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PS4: Coming back to NW - Working on CW

mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
edited January 2017 in The Library
Hi All,

I played NW for about 3-4 months when the game first launched on PS4.

My first character I played in Neverwinter is a Devoted Cleric Anointed Champion Buffer/Healer for groups and he did OK for damage when I soloed campaigns. I completed most of the campaigns with the exception of Icewind Dale which I never started and some of the other that required books; his item level is 2645.

My second character is a Guardian Fighter Tank/Buffer that I was working on the Underdark and the Dread Ring campaigns. I have quite a few campaigns left to complete with her; current item level is around 2600.

I remember working with a guild I was trying to join around early September where I was brought along to tank and heal in CN with my character. Both runs were completed in around 40 minutes or less.

Since I have come back I acquire an artifact for my tank that I'm now trying to get to epic level. My healer, I'm working on getting his primary artifact to legendary. I'm not here to talk about those character though, I'm here to discuss the Control Wizard that is below level 70.

In addition to those character I created a Tiefling Control Wizard. Stopped around level 30. I did purchase quite a bit of level 70 items and companions for her and below is what I currently have for this character.

Gear: Drowcraft Shirt, Drowcraft Pants, Dusk Assault Cap, Dusk Raid Robes, Amulet of Valindra's Favor, Belt of Valindra's Guard, Drowcraft Armlets, Dusk Raid Shoes, Ring of Rising Precision +4 and Ring of Brutality +1

Artifacts: Shard of Valindra's Crown, Sigil of the Devoted, and Lantern of Revelation

Utility Enchantments: Lesser Dragon Hoard, 2 Dark Enchantments Rank 8, and Fey Blesing Rank 8
Defensive Enchantments: 2 Azure Rank 8, Silvery Rank 8
Offensive Enchantments: Demonic Rank 8, Azure Rank 8, Radiant Rank 8, 2 Draconic Enchantment Rank 8
Weapon Enchantment: Bronzewood
Armor Enchantment: Thunderhead

Companions: Panther, Renegade Illusionist, Fire Archon, Earth Archon, Dog, Water Archon, Wind Archon, Mercenary, and Zhentarim Warlock


My character is currently a Master of the Flame working on the Renegade Paragon path. I was planning on making her a Control Wizard that does Crowd Control and Buff/Debuff.

I am completely lost with the Control Wizard class and I have looked at MMOMinds but those builds are all around Spell Storm builds. I would like to go Master of Flame for a CC wizard, but I am open for suggestions on all things with this character as I will respect her once I hit level 70 if needed.

I mainly want to CC with her for group content. With CC as my goal, what companions should I use or get? What Encounters are recommended? what paragon path is best for a CC build? How should I allocate my feats? What should I change in regard to gear and artifact?
Post edited by mebengalsfan#9264 on

Comments

  • niadanniadan Member Posts: 1,635 Arc User
    edited February 2017
    Quick advise is to forget control and build for either buff/debuff or damage. Control is dead for end game. Read the guides in this section and "google" "Sharpedge cw guide" for the best guide for cw.
    Post edited by niadan on
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    niadan said:

    Quick advise is to forget comtrol and build for either buff/debuff or damage. Control is dead for end game. Tead the guides in this section and "google" "Sharpedge cw guide" for the best guide for cw.

    Thanks for the reply.

    I will create my own unique build like I did with my GF and DC.
  • niadanniadan Member Posts: 1,635 Arc User
    Not suggesting you cookie cutter a build...the guide explains in great detail every aspect of the cw so that you can build from knowledge.
  • jano#8078 jano Member Posts: 63 Arc User
    Ya the sharpedge guide was invaluable when i first started, it explains all sorts of things like gear, pets, boons etc... not just what spells or feats to use.
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    jano#8078 said:

    Ya the sharpedge guide was invaluable when i first started, it explains all sorts of things like gear, pets, boons etc... not just what spells or feats to use.

    I understand the importance of companions, gear, enchantments and boons. My initial thought was on creating a highly focused Crowd Control Wizard; however, that does not seem probable at end game. With that said I will be focusing on creating a Damage Dealer Master of the Flame Control Wizard.

    I reviewed all feats, powers, and have a good idea how to build my character. I did the same thing with my Devoted Cleric and Guardian Fighter. I started off playing one way, tried another, use a respect to try another and than finally respect to a build I like.

    With my CW I didn't want to spend so many AD on getting respect tokens or buying zen to respect my character. I know how to set her up once I hit end game. For now, I will level her up.

    I'm not sure if I want to go with the Drowned or Burning weapons set as I have acquired a bit of AD from grinding out dungeons on my other two characters and plan on buying one of these sets in the auction house soon. I know the drowned provides healing which would helpful for a CW due to low AC and HP, but the burning set improves AP regen which is great for DPS numbers.

  • jano#8078 jano Member Posts: 63 Arc User
    There is just so much more to that guide than what i listed including info on MoF stuff you should read it. There is info on arp, crit, defense vs deflect/hp and all sorts of graphs and charts lol. All those weapons can now be made in professions crafting if you dont want to spend the ad. Personally I think the twisted set is better for dps but thats up to you.
  • Maybe we should tell him he can craft the burning and drowning sets in professions now, but he doesn't want advice, he just wants to tell you what he's going to do and how knowledgeable he is.
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    For those that directed me to the guide, thanks.

    Since playing a CW for control support is not really an option, I learned that a few of the feats I was going to select are ineffective after reading the guide. As for encounters, at wills, dailies and personals, the ones I had planned on my character are the same one he highlighted as good for a DPS MoF, so I guess I was going in the right direction with some modification to my feats.

    As for the stats, I did quite a bit of testing myself with my other two characters and have a spreadsheet highlighting instances that require specific RI to achieve max damage. As I stated in my response to Fizgigi, my enchantments ATM are prior enchantments I have had on my other characters previously and simply placed them into the gear on my CW. I will adjust them once I get to level 70 and around IL 2600.

    Maybe we should tell him he can craft the burning and drowning sets in professions now, but he doesn't want advice, he just wants to tell you what he's going to do and how knowledgeable he is.

    Crafting the artifacts require a specific level in crafting and specific material if I am not mistaken and I don't have either so my options are

    1) Farm for motes
    2) Buy from Auction House
    3) Wait until crafting skill is high enough and I acquired the material to make the items and than make it.
    4) Go into DemoE with the fire set you get at level 60

    Since I have three characters and I can farm around 50-60K AD a day, buying in the auction house makes the most sense from my PoV. In fact, another 50K in AD and I already have the burning set. I decided on that for increase in AP regen to help me get more damage out from my dailies. Though I will miss not being healed by the drowned set.
  • voidgiftvoidgift Member, NW M9 Playtest Posts: 286 Arc User
    I wouldn't worry too much. Just add a little ls, and you should pretty much be at 100% if you have good dps.
    With dreams to be a king, first one should be a man.

    Rise to POWER with <House of Power>.

    The Exterminator - (NW-DLNXF3BGG)
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    edited February 2017
    voidgift said:

    I wouldn't worry too much. Just add a little ls, and you should pretty much be at 100% if you have good dps.

    Thanks for the tip.

    I didn't get to work on my CW last weekend due to family issues and weather. This weekend is looking clear for me. Right now she is sitting at level 60 as of last night.

    So looking at what I wrote and where my character is heading, below is what I now have for her going into this weekend and hopefully I can hit level 70.

    Gear: Drowcraft Shirt, Drowcraft Pants, Dusk Assault Cap, Dusk Assault Robes, Dusk Assault Armlets, Drowcraft Shoes

    I changed up my gear to raise up my armor pen rate. Just from gear I will get RI over 31%. This is without any boons, insignia, mounts bonuses, enchantments, etc...

    Artifact Gear (all currently rare): Burning Orb and Burning Talisman, Amulet of Valindra's Favor, Belt of Valindra's Guard
    I grinded my DC and GF to get the refinement stones. I used those to raise these items up to rare and now I'm saving all refinements items for early March double refinement weekend.


    Artifacts (all currently EPIC): Shard of Valindra's Crown, Lantern of Revelation, Heart of the Red Dragon (will switch later on)
    See artifact gear, but raised to epic.

    Rings: Ring of Rising Precision +5 and Ring of Rising Power +3
    Right now I'm grinding out Demo and eDemo on my DC and GF in hopes of a +4 or +5 Ring of Rising Power or Ring of Brutality.

    Utility Enchantments: Lesser Dragon Hoard, 2 Dark Enchantments Rank 8, and Fey Blesing Rank 8

    Defensive Enchantments: 3 Silvery Rank 8
    I may swap these over over to Dark for additional life steal, I went with Silvery due to low cost on AH, picked up what I needed in Rank 8 silvery for the same price as a rank 7 enchantments.

    Offensive Enchantments: Demonic Rank 8, 2 Azure Rank 8, and 2 Draconic Enchantment Rank 8
    I will modify as needed based on testing the build I'm working on presently.

    Weapon Enchantment: Bronzewood
    Thinking of picking up the Frostburn Not sure which one is better: Bronzewood or Frostburn. I would like PlagueFire, but ATM I don't have enough AD to buy one.

    Armor Enchantment: Thunderhead
    Like my weapon enchantment I picked it up on the cheap.

    Companions (all uncommon currently): Fire Archon, Air Archon, Water Archon, Young Yeti and Earth Archon

    I want to swap out the Earth Archon for Owlbear club and I want to swap out the Water Archon for the Siege Master. Though I am open to hear what others recommend for companions. My Fire Archon has bonding stones Rank 7x2 and one Rank 8 with 130 alliance gear for neck and ring I believe.

    I believe I will be around 2600 IL when I hit level 70.

    I know I have the EE campaign in front of me before I hit level 70.

    I will state this though...

    DC vs GF vs CW....

    DC - took forever to kill stuff. Healing saved my butt. I hate running content but I only have the latest and Icewind Dale left to complete on my first character.

    GF - took a while to kill stuff but I could take the hits. Completed EE and was working on Underdark and Dread Ring - still have a few boons left.

    CW - things typically die after they hit me 1 time if that. No comparison to the other two classes. If they don't die quickly, they are frozen and I can sit back and blast them with my encounter and at wills.

    I find CW to be a way better class than DC or GF, and it is all due to the higher damage they produce.

    I know GF got a recent update and the way I play my GF might be why I'm not strong as a damager. As for my DC, I have tried various builds and I went back to my buffer/healer build. Unfortunately, I just find the damage is lacking with a DC and hopefully when the do the balancing to DC the damage is brought up a bit.





  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User

    voidgift said:

    I wouldn't worry too much. Just add a little ls, and you should pretty much be at 100% if you have good dps.

    Thanks for the tip.

    I didn't get to work on my CW last weekend due to family issues and weather. This weekend is looking clear for me. Right now she is sitting at level 60 as of last night.

    So looking at what I wrote and where my character is heading, below is what I now have for her going into this weekend and hopefully I can hit level 70.

    Gear: Drowcraft Shirt, Drowcraft Pants, Dusk Assault Cap, Dusk Assault Robes, Dusk Assault Armlets, Drowcraft Shoes

    I changed up my gear to raise up my armor pen rate. Just from gear I will get RI over 31%. This is without any boons, insignia, mounts bonuses, enchantments, etc...

    Artifact Gear (all currently rare): Burning Orb and Burning Talisman, Amulet of Valindra's Favor, Belt of Valindra's Guard
    I grinded my DC and GF to get the refinement stones. I used those to raise these items up to rare and now I'm saving all refinements items for early March double refinement weekend.


    Artifacts (all currently EPIC): Shard of Valindra's Crown, Lantern of Revelation, Heart of the Red Dragon (will switch later on)
    See artifact gear, but raised to epic.

    Rings: Ring of Rising Precision +5 and Ring of Rising Power +3
    Right now I'm grinding out Demo and eDemo on my DC and GF in hopes of a +4 or +5 Ring of Rising Power or Ring of Brutality.

    Utility Enchantments: Lesser Dragon Hoard, 2 Dark Enchantments Rank 8, and Fey Blesing Rank 8

    Defensive Enchantments: 3 Silvery Rank 8
    I may swap these over over to Dark for additional life steal, I went with Silvery due to low cost on AH, picked up what I needed in Rank 8 silvery for the same price as a rank 7 enchantments.

    Offensive Enchantments: Demonic Rank 8, 2 Azure Rank 8, and 2 Draconic Enchantment Rank 8
    I will modify as needed based on testing the build I'm working on presently.

    Weapon Enchantment: Bronzewood
    Thinking of picking up the Frostburn Not sure which one is better: Bronzewood or Frostburn. I would like PlagueFire, but ATM I don't have enough AD to buy one.

    Armor Enchantment: Thunderhead
    Like my weapon enchantment I picked it up on the cheap.

    Companions (all uncommon currently): Fire Archon, Air Archon, Water Archon, Young Yeti and Earth Archon

    I want to swap out the Earth Archon for Owlbear club and I want to swap out the Water Archon for the Siege Master. Though I am open to hear what others recommend for companions. My Fire Archon has bonding stones Rank 7x2 and one Rank 8 with 130 alliance gear for neck and ring I believe.

    I believe I will be around 2600 IL when I hit level 70.

    I know I have the EE campaign in front of me before I hit level 70.

    I will state this though...

    DC vs GF vs CW....

    DC - took forever to kill stuff. Healing saved my butt. I hate running content but I only have the latest and Icewind Dale left to complete on my first character.

    GF - took a while to kill stuff but I could take the hits. Completed EE and was working on Underdark and Dread Ring - still have a few boons left.

    CW - things typically die after they hit me 1 time if that. No comparison to the other two classes. If they don't die quickly, they are frozen and I can sit back and blast them with my encounter and at wills.

    I find CW to be a way better class than DC or GF, and it is all due to the higher damage they produce.

    I know GF got a recent update and the way I play my GF might be why I'm not strong as a damager. As for my DC, I have tried various builds and I went back to my buffer/healer build. Unfortunately, I just find the damage is lacking with a DC and hopefully when the do the balancing to DC the damage is brought up a bit.





    MAte frost is the weapon enchant frostburn is the armor enchantment.
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User

    <

    MAte frost is the weapon enchant frostburn is the armor enchantment.

    I wasn't sure of the name of the enchantment off hand. Thanks for the clarification, much appreciated.

    Not sure what weapon or armor enchantment to use. I'm all ears if anyone has recommendations.

  • niadanniadan Member Posts: 1,635 Arc User
    Read preview thread on weopon enchantment subject...may give you a clue as to what to work on before the changes hit.
  • niadanniadan Member Posts: 1,635 Arc User
    edited February 2017
    For armour just get a lesser soulforged and keep it even if latter you try something else like elven battle.
    Post edited by niadan on
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    Hit level 70 yesterday....my IL is 2631.

    Ran Demo, PoM, and Throne to see how I fair in content.

    Demo - got destroyed by a GWF 4,100 IL. He tripled my damage. My damage was 15 million and his was 45 million. I was 2nd in damage and the next player after me was around 10 million and they were a CW as well. The were 2.5K IL. I say not horrible for my first content I ran. Keep in mind I have the first two boons from EE and that is it.

    PoM - 3rd but got beat by a GWF and SW and both were over 3.5K IL

    Throne- 3rd again and the top two players were both over 3.2K IL

    Right now I'm using Frost Weapon Enchantment, though I do have a Bronzewood and I will test both out to see which one works better for my character.

    As for armor I have Frostburn and Thunderclad (I think that is what it is called). I will start working towards getting a standard Soulforge Enchantment, but until I hit that I may go with Frostburn for now and hold onto the Thunderclad for PVP, maybe?

    I am now going to work on getting my boons done to continue improving my character.

    Now that I am where I am at with my CW, I have to state that running the Artifact mission at 70 took me no time at all on my CW, took a bit of time on my GF and took forever on my DC.

    As someone who likes all three classes, I honestly feel that the DC needs some damage love, i mean it should not have taken me as long as it did on my DC to get that artifact. Seriously devs, fix the DC class next.



  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    edited February 2017
    Figured I would be nice and provide an update.

    MoF was not working like I planned. I simply did not enjoy the build as much as I thought I would. I also decided on Renegade feat path as a Spell Storm CW.

    I pickup the Dragonlord Visage and am using that now as my head piece and I'm currently running etos for the Silken Robes as that would boost my stats a bit above what my current chest piece has.

    My forth and primary artifact from my original post that I am using is the Token of Chromatic which I find helps the group out at times as well. I tried different rank 8 enchantments and decided on Silvers for now until I can get my recovery high enough so I can swap them over to Azure or Radiant.

    As for companions, my summoned is the Manticore, than actives are Fire Archon, Air Archon, Panther, and Mage for 15% control buff.

    I'm looking to get the Siege Master or one of the companions to raise my Crit Serv. For now my companions are working good for me.

    My companion goal is getting the bonding stones up to rank 10+, right now they are all rank 8's.

    Weapon Enchantment I'm using Frost and armor enchantment I made myself a Lesser SoulForge as I finally got my first C. Ward from the enchantment chest from envoking, yeah me. LOL...

    I do plan to swap my weapon enchantment to the Dread Enchantment, though not sure when I will have enough AD to pick one up or when my next C. Ward will drop in the chest. Either way, I'm liking my CW. A lot more than my DC or GF, though my GF is fun to play.
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    Looking at this post I can state that my CW has come a long way from where I started this character off at.

    Here is my current updates.

    Race: Dragonborn - for extra 3% critical chance and +2 into Cha & Int
    Paragon Path: Renegade MoF

    Armor Pieces: Dragonlord Visage, Lifesilk Spinneret, Dusk Raid Armlets, Dusk Raid Shoes, Drowcraft Shirt & Pants
    Artifact Gear: Aboleth Orb / Tailsman, Lostmauth Neck, and Greater Owlbear Belt of Int
    Rings: Brutality and Rising Precision +5
    Artifacts: Sigil of Devoted (main), Thayan Book of the Dead, Lantern of Revelation, and Sigil of the Controller

    Weapon Enchantment: Dread R8
    Armor Enchantment: SoulForge R7
    Offensive Enchantments: Azures R8
    Defensive Enchantments: Dark R8
    Bonding Stones: R10 x3

    Companions: Epic Fire Archon (summoned), Epic Air Archon, Rare Seige Master, Rare Earth Archon, and Rare Master of the Wild Hunt

    Companion Gear: Fierce Ring +4, Fierce Tailsman +4 and Bold Ring +4
    Companion Enchantments: Azures R8 x 6

    Campaigns: Only STK/SOMI and CoA left to complete and I'm currently working on CoA.

    My CW has come a long way from my initial build. In fact, I gone back and forth between a Thaumaturge/Renegade MoF and SS builds that I will probably buy 2 additional loadouts on my CW so I can play all four builds.

    Right now the MoF Renegade path gives me the ability to go semi DPS or full on buffer.

    I know once I start to rank up my enchantments I will probably start looking at swapping over the R8 Azurs on my Companion over to Brutality Enchantments.
  • urabaskurabask Member Posts: 2,923 Arc User

    Looking at this post I can state that my CW has come a long way from where I started this character off at.

    Here is my current updates.

    Race: Dragonborn - for extra 3% critical chance and +2 into Cha & Int
    Paragon Path: Renegade MoF

    Armor Pieces: Dragonlord Visage, Lifesilk Spinneret, Dusk Raid Armlets, Dusk Raid Shoes, Drowcraft Shirt & Pants
    Artifact Gear: Aboleth Orb / Tailsman, Lostmauth Neck, and Greater Owlbear Belt of Int
    Rings: Brutality and Rising Precision +5
    Artifacts: Sigil of Devoted (main), Thayan Book of the Dead, Lantern of Revelation, and Sigil of the Controller

    Weapon Enchantment: Dread R8
    Armor Enchantment: SoulForge R7
    Offensive Enchantments: Azures R8
    Defensive Enchantments: Dark R8
    Bonding Stones: R10 x3

    Companions: Epic Fire Archon (summoned), Epic Air Archon, Rare Seige Master, Rare Earth Archon, and Rare Master of the Wild Hunt

    Companion Gear: Fierce Ring +4, Fierce Tailsman +4 and Bold Ring +4
    Companion Enchantments: Azures R8 x 6

    Campaigns: Only STK/SOMI and CoA left to complete and I'm currently working on CoA.

    My CW has come a long way from my initial build. In fact, I gone back and forth between a Thaumaturge/Renegade MoF and SS builds that I will probably buy 2 additional loadouts on my CW so I can play all four builds.

    Right now the MoF Renegade path gives me the ability to go semi DPS or full on buffer.

    I know once I start to rank up my enchantments I will probably start looking at swapping over the R8 Azurs on my Companion over to Brutality Enchantments.

    Wild Hunt Rider just got fixed recently so that uptime is abysmal. You should drop it and switch your summoned companion to a sellsword/con-artist (for the debuff so you only need to take it to rare) if you've got the gear.
    I8r4ux9.jpg
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    edited June 2017
    urabask said:

    Looking at this post I can state that my CW has come a long way from where I started this character off at.

    Here is my current updates.

    Race: Dragonborn - for extra 3% critical chance and +2 into Cha & Int
    Paragon Path: Renegade MoF

    Armor Pieces: Dragonlord Visage, Lifesilk Spinneret, Dusk Raid Armlets, Dusk Raid Shoes, Drowcraft Shirt & Pants
    Artifact Gear: Aboleth Orb / Tailsman, Lostmauth Neck, and Greater Owlbear Belt of Int
    Rings: Brutality and Rising Precision +5
    Artifacts: Sigil of Devoted (main), Thayan Book of the Dead, Lantern of Revelation, and Sigil of the Controller

    Weapon Enchantment: Dread R8
    Armor Enchantment: SoulForge R7
    Offensive Enchantments: Azures R8
    Defensive Enchantments: Dark R8
    Bonding Stones: R10 x3

    Companions: Epic Fire Archon (summoned), Epic Air Archon, Rare Seige Master, Rare Earth Archon, and Rare Master of the Wild Hunt

    Companion Gear: Fierce Ring +4, Fierce Tailsman +4 and Bold Ring +4
    Companion Enchantments: Azures R8 x 6

    Campaigns: Only STK/SOMI and CoA left to complete and I'm currently working on CoA.

    My CW has come a long way from my initial build. In fact, I gone back and forth between a Thaumaturge/Renegade MoF and SS builds that I will probably buy 2 additional loadouts on my CW so I can play all four builds.

    Right now the MoF Renegade path gives me the ability to go semi DPS or full on buffer.

    I know once I start to rank up my enchantments I will probably start looking at swapping over the R8 Azurs on my Companion over to Brutality Enchantments.

    Wild Hunt Rider just got fixed recently so that uptime is abysmal. You should drop it and switch your summoned companion to a sellsword/con-artist (for the debuff so you only need to take it to rare) if you've got the gear.
    I heard about the Wild Hunt Rider being fixed and the fix for the Young Yeti. I have both at rare and will play around with both to see which one will provide me more damage. If someone has something that can confirm Yeti or Wildhunt or vice versa after both are fixed, I will go with the one that provides the best damage increase.

    As for the Con Artist, etc...those companions, I don't want to invest in those as they will be fixed eventually. So instead of going that route I will pick a more DPS focused companion as my buffing build will left for special occasions when needed such as guild run in MSPC or FBI, etc... For now I am using this build knowing that next Tuesday I can create my SS Thaumaturge DPS build.

  • urabaskurabask Member Posts: 2,923 Arc User
    edited June 2017

    urabask said:

    Looking at this post I can state that my CW has come a long way from where I started this character off at.

    Here is my current updates.

    Race: Dragonborn - for extra 3% critical chance and +2 into Cha & Int
    Paragon Path: Renegade MoF

    Armor Pieces: Dragonlord Visage, Lifesilk Spinneret, Dusk Raid Armlets, Dusk Raid Shoes, Drowcraft Shirt & Pants
    Artifact Gear: Aboleth Orb / Tailsman, Lostmauth Neck, and Greater Owlbear Belt of Int
    Rings: Brutality and Rising Precision +5
    Artifacts: Sigil of Devoted (main), Thayan Book of the Dead, Lantern of Revelation, and Sigil of the Controller

    Weapon Enchantment: Dread R8
    Armor Enchantment: SoulForge R7
    Offensive Enchantments: Azures R8
    Defensive Enchantments: Dark R8
    Bonding Stones: R10 x3

    Companions: Epic Fire Archon (summoned), Epic Air Archon, Rare Seige Master, Rare Earth Archon, and Rare Master of the Wild Hunt

    Companion Gear: Fierce Ring +4, Fierce Tailsman +4 and Bold Ring +4
    Companion Enchantments: Azures R8 x 6

    Campaigns: Only STK/SOMI and CoA left to complete and I'm currently working on CoA.

    My CW has come a long way from my initial build. In fact, I gone back and forth between a Thaumaturge/Renegade MoF and SS builds that I will probably buy 2 additional loadouts on my CW so I can play all four builds.

    Right now the MoF Renegade path gives me the ability to go semi DPS or full on buffer.

    I know once I start to rank up my enchantments I will probably start looking at swapping over the R8 Azurs on my Companion over to Brutality Enchantments.

    Wild Hunt Rider just got fixed recently so that uptime is abysmal. You should drop it and switch your summoned companion to a sellsword/con-artist (for the debuff so you only need to take it to rare) if you've got the gear.
    I heard about the Wild Hunt Rider being fixed and the fix for the Young Yeti. I have both at rare and will play around with both to see which one will provide me more damage. If someone has something that can confirm Yeti or Wildhunt or vice versa after both are fixed, I will go with the one that provides the best damage increase.

    As for the Con Artist, etc...those companions, I don't want to invest in those as they will be fixed eventually. So instead of going that route I will pick a more DPS focused companion as my buffing build will left for special occasions when needed such as guild run in MSPC or FBI, etc... For now I am using this build knowing that next Tuesday I can create my SS Thaumaturge DPS build.

    You only need to take them to rare. The time you save by using them is worth a lot more than 300k AD.

    Wild Hunt Rider and Yeti are both terrible after the fixes too. I'd use Erinyes of Belial before either of them.
    I8r4ux9.jpg
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    urabask said:

    urabask said:

    Looking at this post I can state that my CW has come a long way from where I started this character off at.

    Here is my current updates.

    Race: Dragonborn - for extra 3% critical chance and +2 into Cha & Int
    Paragon Path: Renegade MoF

    Armor Pieces: Dragonlord Visage, Lifesilk Spinneret, Dusk Raid Armlets, Dusk Raid Shoes, Drowcraft Shirt & Pants
    Artifact Gear: Aboleth Orb / Tailsman, Lostmauth Neck, and Greater Owlbear Belt of Int
    Rings: Brutality and Rising Precision +5
    Artifacts: Sigil of Devoted (main), Thayan Book of the Dead, Lantern of Revelation, and Sigil of the Controller

    Weapon Enchantment: Dread R8
    Armor Enchantment: SoulForge R7
    Offensive Enchantments: Azures R8
    Defensive Enchantments: Dark R8
    Bonding Stones: R10 x3

    Companions: Epic Fire Archon (summoned), Epic Air Archon, Rare Seige Master, Rare Earth Archon, and Rare Master of the Wild Hunt

    Companion Gear: Fierce Ring +4, Fierce Tailsman +4 and Bold Ring +4
    Companion Enchantments: Azures R8 x 6

    Campaigns: Only STK/SOMI and CoA left to complete and I'm currently working on CoA.

    My CW has come a long way from my initial build. In fact, I gone back and forth between a Thaumaturge/Renegade MoF and SS builds that I will probably buy 2 additional loadouts on my CW so I can play all four builds.

    Right now the MoF Renegade path gives me the ability to go semi DPS or full on buffer.

    I know once I start to rank up my enchantments I will probably start looking at swapping over the R8 Azurs on my Companion over to Brutality Enchantments.

    Wild Hunt Rider just got fixed recently so that uptime is abysmal. You should drop it and switch your summoned companion to a sellsword/con-artist (for the debuff so you only need to take it to rare) if you've got the gear.
    I heard about the Wild Hunt Rider being fixed and the fix for the Young Yeti. I have both at rare and will play around with both to see which one will provide me more damage. If someone has something that can confirm Yeti or Wildhunt or vice versa after both are fixed, I will go with the one that provides the best damage increase.

    As for the Con Artist, etc...those companions, I don't want to invest in those as they will be fixed eventually. So instead of going that route I will pick a more DPS focused companion as my buffing build will left for special occasions when needed such as guild run in MSPC or FBI, etc... For now I am using this build knowing that next Tuesday I can create my SS Thaumaturge DPS build.

    You only need to take them to rare. The time you save by using them is worth a lot more than 300k AD.

    Wild Hunt Rider and Yeti are both terrible after the fixes too. I'd use Erinyes of Belial before either of them.
    I will consider it but I rather not invest more AD into another companion that maybe FIXED later on and knowing how things work in MMOs Devs get our money by having this carrot that makes things easier than it is FIXED as it was not working as intended. Seen it in many other games and I simply ignore the BiS mentality that results in wasted in real funds or major investment for in game currency.


  • urabaskurabask Member Posts: 2,923 Arc User
    edited June 2017



    urabask said:

    urabask said:

    Looking at this post I can state that my CW has come a long way from where I started this character off at.

    Here is my current updates.

    Race: Dragonborn - for extra 3% critical chance and +2 into Cha & Int
    Paragon Path: Renegade MoF

    Armor Pieces: Dragonlord Visage, Lifesilk Spinneret, Dusk Raid Armlets, Dusk Raid Shoes, Drowcraft Shirt & Pants
    Artifact Gear: Aboleth Orb / Tailsman, Lostmauth Neck, and Greater Owlbear Belt of Int
    Rings: Brutality and Rising Precision +5
    Artifacts: Sigil of Devoted (main), Thayan Book of the Dead, Lantern of Revelation, and Sigil of the Controller

    Weapon Enchantment: Dread R8
    Armor Enchantment: SoulForge R7
    Offensive Enchantments: Azures R8
    Defensive Enchantments: Dark R8
    Bonding Stones: R10 x3

    Companions: Epic Fire Archon (summoned), Epic Air Archon, Rare Seige Master, Rare Earth Archon, and Rare Master of the Wild Hunt

    Companion Gear: Fierce Ring +4, Fierce Tailsman +4 and Bold Ring +4
    Companion Enchantments: Azures R8 x 6

    Campaigns: Only STK/SOMI and CoA left to complete and I'm currently working on CoA.

    My CW has come a long way from my initial build. In fact, I gone back and forth between a Thaumaturge/Renegade MoF and SS builds that I will probably buy 2 additional loadouts on my CW so I can play all four builds.

    Right now the MoF Renegade path gives me the ability to go semi DPS or full on buffer.

    I know once I start to rank up my enchantments I will probably start looking at swapping over the R8 Azurs on my Companion over to Brutality Enchantments.

    Wild Hunt Rider just got fixed recently so that uptime is abysmal. You should drop it and switch your summoned companion to a sellsword/con-artist (for the debuff so you only need to take it to rare) if you've got the gear.
    I heard about the Wild Hunt Rider being fixed and the fix for the Young Yeti. I have both at rare and will play around with both to see which one will provide me more damage. If someone has something that can confirm Yeti or Wildhunt or vice versa after both are fixed, I will go with the one that provides the best damage increase.

    As for the Con Artist, etc...those companions, I don't want to invest in those as they will be fixed eventually. So instead of going that route I will pick a more DPS focused companion as my buffing build will left for special occasions when needed such as guild run in MSPC or FBI, etc... For now I am using this build knowing that next Tuesday I can create my SS Thaumaturge DPS build.

    You only need to take them to rare. The time you save by using them is worth a lot more than 300k AD.

    Wild Hunt Rider and Yeti are both terrible after the fixes too. I'd use Erinyes of Belial before either of them.
    I will consider it but I rather not invest more AD into another companion that maybe FIXED later on and knowing how things work in MMOs Devs get our money by having this carrot that makes things easier than it is FIXED as it was not working as intended. Seen it in many other games and I simply ignore the BiS mentality that results in wasted in real funds or major investment for in game currency.


    300k AD is less than a week worth of AD if you're running 2x dungeon 2x skirmish per day : \


    I8r4ux9.jpg
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    urabask said:



    urabask said:

    urabask said:

    Looking at this post I can state that my CW has come a long way from where I started this character off at.

    Here is my current updates.

    Race: Dragonborn - for extra 3% critical chance and +2 into Cha & Int
    Paragon Path: Renegade MoF

    Armor Pieces: Dragonlord Visage, Lifesilk Spinneret, Dusk Raid Armlets, Dusk Raid Shoes, Drowcraft Shirt & Pants
    Artifact Gear: Aboleth Orb / Tailsman, Lostmauth Neck, and Greater Owlbear Belt of Int
    Rings: Brutality and Rising Precision +5
    Artifacts: Sigil of Devoted (main), Thayan Book of the Dead, Lantern of Revelation, and Sigil of the Controller

    Weapon Enchantment: Dread R8
    Armor Enchantment: SoulForge R7
    Offensive Enchantments: Azures R8
    Defensive Enchantments: Dark R8
    Bonding Stones: R10 x3

    Companions: Epic Fire Archon (summoned), Epic Air Archon, Rare Seige Master, Rare Earth Archon, and Rare Master of the Wild Hunt

    Companion Gear: Fierce Ring +4, Fierce Tailsman +4 and Bold Ring +4
    Companion Enchantments: Azures R8 x 6

    Campaigns: Only STK/SOMI and CoA left to complete and I'm currently working on CoA.

    My CW has come a long way from my initial build. In fact, I gone back and forth between a Thaumaturge/Renegade MoF and SS builds that I will probably buy 2 additional loadouts on my CW so I can play all four builds.

    Right now the MoF Renegade path gives me the ability to go semi DPS or full on buffer.

    I know once I start to rank up my enchantments I will probably start looking at swapping over the R8 Azurs on my Companion over to Brutality Enchantments.

    Wild Hunt Rider just got fixed recently so that uptime is abysmal. You should drop it and switch your summoned companion to a sellsword/con-artist (for the debuff so you only need to take it to rare) if you've got the gear.
    I heard about the Wild Hunt Rider being fixed and the fix for the Young Yeti. I have both at rare and will play around with both to see which one will provide me more damage. If someone has something that can confirm Yeti or Wildhunt or vice versa after both are fixed, I will go with the one that provides the best damage increase.

    As for the Con Artist, etc...those companions, I don't want to invest in those as they will be fixed eventually. So instead of going that route I will pick a more DPS focused companion as my buffing build will left for special occasions when needed such as guild run in MSPC or FBI, etc... For now I am using this build knowing that next Tuesday I can create my SS Thaumaturge DPS build.

    You only need to take them to rare. The time you save by using them is worth a lot more than 300k AD.

    Wild Hunt Rider and Yeti are both terrible after the fixes too. I'd use Erinyes of Belial before either of them.
    I will consider it but I rather not invest more AD into another companion that maybe FIXED later on and knowing how things work in MMOs Devs get our money by having this carrot that makes things easier than it is FIXED as it was not working as intended. Seen it in many other games and I simply ignore the BiS mentality that results in wasted in real funds or major investment for in game currency.


    300k AD is less than a week worth of AD if you're running 2x dungeon 2x skirmish per day : \


    You know how much it cost me to pick a Sell Sword up? Nothing...got one in Malaborg and only because it was free for me I will use it starting 6/20.

    I now have to farm Gambit for the gear for this companion. LOL...

    Since I got her it was a sign that I was to use her soon. LOL...
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    edited June 2017
    The half off sale with double refinement has resulted in quite a bit of updates on my CW....

    I have 3 loadouts. Two run off the same items listed below and the other is a work in progress as I focus first on my DPS side but once that is all lockdown and my other characters are in a similar situation, I will start to work on my buffing CW.


    Main Updates:

    Artifacts: Sigil of the Devoted, Lantern of Revelation and Eye of the Giant (refined my book into this) are all mythical.

    Greater Owlbear Belt is legendary.

    R10 bondings are now R12 Bonding.

    Legendary Fire Archon (was going to go with the Sell Sword but I only had 120 companion tokens and really wanted a Legendary companion for my CW. If I do get enough token down the road I will swap the Sell Sword out for my Fire Archon).

    Companion gear/enchantments: Increase two R8 Azures to R9.

    Seige Master and Earth Archon both Epic.

    Mount Equipped Power is now 2K crit as I was able to pick up a Rage Drake on a trade and many Superior Marks I needed. :)

    My character Crit Chance ATM with bonding range 90-98% based on what boons process.

    I'm working on my neck but before I get it Legendary I have been wondering about the new SH company gear that provides +2 STR and +2 INT when Legendary along with Power, Armor Pen and Recovery. Would this neck be better than the Lostmauth neck as it would provide me another 2% boost in damage vs 4% increase in AP gain?

    I'm seriously thinking about it as STR would help with Stamina Regen and AoE resist which could help me out a bit and the 2% increase in damage by INT definitely has its perks. As for the slight decrease to critical strike, I know I can make it up in other areas such as enchantments.


    Next steps:

    Finish ranking up Sigil of the Controller to Mythical. Rank up whatever neck I decide on to Legendary.

    Update all offensive enchantments to R9.

    After I do those I will take a break and finish up my DC as I want to make her Artifacts Mythical and than I want to work on my tank as she has been a bit of an after thought the last few weeks.


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