On a more serious note, the question you asked can only be answered like this because the ways of the RNGesus are mysterious. (until China says they have to be revealed).
Only in China... obviously Chinese law is not going to apply outside China, and while we may get to see the Chinese percentages on the lockboxes there is no guarantee that those percentages will be our percentages!
You won't see any unless the server is located in China. I could be wrong but I don't think there is a Chinese locale set up for this game for China.
A search via Google for "Neverwinter China" seems to indicate that Neverwinter was released in China as a launch title for the XBox One before it was released for the XBox in North America.
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lukejones77Member, NW M9 PlaytestPosts: 282Arc User
Now kids, listen to the underlying message Cryptic is trying to tell you. "Suck up your loss and move on because there is a sucker born every minute and you probably won't be able to convince all of them to quit on me, hopefully I can get those who invested heavily in my game to continue to feed me to keep the servers running until they quit so I can stop running the servers for them, either way win-win for me!"
That conspiracy idea is gaining momentum, but I think their approach can be more readily understood as part of a genuine business model. How do you get people to *buy* more zen? I suspect that there's far more AD within the economy than they'd like, and they've already done just about all they could to stop AD-related exploits. Obviously, if people buy the epic and dragon keys, the AD would stat to dry up pretty quickly, and it's real money after that. You could come up with better zen purchase items, but people will only spend massively on items that make them more powerful, you'll only worsen an already ridiculous situation where content is pretty trivial, and being too easily smashed. It would be great if they could create a badly needed legendary dungeon run tier, but you've got some very serious class imbalances now (a certain class that outperforms others with even 1000 less gear score, doesn't need heals, doesn't need tanks, rushes to the mobs and annihilates them before the party can arrive etc). This class is now so popular that they'd be too scared to nerf it. A legendary tier would expose serious issues that aren't obvious today, because the content is trivial, and anyone can be carried. Classes that suffer from imbalance would tend to get left at home, and have real reason to cry foul very, very loudly.
So, where does that leave a legit business model? Can you think of a more workable solution then essentially putting a price on every chest peek/open and hoping that players buy into it?
Ran edemos and demos prior to and after the key change, running at least a VT/ELOL/ESOT and some tiamats in the last couple of days (pugs mostly). I'm getting the same HAMSTER loot I used to get before the loot table changes from both chests, literally...HAMSTER.
So, if you find the content fun to do, just do it without expecting the drop and welcome it when it comes.
If its starting to become somewhat frustrating, take a break a few days then come back fresh. It helps.
Stop expecting anything good to drop each time u run it, it will ease your minds heaps.
Ran edemos and demos prior to and after the key change, running at least a VT/ELOL/ESOT and some tiamats in the last couple of days (pugs mostly). I'm getting the same HAMSTER loot I used to get before the loot table changes from both chests, literally...HAMSTER.
So, if you find the content fun to do, just do it without expecting the drop and welcome it when it comes.
If its starting to become somewhat frustrating, take a break a few days then come back fresh. It helps.
Stop expecting anything good to drop each time u run it, it will ease your minds heaps.
It seems to be quite easy, to get a good +5 ring. Create a new character. Pray him until lvl 70. Skill him at random. Give him max 5 IL more, then needed to enter the dungeon. Do no dmg, dont buff, dont tank and dont heal, BAMM, you get the wanted +5 ring.
You dont believe me? It happened 3 times, that we took a new lvl 70 player into a dungeon/ skirmish and he got a good +5 ring on his first run.
Just kidding (though the thing with the 3 ppl getting +5 is true), but seriously the RNG system here is really bad and many ppl think, that drops depend on all kind of things, like 'if you stopped playing for a few weeks, your drops are better on return for a time'.
Comments
How do you get people to *buy* more zen?
I suspect that there's far more AD within the economy than they'd like, and they've already done just about all they could to stop AD-related exploits. Obviously, if people buy the epic and dragon keys, the AD would stat to dry up pretty quickly, and it's real money after that.
You could come up with better zen purchase items, but people will only spend massively on items that make them more powerful, you'll only worsen an already ridiculous situation where content is pretty trivial, and being too easily smashed.
It would be great if they could create a badly needed legendary dungeon run tier, but you've got some very serious class imbalances now (a certain class that outperforms others with even 1000 less gear score, doesn't need heals, doesn't need tanks, rushes to the mobs and annihilates them before the party can arrive etc). This class is now so popular that they'd be too scared to nerf it. A legendary tier would expose serious issues that aren't obvious today, because the content is trivial, and anyone can be carried. Classes that suffer from imbalance would tend to get left at home, and have real reason to cry foul very, very loudly.
So, where does that leave a legit business model? Can you think of a more workable solution then essentially putting a price on every chest peek/open and hoping that players buy into it?
I'm getting the same HAMSTER loot I used to get before the loot table changes from both chests, literally...HAMSTER.
So, if you find the content fun to do, just do it without expecting the drop and welcome it when it comes.
If its starting to become somewhat frustrating, take a break a few days then come back fresh. It helps.
Stop expecting anything good to drop each time u run it, it will ease your minds heaps.
You dont believe me? It happened 3 times, that we took a new lvl 70 player into a dungeon/ skirmish and he got a good +5 ring on his first run.
Just kidding (though the thing with the 3 ppl getting +5 is true), but seriously the RNG system here is really bad and many ppl think, that drops depend on all kind of things, like 'if you stopped playing for a few weeks, your drops are better on return for a time'.