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My thanks to devs for the last patch and key changes.

dolreydolrey Member Posts: 741 Arc User
edited January 2017 in Player Feedback (PC)
Hello :) Here I would like to express my opinion about the last patch :)

I like this change. Because in Neverwinter very large part of content was almost dead for experienced players. I mean NWO has many campaigns but they weren't actual for players who completed them a long time ago. But now I feel something new, something actual in these old campaigns. Now I have reasons to complete quests that I haven't been doing for 1.5 year. Now I want play this game and I like this content as it was 2 years before. So I would like to thank developers for this patch. You did it really well :smile:


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Added January 17

So, I see that a lot of players (but not all) still think that key changes and grind of keys are awful. Some of them even write not so good words not about the changes but about other users... But let's do not cry because everyone around does it let's have a look at the situation from all sides :)

First I would like to compare situation with keys to understand what was before key changes and what we have now.

Before key changes:
1) Usual chest:
Before key changes I always used usual keys. I had hundreds of them from my VIP status. So, my main farm from dungeons was from usual chests because I had a lot of keys for them.
2) Bonus chest:
In 99.9% of dungeon runs I didn't used key for bonus chests. I'm sure other players had same situation. This is equivalently to you runned dungeons without additional key (as if you had already spent it in previous run). Also that means that drop rates were very very low.

Now, after key changes:
1) Usual chest:
I still use usual keys because I still have hundreds of them from my VIP status. Rewards from usual chests were increased and now I often gain some more tasty rewards even from usual chests.
2) Bonus chest:
Now I have need to spend some time on daily quest to craft the keys. And I always use additional key now (when it is possible of course). And now very often I and a lot of other players get tasty rewards (for example recently I got 2 artifacts from FBI what is ~200k). This means that players can't use additional keys always because they are consumable now and we can create only one key per day. BUT rewards became really tastier.

Conclusion:
1) Situation with usual keys
Situation with usual keys hadn't changed very much. But drop chance of some more expencive rewards was really increased what is good of course.
2) Situation with additional keys
Situation with additional keys had changed significantly. BUT before talking is it good or not I would like to ask a question:

What is better to have ability to look into chest and don't use additional keys at all (in 99.9% of cases) and don't get any rewards from additional chests OR to have no ability to look into chest but very often get tasty rewards once every 2-3 days?

So, before key changes we had no additional chests because rewards were ridiculous and we runned dungeons without them. But now after key changes we still can run dungeons and without additional keys (as it was before) BUT also we have ability to get nice rewards really very often. This is one more reason why I think that it is good change :)
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Post edited by dolrey on
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Comments

  • tassedethe13tassedethe13 Member, NW M9 Playtest Posts: 806 Arc User
    Let me just ask a simple question:

    Do you feel rewarded opening ANY chest, is it worth the time spent ?

    I don't feel rewarded.
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  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    edited January 2017
    dolrey said:

    Let me just ask a simple question:

    Do you feel rewarded opening ANY chest, is it worth the time spent ?

    I don't feel rewarded.

    So, I think here we talk about opinions. Your opinion it that rewards could be better. I think that they are already nice. Every opinion has right to exist.

    To get the key player need only to complete 3-4 quests. It really takes about 20-25 minutes even in my tanky build without damage (I checked it few hours earlier). And most part of dungeons aren't so hard in order to have usual rewards that costs many thousands of AD in auction house.

    Have you even looked at Svardborg yet? 3 chests for 3 keys and 200+ runs to get orange weapon? 600+ keys???
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  • urabaskurabask Member Posts: 2,923 Arc User
    edited January 2017
    dolrey said:

    dolrey said:

    Let me just ask a simple question:

    Do you feel rewarded opening ANY chest, is it worth the time spent ?

    I don't feel rewarded.

    So, I think here we talk about opinions. Your opinion it that rewards could be better. I think that they are already nice. Every opinion has right to exist.

    To get the key player need only to complete 3-4 quests. It really takes about 20-25 minutes even in my tanky build without damage (I checked it few hours earlier). And most part of dungeons aren't so hard in order to have usual rewards that costs many thousands of AD in auction house.

    Have you even looked at Svardborg yet? 3 chests for 3 keys and 200+ runs to get orange weapon? 600+ keys???
    I wouldn't say that it is really 200+ runs. I think you overstate. Also legendary weapon is top weapon now. No one told that it will be easy to farm top equipment.
    MSVA was 200 runs BEFORE the chest change. God knows what it works out to now. I agree that overall the chest changes are a net positive MSVA is royally HAMSTERED. You're looking at least 600 runs now and for some people it could be 1000+. That's either years of farming reputation (including Arcane Brotherhood rep at 1 chest a day) or buying 18+ million AD worth of keys.
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  • nevarah#4087 nevarah Member Posts: 3 Arc User
    Bottom line is cryptic needs to spend more time fixing bugs and quality of life updates rather than thinking of new ways to fill there pockets.
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  • dread4moordread4moor Member, NW M9 Playtest Posts: 1,154 Arc User
    I respect @dolrey for voicing an unpopular opinion.
    Speaking of the majority populace, the change is unpopular. Actions since the patch have added to the dubious nature.
    In evidence: what happened to the dozens of opposing opinions to yours, @dolrey ?
    Deleted/hidden.

    You don't have to be a free speech legal scholar to comprehend the significance.

    The company has spoken. Sycophants have a voice. Disgruntled long-time players: shut up.
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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    Its not the key change itself, its how grindy it is to get keys, just put keys into VIP ranks (higher then 12) to allow us to run dungeons , in return to buying more vip options..)

    That is all that needs to be done and everyone would be more or less satisfied.

  • lantern22lantern22 Member, NW M9 Playtest Posts: 1,111 Arc User
    I just can't understand how someone can like being forced to either pay or grind grind grind & wait wait wait wait for keys that you now have to use at a rate approx 3-5x what we did before, for the same garbage rewards.

    I just can't understand that mindset. I can understand flame baiting though, and given the current flavour on the forums, this is going to attract flaming. You should know that. Then again, all of your posts attract flaming.

    Perhaps they should drastically increase the resources it takes to make a key, that will mean dramatically more time spent in areas that previously you didn't want to do and definitely increase your enjoyment

    In summary - I wholeheartedly disagree.
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  • araneaxaraneax Member, NW M9 Playtest Posts: 639 Arc User
    What @lanfearmierin said.

    I as well am not happy with this patch.
    However i do understand we all have our own opinion about the game and the direction it is going.

    I salute @dolrey for speaking up , even if i do not agree with this opinion.

    =)
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  • urabaskurabask Member Posts: 2,923 Arc User
    kalindra said:

    Isn't that bound?

    Sometimes things drop unbound. I've gotten a few unbound mounts and companions. Bind state seems to be random too as I've seen people get bound epic artifact equipment and other people get the same equipment unbound.
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  • linaduinlinaduin Member Posts: 187 Arc User
    lantern22 said:


    edit - really that word is censored??? "a person who enjoys an activity that appears to be painful or tedious" - really, geez

    Is the phrase "Neverwinter player" censored?
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  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    Guess it's time to roll out my alts who still have a bazillion keys from last year's VIP.

    Trouble is, there's nothing to buy anyway.
    No idea what my toon is now.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    Well so far you're up to 8 dislikes, 1 lol and no likes so I think we can say your opinion is in the minority lol (that doesn't count as 2 lols).
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  • kallephi#0836 kallephi Member Posts: 281 Arc User
    This new key system is a JOKE, done wrong, without any decent preparation or thought. I've ran around 15 FBI with the old same HAMSTER loot (flawless sapphires and black opal). But wait, I got an uncommon companion (Cave Bear). Woot, yes, that's really worth the obligation of spending a key.
    Ran 10 edemos with the same terrible +1 and +2 rings.

    I DON'T BELIEVE in this new system "We improved the chance on orange rings".
    Yes, that's pretty much the same as saying "High chance on choice of Apparatus of Gond". With that HIGH CHANCE I opened 18, yes, EIGHTEEN, Creations of Wonder Pack and got only ONE Apparatus of Gond.

    How can you believe they improved the chances? They did? Maybe from 0.5% to 2% chance.

    If with Apparatus high chance you open 18 packs and get only one mount..I wonder how many runs would take to get an orange ring.

    I have a friend who runs edemo like 20 times a day, he got excited with the new system. He has already ran around 50-60 and no orange ring of any kind.

    Cryptic's idea of high drop chance is 5% at maximum

    Bad move, devs, ridiculous change, try again.
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  • urabaskurabask Member Posts: 2,923 Arc User
    I've seen four people get +5s in one run of edemo. The drop rate is definitely significantly higher.
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  • araneaxaraneax Member, NW M9 Playtest Posts: 639 Arc User
    urabask said:

    I've seen four people get +5s in one run of edemo. The drop rate is definitely significantly higher.

    I did 5 edemo runs Saturday , one FBI , one CN.
    No + 5 rings. They did however get + 4 rings . Except me. I am clericing so i get + 1 rings.

    First time in forever i got an artifact after finishing a dungeon.
    The mentioned FBI. I got the Heart of the green dragon thingy. Unbound.
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  • urabaskurabask Member Posts: 2,923 Arc User
    edited January 2017
    araneax said:

    urabask said:

    I've seen four people get +5s in one run of edemo. The drop rate is definitely significantly higher.

    I did 5 edemo runs Saturday , one FBI , one CN.
    No + 5 rings. They did however get + 4 rings . Except me. I am clericing so i get + 1 rings.

    First time in forever i got an artifact after finishing a dungeon.
    The mentioned FBI. I got the Heart of the green dragon thingy. Unbound.
    Playing DC has no effect on your RNG. The drop rate for +5s is still relatively low but things like 4 rings dropping in a single run of edemo were all but impossible before. Now they're a regular occurrence.

    Also playing DC has no effect on your RNG.
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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    meh.. I got nothing unbound n about 150 runs so far.. worth more then 15k total.

    i did get some bound stuff that is of use.

    I would say the key change hurts things like esva.. and fbi more.

    key changes make not much impact on lower tier content.

    alts farming was, and is still profitible, due to vip keys , vip ad bonus and vip salvage bonuses.

    key changes did nothing to change that anyways.. so who cares.

    I would say, overall it hurts players, instead of helping them, until there is a way for poeple to farm newer content..

    even if you bought your keys, there isnt enough poeple randomingly buying them to allow you to farm new weapons.

    so its a mistake to think that, you can get random runs, but not enough to overcome RNG in a fast enough method.

    there has to be some give and take here, either add keys, or maek them easier to get to the 5.

    Also make MSVA just like regular keys or something.. jeebus.
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