I”ve reached a point where I have to decide what I am going to use, even if my gear is a work in progress, because a plan is better that none. At this moment I have 2 choices for 7 offensive and 5 defensive slots:
1. Radiant for 4900 power *(12% dmg) and Dark for 3500 Life Steal (8,5%)
2. Black Ice for 3220 power (8%), 1610 critical (4%) and 1610 recovery (4%) in offensive ; Vicious for 2100 deflect (5%) and 2100 Life Steal (5%) in defensive.
What is the better choice - go full offense/defense or pick a more rounded approach?
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If you want to see how it works on preview I will toss you my enchantments tI keep
With the single stat enchantments, you get 700 added. With duel stat enchantments, you get 420 of each stat added for a total stat bump of 840. With three it's 920.
I know the pvpers like to stack the power, but I've found, in PVE, a balanced approach seems to perform better for me. It isn't easy to find the balance between power, crit in the 80-90% range, and as much recovery as you can get away with. I don't have access to the big guild boons, so I have less wiggle room in some of my stats and I'd probably do things a little differently if I didn't have to worry about power or life steal so much.
Here was my thinking behind my moving from single stat to multiple stat enchantments, and helps explain, a little, why so many people favor the multiple stats vs single stats, if you want to do a more balanced approach.
She Looked Lvl 18
Here is my Blog
#sirjimbofrancis - I already look on your blog and liked your more rounded approach. Nevertheless, I am still in doubt if this game ”like” rounded play, because I noticed he rewards full offense/defense with a easier gameplay.
Make sure that with your bonding you aren't already over the Armor Pen cap - Mine sits at around 45% normally but gets up over 75% when my bonding procs.
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
Get your character gear to the armp cap, and desired crit.
So i was a little bit fooling around, doing some heroics and it seems to me Black Ice could be a viable option 2:1 Power/Crit and for me the necessary higher Recovery to bring down some cooldowns for some encounters and higher AP Gain.
Maybe i can ask if we could do some tests in an run like FBI on the weekend.
For defense: I have an mix between silvery and dark enchants, bc i always thought ok lifesteal is fine, but if i couldn't survive a hit, the highest lifesteal is not an lifesafer..bc i am dead^^.
Small fun Fact:
Guildwise we did some FBI runs in the last 2 weeks without an Tank class: 2x DC (1 ACDC, 1x DODC, 1x SpellThaum CW, 1x Trapper HR, and my Tr. (1st run)
On the first boss Hatti, our CW was Soulforged one time at the beginning and then i had the strange situation, that i had the full aggro the whole time. We had an good time in our teamspeak, laughing about the poor Tr (me), trying to handle it.
(To be clear without the Annoited Army daily i think i had the same chance as an snowball in Hell to survive that, so don't try that at home, school or elsewhere ).
On another run it was an ping pong play between me and natsu our SW, haven't "tested" it with the combination GWF and TR, could be interesting^^.
I'm using Vicious on my companion for Deflect/Lifesteal, and have plenty of LS from artifacts and my guild boon. My achilles heel as a TR is that I don't get hit often, but when I do I often get one-shot. Since I've been stacking HP (currently at 125k total) I have enough hp left after a big hit that I can disengage and attack from a distance to proc LS and heal as fast as I can (25% LS).