After reading michela's thread on debuffs (link =
http://www.arcgames.com/en/forums/neverwinter#/discussion/1226436/pve-damage-resistance-debuffs-effectiveness/p1 ), I had a few questions for SWs who have the tools to be able to test this sort of stuff.
1) Was warlocks curse and brutal curse unintentionally omitted as debuffs in that thread (they are worded very similar to flames of empowerment) or are they treated as buffs (aka - are they capped at 200%)?
2) Can anyone confirm flames of empowerment works like a debuff instead of a buff?
3) Does Tyranical curse (20% debuff) stack with warlocks curse? I recall reading somewhere on this forum that in mod 10.5 they no longer stacked and wanted to confirm.
If anyone can answer these I'd greatly appreciate it!
Comments
WC a debuff? I thuoght it´s a damagebuff.
FoE work like a debuff in terms of lifting your effectiveness for 15% (like 120->135%)
The thing with TC before mod 10.5 is not that it stacked with WC, which wouldn't be too outrageous and which it probably didn't even do, but the fact that the buff was way over 20%. From some numbers I remember getting on my lock before 10.5, it could be well over 100%, but I didn't do any rigorous testing. I just recall that getting 2M hits on training dummies with personal buffs was trivial before, and now I rarely see a hit over 1M with group buffs, that 100% might be even underestimated.
And yes, WC is a damage buff. Preview server with the 1k fixed damage weapon is great for testing this stuff.
Also, last time I went on preview, PoP didn't add any debuff to the target damage resistance. At first I thought it was adding just a 2% debuff, but then realized it was from the trans vorpal debuff. Without the vorpal, there wasn't any damage debuff. They said it was fixed on live, but maybe that fix last thursday went directly to live before hitting the preview. I will test it again on preview later today, since I think they updated it some time after the last live patch.
WC is a damagebuff, TC is debuff. Debuffs increase effectiveness on your target.
TC eats WC, so it is ineffective on a singel target.
Since we are talking about debuffs, remember before mod 10 when hadar's grasp had that stacking 3% lowered resistance? On the final stack it added a 39% damage resistance debuff on targets and was pretty neat.
Then when mod 10 was being discussed, a dev on the warlock forums, whose name I can't recall, said he was reworking the skill because the damage resistance debuff was useless on pve since virtually everyone had 60% resistance ignored. So he removed the debuff and added that amazing 15% extra damage from curses and puppets. Does anyone even get more than 1% total damage from curses? Could be somewhat meaningful to a damnation puppet, but even in that case it was a major downgrade on a skill that buffed everyone's damage.
Makes you lose faith that a dev has any understanding of the skills he is supposedly working on.
Another bad rework was on dreadtheft. You could max its stacks on a single target before, now you can barely stack 2 with a swarm of mobs, so barely matters that you need only 3 stacks instead of 5 to max it. The duration of each stack is so short that you get small intervals during the cast in which the buff is not present. The last ticks of damage don't even apply the buff and debuff. If you cancel it early, the buff instantly disappears, as opposed to before when you could cancel it and benefit from your own buff on some other higher damaging skill. I would totally consider using dreadtheft if the buff/debuff sticked for a longer duration and specially if you could use at-wills while casting.
1. Do curses do any kinda damage? On Xbox
2.if not what's the point of scornful curse feat?
3. Or maybe I'm miss reading scornful curse.
4. Also if curses do do damage which ones? Because grasp of hadar at says increases curse damage by 15% but when I curse a dummy I see no damage happening... again all on xbox one
By the way, tested TC again on preview and the effectiveness increase which wasn't happening before for me worked properly this time. Still, too bad it is effectiveness increase and not damage increase. The PoP eff. increase was also doing its job this time, but I know that one was bugged before. I might have done something wrong before with TC.