I've noticed that the last patch on PS4 included a known issue with the Combustive Action tooltip. No fix though.
Could this be because of of an upcoming major class re-balance? Are there any indications it might happen in a near future?
Aris Meyde CW MoF Renegade
[PS4] Alliance - House Stargaryen
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In the end-game, it doesn't really do much of what they are supposed to either, which is control; that is practically non-existent sadly.
A lot of PC veterans used to play CWs, and have analysed a lot of their powers to be somewhat effective still, which is why we still see them around in PC. In Xbox or PS4, they are much rarer because they really don't excel at anything anymore, IMHO.
A MoF renegade can debuff, true, but that uses two class features to be maximally effective. An experienced cleric can almost reach the debuff cap by themselves, a MoF renegade can not do that. If the debuff cap is reached, a MoF does not add anything to the party, and they sacrifice a lot of DPS/power for their debuff capability. The buffing potential of a renegade is erratic with chaos magic, combat advantage granted by nightmare wizardry is only useful in certain fights (e.g. dragon turtle, tiamat) but useless when players surround the enemy. Uncertain allegiance doesn't really help end-game players with 100% crit anyway, so is quite situational.
Control arguably is better with the HR, TR even, and in PvP, stuns and knockbacks from GFs and GWFs. The type of control granted to CWs is easily avoided with T.Elven Battle. Coming from a class with 'Control' in their name, with most bosses immune anyway, it really is a misnomer.
I've specced into all three trees and the two paragon classes, back and forth, to find something that I'm happy with. You can't be a good debuffer without sacrificing dps, you can't be a good controller without sacrificing dps or debuffs, you can be a good damage dealer, however, they have dropped a long way; I remember when CWs were great at paingiver, and most other dps classes pointed out CWs should be controllers first and dps second. Well, CWs are indeed probably DPS second (or third), but lost control along the way.
You can have your opinion though, that is just how I perceive CWs at the moment. Because they are middling, and perform a little better in certain domains by sacrificing other aspects, they probably won't be in the line for fixes or class balancing any time soon.
Because it's a healer and AA lets you cheese through everything. Optimal parties should still take an MoF.
So.. A MoF cw cant get to max cap... a cleric does.... so...
This is a 4 dps and only me on debuffs in ETOS no other debuff companions but mine, no plaguefires etc. Also gave to the party a good 75-90% dmg buff. No tank or cleric.
I suppose you can show me a cleric that can do this . On top of that all mobs where "sleeping" in the run (max dmg taken for the dungeon was 540k) so yes there is no control either.
In general is bad to talk in absolutes about what we think we know. Pls before stating an opinion ask a dedicated Mof debuffer and have better facts about what a cw can or cant do.
Also why do you have to compare a dc with a mof. Its best to have both and the runs go very fast and smooth. The synergy between a dc and mof is phenomenal.
Voodoo
Mof Debuffer
How it's done has to do with build, rotations, gears, companions etc. which is not part of this discussion.
Soon (waiting to see if there are changes in mod11) I will write my thoughts about both debuff and control. (and yes you can have perma control too :P)
Voodoo
MoF Debuffer