Trickster rogue SE is hitting in the 200-300k HP range now with runic weapons, against other players.
Most classes have dodge but they use animation cancellation to fake and waste a players dodges.
Or all it takes it a split sec of cc/control and they are deleted from the map,
even BiS antirogue TRward2 highHP builds.
One rogue said it is actually more boring now... players get hit for a few 250k shockings early then just quit and stay at campfire.
Piercing damage is fine, but a 1shot deletion of an entire build should not be so easily possible as it is at the level of damage with runic weapons. SE should ignore defense but be a %chance to hit at full force (SE is not deflectable but it should be subject to deflect). Fix the cheesy animation cancelling that wastes dodges. Fix forgehammer of gond 50% damage reduction so it can be activated during cc like Oghmas and works against SE (currently SE ignores forgehammer for some reason). A few small changes would and provide a few more tools and balance the situation. Thank you.
@terramak @rgutscheradev
Sopi (aka Haxbox) SW [Synergy]
Sopi SW Youtube channel pvp brickabrack