Hello
Here I would like to express my opinion about the last patch
I like this change. Because in Neverwinter very large part of content was almost dead for experienced players. I mean NWO has many campaigns but they weren't actual for players who completed them a long time ago. But now I feel something new, something actual in these old campaigns. Now I have reasons to complete quests that I haven't been doing for 1.5 year. Now I want play this game and I like this content as it was 2 years before. So I would like to thank developers for this patch. You did it really well
====================
Added January 17
So, I see that a lot of players (but not all) still think that key changes and grind of keys are awful. Some of them even write not so good words not about the changes but about other users... But
let's do not cry because everyone around does it let's have a look at the situation from all sides
First I would like to compare situation with keys to understand what was before key changes and what we have now.
Before key changes:1) Usual chest:Before key changes I always used usual keys. I had hundreds of them from my VIP status. So, my main farm from dungeons was from usual chests because I had a lot of keys for them.
2) Bonus chest:In 99.9% of dungeon runs I didn't used key for bonus chests. I'm sure other players had same situation. This is equivalently to you runned dungeons without additional key (as if you had already spent it in previous run). Also that means that drop rates were very very low.
Now, after key changes:1) Usual chest:I still use usual keys because I still have hundreds of them from my VIP status. Rewards from usual chests were increased and now I often gain some more tasty rewards even from usual chests.
2) Bonus chest:Now I have need to spend some time on daily quest to craft the keys. And I always use additional key now (when it is possible of course). And now very often I and a lot of other players get tasty rewards (for example recently I got 2 artifacts from FBI what is ~200k). This means that players can't use additional keys always because they are consumable now and we can create only one key per day. BUT rewards became really tastier.
Conclusion:1) Situation with usual keys Situation with usual keys hadn't changed very much. But drop chance of some more expencive rewards was really increased what is good of course.
2) Situation with additional keys Situation with additional keys had changed significantly. BUT before talking is it good or not I would like to ask a question:
What is better to have ability to look into chest and don't use additional keys at all (in 99.9% of cases) and don't get any rewards from additional chests OR to have no ability to look into chest but very often get tasty rewards once every 2-3 days?So, before key changes we had no additional chests because rewards were ridiculous and we runned dungeons without them. But now after key changes we still can run dungeons and without additional keys (as it was before) BUT also we have ability to get nice rewards really very often. This is one more reason why I think that it is good change
Comments
Do you feel rewarded opening ANY chest, is it worth the time spent ?
I don't feel rewarded.
Speaking of the majority populace, the change is unpopular. Actions since the patch have added to the dubious nature.
In evidence: what happened to the dozens of opposing opinions to yours, @dolrey ?
Deleted/hidden.
You don't have to be a free speech legal scholar to comprehend the significance.
The company has spoken. Sycophants have a voice. Disgruntled long-time players: shut up.
I am Took.
"Full plate and packing steel" in NW since 2013.
That is all that needs to be done and everyone would be more or less satisfied.
I just can't understand that mindset. I can understand flame baiting though, and given the current flavour on the forums, this is going to attract flaming. You should know that. Then again, all of your posts attract flaming.
Perhaps they should drastically increase the resources it takes to make a key, that will mean dramatically more time spent in areas that previously you didn't want to do and definitely increase your enjoyment
In summary - I wholeheartedly disagree.
I as well am not happy with this patch.
However i do understand we all have our own opinion about the game and the direction it is going.
I salute @dolrey for speaking up , even if i do not agree with this opinion.
Trouble is, there's nothing to buy anyway.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Ran 10 edemos with the same terrible +1 and +2 rings.
I DON'T BELIEVE in this new system "We improved the chance on orange rings".
Yes, that's pretty much the same as saying "High chance on choice of Apparatus of Gond". With that HIGH CHANCE I opened 18, yes, EIGHTEEN, Creations of Wonder Pack and got only ONE Apparatus of Gond.
How can you believe they improved the chances? They did? Maybe from 0.5% to 2% chance.
If with Apparatus high chance you open 18 packs and get only one mount..I wonder how many runs would take to get an orange ring.
I have a friend who runs edemo like 20 times a day, he got excited with the new system. He has already ran around 50-60 and no orange ring of any kind.
Cryptic's idea of high drop chance is 5% at maximum
Bad move, devs, ridiculous change, try again.
Hælja, Swordmaster Conqueror Guardian Fighter of Thieves World
No + 5 rings. They did however get + 4 rings . Except me. I am clericing so i get + 1 rings.
First time in forever i got an artifact after finishing a dungeon.
The mentioned FBI. I got the Heart of the green dragon thingy. Unbound.
Also playing DC has no effect on your RNG.
i did get some bound stuff that is of use.
I would say the key change hurts things like esva.. and fbi more.
key changes make not much impact on lower tier content.
alts farming was, and is still profitible, due to vip keys , vip ad bonus and vip salvage bonuses.
key changes did nothing to change that anyways.. so who cares.
I would say, overall it hurts players, instead of helping them, until there is a way for poeple to farm newer content..
even if you bought your keys, there isnt enough poeple randomingly buying them to allow you to farm new weapons.
so its a mistake to think that, you can get random runs, but not enough to overcome RNG in a fast enough method.
there has to be some give and take here, either add keys, or maek them easier to get to the 5.
Also make MSVA just like regular keys or something.. jeebus.