the time to read all that, thank you.
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OP is the shortname for "Oathbound Paladin". And the brokeness came from early Mod6/7, where Divine Protector (bubble) was broken due to its guranteed immunity, 20 second duration, and ease of "refreshability".
You are correct in that Paladins have limited options. You either slot in Templar's Wrath, or you die.
Also, Cryptic's tooltips are notorious for their... questionable... quality.
Also, don't go Bulwark. A Tankadin "tanks" bosses by having contantly refreshing walls of TempHP and possibly Shield. To keep refreshing your walls of HP, you need to have a lot of recharge speed bonuses. Justice is the only tree which provides meaningful recharge speed bonuses to constantly spam your powers. In addition, your Temporary HP is partially linked to your DPS, so you can't skimp on DPS for your Paladin.
For aggro issues, try Oath Strike. A couple swings and the boss should be facing you. If you're confident in your survival, then you can additionally use Binding Oath as a "hard taunt" button like the GF's Enforced Threat. If you have even more issues, try a Lightning weapon enchant.
The Tanking Paladin works as a class. If you put a little bit of time in learning the class and invest in some gear, you can survive bosses and hold aggro with minor issues. Is it the best option? Maybe, maybe not. But I doubt a team will turn down a Tankadin for their dungeon runs.
I own both a GF and Tankadin, and both can tank endgame content just fine (FBI/ESvard).