so ive been playing long enough now to get through 8 months of VIP and all the keys thast came with it.. now this new updated has dropped i wont be buying VIP anymore because even if i did im still limited to only opening 3 chests a day and to buy a key IS 5K AD! the loot from the chest is not worth the cost of a key.. who wants to loose ad for farming content? i have so many daily keys on alts that are WASTED because they are to low IL to get in a dungeon and even if they were who wants to invite a bare minimum IL to a CN or any other dungeon for that matter to spend 20+ minutes in there for trash loot.. i would have no problem buying dragon keys or making campain keys if i could actually use the epic dungeon keys ive already payed for through vip.. are cryptic trying to limit the amount of times you can effectively run a dungeon? MAKE THESE KEYS BOUND TO ACCOUNT PLEASE!!!!
1
Comments
[The Legendary Outlaws] (Guildhall 20)
Also, why didn't you start saving keys when the Key changes were announced for pc? The rewards are better now anyway.
My personal experience in the limited time the change has been out is I have better luck in demo, edemo, throne and prophecy than actual dungeons. I picked up my first 2 +5 rings in the former (not the ones I wanted but still great salvage). CN and ETOS my luck is still pretty lousy, but I chalk it up to RNGesus. So I will run the dungeons with guildies who tend to have better luck than me and they help me in the demo and skirmish runs. I just don't make the dungeon keys.
Dropping VIP because the dungeon keys don't pay for the VIP?
Thats almost as daft as saying, "I'm dropping VIP cos those Identify scrolls dont make me enough AD"
Keys aside, I couldn't do without VIP. All those summons save me more time than I care to think about. Get so much more done when I'm not having to drag my HAMSTER all over the map. Summon signpost has probably done me more favours than anything else on my characters.
I don't use that any more, cos I don't what to be "that" player; the one who swans into a low level dungeon and effectively renders the low level guys, whose dungeon it really is, useless.
I did for a while do Frozen Heart cos I like it, and would stand off and support low levellers while they did the main bulk of it, but even then it felt like I shouldn't have been there.
I make enough keys across my 5 characters, along with 15 epics, a day to mean I never need to do a low level dungeon.
But that is wholly my opinion.
I stopped when I noticed that increasingly it seemed to be one low level player, and then me and another L70 andmy options would be, keep up with the 70 or follow along with the other guy chatting about what a HAMSTER we had on board.
Maybe the players who hate me doing it just don't get on their mics
They're less likely to have had time to come across the HAMSTER heads.
I think I had one such encounter on my first character, a guy helped me understand a lot of stuff I hadn't got a clue about.
I'm now second in charge of the guild he set up, the other founders having long since hung up their rods, I mean swords...
when i was levelling alts I only voted to kick lvl 70s rushing ahead once or twice. for the most part I loved the carry because levelling alts sucks. the ones who earned the kick were the ones who rushed ahead and didn't kill everything but left stuff behind for two low levels to handle on their own while they waited at the end of the dungeon while the screen keeps popping up your party is waiting for you. that always seemed like a deliberate troll. it effectively left us a player down as well.
All it means is that when someone dies or drops out the poor sod coming in from the start gets all the attention.
It might take a few more minutes at the start, but it saves time later on if you're not a seriously tooled up team.
The problem is when mid range characters have seen the epic level guys do it, so they do as well.
It's like in Demo, when the group doesn't have the DPS to burn Goristro, and people aren't even trying to get him into the gold zones...
But to be honest when " Just STAY OUT OF THE RED" doesn't seem to be simple enough advice, anything more complicated is probably off the cards.
it's all fine and well in a guildie run. (Assuming a sense of teamwork in the guild and that means if a person does get stuck with the monsters ran past they come back to help) and when the toons are high enough level to get by with things like the burn run.... but a different set of rules should apply to many pugs. it just shows a basic lack of understanding of the why's of the game and what they're doing.
Although I do think every pug is better off trying to burn thru second stage edemo rather than aiming him because you're gonna get more blacks than otherwise. but stage 3 they never bring him forward in a pug. yeah if you're full of 3500 il and up you don't need to.. but you're never going to clear it with a wide spread of IL if you don't bring him forward.
90% of those are pre made groups, and pugging it is like queuing for Cragmire Crypt, only longer. And the level req should suggest if not competence, then experience in those taking part.
I think that if a guild is doing edemo runs for inexperienced players then the best training is simply running demo efficiently and talking the player through the differences when they take the step up.
i think training the inexperienced players in a guild is part of the pug problem. they go in playing with their guild and they're taught the super efficient way to do the raid and then they try and do that in the wild... when we were all lower level we trained the long way. it's kind of like how they teach you to do math the long way before doign short hand.
It does seem odd that it takes so long for simple game mechanics to sink in.
I think another issue is that people read blogs with high spec builds, copy them and think that that's it... job done.
"Don't matter HOW I play it... this build's the bogs bollox, I'm alright!"
I suppose with the nature of mmo you will never be able to get everyone to work HAMSTER out for themselves after they've been shown the basics. And with the massive variety in character construction that amplifies the situation.
It's wishful thinking to assume otherwise. Particularly when you still see so many green blobs on the floor after a Nalfeshnee big red cross of doom just fired.
"You're a 2.1k Trickster Rogue for Christs sake... stay OUT OF THE RED"
I'd end up getting fewer than I do now, but all my characters bar 1 have over 100 each, so it's not like I'm using 15 a day...
I could open up one per day on a character by character basis to spread them out, but at more than 3 per day on one character people who only play their main on dungeons and so on wouldn't end up having hundreds of useless keys on alts and zero on their main.
Its been so long since I used one, I never knew.