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Key changes

freyrofvanirfreyrofvanir Member Posts: 4 Arc User
edited January 2017 in General Discussion (PC)
Does anyone else feel like the key changes actually make the economy much worse?

What is the general conscientious in the community?

Comments

  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    Much much much worse.....
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
    Basically, it'll restrict the number of times I run dungeons on any given day, or week, depending on how much I want to farm for resources for a key.

    If PWE think it is a win for the game for players to play less of their content, then they may be in for a rude shock when players stop playing, especially if the rewards of the chest continue to be a loss overall when expending a key.

    Fewer players would mean a worse off economy.
    Vordon CW        Vordayn DC        Axel Wolfric GWF        Logain SW        Gawyn GF        Galad OP        Aspen Darkfire HR        Min TR
  • xxxhansolxxxxxxhansolxxx Member Posts: 104 Arc User
    Im pretty sure people wont stop running dungeons, they'll simply ignore the bonus chests, except in place like CN, where the bonus keys are easier to get.

    The dungeon chests are still there, and we still have tons of keys for those from VIP.

    I personnaly declined maybe 95% of the bonus chests I got. Now I simply wont bother with them. Results will be pretty much the same as before ...
  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
    edited January 2017
    @xxxhansolxxx

    Depends what dungeon you run. For T1 and T2 dungeons you have the two chests, one of which opens with an epic key and the other a crafted/legendary key.

    However, the following require crafted keys or store bought legendary keys:
    - Tiamat
    - Underdark skirmishes (Throne of the Dwarven King, Prophecy of Madness)
    - Demogorgon
    - Fangbreaker Island (though with the chest-in-a-chest, the point is moot here. Plus we have not heard if the chances to obtain relic gear are actually improved)
    - Assault on Svardborg (keys are grinded for instead of crafted, but end result is similar)

    If I could only run a few of these latter dungeons per day and stop because of a lack of keys or AD (they want us to buy legendary keys to overcome the paywall/daily crafting limits), then why would I bother running them? Fewer players playing, or running content less, would make finding groups harder. Spending half an hour to an hour spamming in chat for a group would not be my idea of fun.
    Vordon CW        Vordayn DC        Axel Wolfric GWF        Logain SW        Gawyn GF        Galad OP        Aspen Darkfire HR        Min TR
  • urabaskurabask Member Posts: 2,923 Arc User
    That's what he just said. We'll just skip the second chest. At some point you just end up with hundreds of VIP keys which are more than enough to run dungeons with. The only chests where this really becomes an issue is SVA because it drastically increases the number of keys/reputation needed to get legendary marks.
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  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    edited January 2017
    urabask said:

    That's what he just said. We'll just skip the second chest. At some point you just end up with hundreds of VIP keys which are more than enough to run dungeons with. The only chests where this really becomes an issue is SVA because it drastically increases the number of keys/reputation needed to get legendary marks.

    Which leads to a question I have. Can any of the marks drop from any of the chests, or do they each have a specific mark? Soon I will need only Superior Mark of Ild.

    Have they announced when the key changes will take effect?

    Finally, whatever improvements they make to the drops, all vets of the game know, will be nerfed back to nothing later. Cryptic has gone out of its way to get the credibility they have :smile:
  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
    edited January 2017
    @urabask

    There *is* no epic-key chest with Tiamat, Underdark skirmishes, Demogorgon or SVA.

    VIP keys don't work here.
    Vordon CW        Vordayn DC        Axel Wolfric GWF        Logain SW        Gawyn GF        Galad OP        Aspen Darkfire HR        Min TR
  • urabaskurabask Member Posts: 2,923 Arc User
    edited January 2017
    vordayn said:

    @urabask



    There *is* no second chest with Tiamat, Underdark skirmishes, Demogorgon or SVA.

    Because you don't have to burn a key for the first reward in underdark content/Tiamat. SVA has a completely different chest set up than anything in the game too. That's the only one that's really problematic.

    FBI isn't affected at all because you always take the second chest to open the chest in a chest.

    urabask said:

    That's what he just said. We'll just skip the second chest. At some point you just end up with hundreds of VIP keys which are more than enough to run dungeons with. The only chests where this really becomes an issue is SVA because it drastically increases the number of keys/reputation needed to get legendary marks.

    Which leads to a question I have. Can any of the marks drop from any of the chests, or do they each have a specific mark? Soon I will need only Superior Mark of Ild.

    Have they announced when the key changes will take effect?

    Finally, whatever improvements they make to the drops, all vets of the game know, will be nerfed back to nothing later. Cryptic has gone out of its way to get the credibility they have :smile:
    Ild marks only drop from the first chest on the right when you enter the chest room from the boss area.

    Afaik they haven't announced when but it'll probably be in the next month or two.
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  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
    edited January 2017
    @urabask

    So basically running dungeons with a chest you won't (or can't) open? And you see this as a good change or that it won't affect your gameplay?

    I suppose that is a possibility. But then the whole point of the dungeon key change will be rendered ineffective if people don't bother with it.
    Vordon CW        Vordayn DC        Axel Wolfric GWF        Logain SW        Gawyn GF        Galad OP        Aspen Darkfire HR        Min TR
  • urabaskurabask Member Posts: 2,923 Arc User
    edited January 2017
    vordayn said:

    @urabask



    So basically running dungeons with a chest you won't (or can't) open? And you see this as a good change or that it won't affect your gameplay?

    Pretty much? The only consistent rewards from dungeons have been a few pieces of salvage and the daily AD bonus. This won't change much. I mean ffs I've run demo hundreds of times and checking the chest hasn't gotten me anything I wouldn't have from just skipping the chest. I don't even bother with the chest in Tiamat already.

    The main difference is that I'll miss out on some r8s from CN. That's about the only negative outcome really.

    The main downside here is that we were all expecting them to improve rewards but they've more or less maintained the status quo with some different upsides.
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  • xxxhansolxxxxxxhansolxxx Member Posts: 104 Arc User
    @vordayn
    Tiamat, PoM etc dont have a regular dongeon chest because they give you reward without having to open a chest ... It will still be the same, take the given reward and dont bother with the bonus chests.

    As for SVA, i agree, the situation is quite different, but to be honest, its likely the whole point of this change for PWE : you want relic weapons, then buy dragon keys ...
  • urabaskurabask Member Posts: 2,923 Arc User

    @vordayn

    Tiamat, PoM etc dont have a regular dongeon chest because they give you reward without having to open a chest ... It will still be the same, take the given reward and dont bother with the bonus chests.



    As for SVA, i agree, the situation is quite different, but to be honest, its likely the whole point of this change for PWE : you want relic weapons, then buy dragon keys ...

    Getting the weapons to legendary isn't really worth 600+ keys.
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  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    Since you get the extra enchants at purple, I'm only grinding orange for vanity.
  • xxxhansolxxxxxxhansolxxx Member Posts: 104 Arc User
    @urabask
    Totally agreed, hence why im still using twisted.
  • urabaskurabask Member Posts: 2,923 Arc User

    @urabask

    Totally agreed, hence why im still using twisted.

    Well prior to the changes it only took around 60 keys (which I bought during the zen sale for 2160 zen). I've got the set on my DC and CW with the mainhand at legendary on both. That was worth it.
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  • btairbornebtairborne Member Posts: 352 Arc User
    Oh, it's going through. Apparently you never read the 1st page of the Announcement thread.

    They are determined to do a few things with this. Extend how long it takes to get end game items (this is not the last time you will see this but just the first), create an AD sink, and generate income. Whales to have the advantage. BIS players used to getting what they want as fast as possible will feel the heat to spend cash for once. Dungeon grinder types suffer the most because their game is monetized now.

    At this point, we can only hope for 2 things as I see it before AND after launch.

    Better loot tables, and lower AD cost for the keys.


  • feadan#2363 feadan Member Posts: 70 Arc User

    Im pretty sure people wont stop running dungeons, they'll simply ignore the bonus chests, except in place like CN, where the bonus keys are easier to get.

    The dungeon chests are still there, and we still have tons of keys for those from VIP.

    The bonus chest was a huge incentive to run dungeons. People run dungeons because they want loot. They want those big, rare rewards. No bonus chest means no incentive to run dungeons.

    VIP keys/chests are worthless and boring. I throw away most VIP keys because a few bound RP and rAD are not worth running dungeons for. A lot of high-end content doesn't even use them anymore.
  • urabaskurabask Member Posts: 2,923 Arc User

    Im pretty sure people wont stop running dungeons, they'll simply ignore the bonus chests, except in place like CN, where the bonus keys are easier to get.

    The dungeon chests are still there, and we still have tons of keys for those from VIP.

    The bonus chest was a huge incentive to run dungeons. People run dungeons because they want loot. They want those big, rare rewards. No bonus chest means no incentive to run dungeons.

    VIP keys/chests are worthless and boring. I throw away most VIP keys because a few bound RP and rAD are not worth running dungeons for. A lot of high-end content doesn't even use them anymore.
    VIP chests drop those big rare rewards lol. The only chests with a noticeable difference are CN where it drops R8s and FBI which drops the ostorian chest. I mean FFS T1 chests have bound drops. If you're farming AD eToS is better than CN on average and it doesn't even have a campaign chest.
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  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator
    Closing this for reasons. Any links to the patch notes thread will accidentally link to this one due to a technical mishap.
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    Any of my comments not posted in orange are based on my own personal opinion and not official.
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