mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
11: ban on drains. Anything get advantage over enemy was always the priority of any pvp player.
Thats why we use specific items like oghma release token to break through cc and even and elven battle knowing that first of all make the chill stacks of a wizard to drop imidiatelly and stuns to be like they never happened.
HIGH hp pools and you know if we wanted ban them from pvp simply we could use the defence boon or the incoming healing boon but not ofcourse higher hp is advantage.
I Know guys you hate but and love at the same time the stuff game provides you. I hate myself i was against someone using drains with bad words for him but not anymore. I Have the most simple choice : if my enemy use drain i will use my ward. Nothing more nothing less. IF your lion get me killed ( prone) you like to come and call you skilless? OR do we ban buff stamina ?
Question to @tolkienbuff besides what is skill what is not does the drains have counter? Personal i do not use drain because ofcourse i expect from enemy to counter it with ward. BUT i give free choice to the members to use it because is not bug and gamebreaking( since i repeat has counter).
Dang, Synergy still up and running huh? Nice to see shame that PvP seems to have gone downhill so much though. Don't know how you stuck with it all the way to mod 10 Tyrion. Anyways, +1 to those suggestions! Do the NW devs care more now though? I remember them saying that PvP wasn't the main thing about NW and that the focus was going to be on PvE related content, even though the PvP back in NW's early days was really good and as stated, could've been amazing with a few simple tweaks. Imo they seriously need to listen to experienced players' feedback at this point if PvP is indeed in such a dreadful state now!
Post edited by erdokan on
David Valtiere, Lvl 70 TR with perfect Lvl 60 gear which I don't want to replace cause nostalgia yo ;_;
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forumnamesuxsMember, NW M9 PlaytestPosts: 490Arc User
+1 to this.
Also, careful with statements like that @erdokan, there are wizards roaming these halls, yelling "quote or it didn't happend!", and will kill anyone who can't deliver said quote.
Seriously though, action or lack of action, speaks for itself when it comes to PvP in this game. I don't think they give a HAMSTER about us, but I would be thoroughly pleased if they decided to prove me wrong.
@tolkienbuff About Shadowclad, I hate that thing almost as much as I hate drains and the old ambush ring, and anyone who's ever met me when facing enemy with drains, know how much I lose my temper in those fights. Hate with fiery passion is probably the best description. "Why don't you just slot wards?" People asked me. Well, drainer are few, and I like to reserve my overloads for stuff that's always usefull. OK, a bit of a rant there, however, Shadowclad would be much less of an issue, and still somewhat useful to rank up to 12 for ranged classes, if they made it function a bit like ambush ring, in that the wearer can still be seen at melee range. It would have to be very close though, to not make it completely useless.
Wolves, big as a horse! I need new pants!
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
12:) healing potions if someone got all boons + the stronghold boon then : the pot heal like is bastion of health and with combination and other heals ok.......
Your suggestions are as empty and superficial as beauty contest op, jk, just a little, lol.
@indylol said it right, you would send character progression straight to hell, there are better ways to actually improve PvP as of now, but ppl can't think on them it seems, want a hint? @pando83 and @mamalion1234 aren't wrong.
Pff, why? Tell me why should I go all the way to 4.2k if anyone can beat FBI with less than 3.5k, not even talking about CN, and that's exactly your problem, the lack of imagination and laziness makes ppl think this so called 'Vanilla PvP' should be the way to go, its a no-brainer, right? Everyone should see that!
Even if players like me change our minds and everyone agrees on this, it will never happen, because of 2 reasons:
1) Arc would lose revenue because most of their income comes from ppl trying to get better gear, there's not enough paid personalization all over the game to make this their main money source.
2) There's something like that already in-game, its called 10-59 PvP, no boons, no armor enchantment, no overloads, easy to get tenacity, not even a 3rd artifact for that matter, Vanilla PvP.
Should I go to 4.2k just coz I'm bored? There's a TON of other games out there that anyone can play out of boredom.
2) There's something like that already in-game, its called 10-59 PvP, no boons, no armor enchantment, no overloads, easy to get tenacity, not even a 3rd artifact for that matter, Vanilla PvP.
You clearly have not played 10-59 PVP. It is either bots or people with rank 12s and transcendent enchantments over there
2) There's something like that already in-game, its called 10-59 PvP, no boons, no armor enchantment, no overloads, easy to get tenacity, not even a 3rd artifact for that matter, Vanilla PvP.
You clearly have not played 10-59 PVP. It is either bots or people with rank 12s and transcendent enchantments over there
No, you clearly haven't played there, even with Trans enchantments and Rank 12s the fights are more in line thanks to everyone having a ton of HP for those levels, I've tried, seriously everyone has a chance in there. 60-69 is a whole different story tho.
I've done it, guild-less and mount-less too, the question here is, have you? And you just described the problem this game is facing as a whole and probably didn't even noticed, PvE difficulty is lacking so where do maxed out players go? Some leave the game entirely and others turn to PvP, respeccing and getting different enchantments, some even change artifacts and weapons, in the process giving ARC more time in the game and in the best case scenario for them money too.
The only reason of existence for NW's PvP is for players to not leave the game entirely, and even to serve as a real end-game for some, a maxed out player that quits doesn't benefit no-one, while a maxed out player PvPing serves at least as an example to how powerful a low character can be if you invest time and/or money into the game, its not rocket science, F2P games need this disparity and if you want to get rid of it, then you SHOULD also suggest to pay a monthly fee to be able to play, not like NW's VIP, but like Runescape or WoW.
2) There's something like that already in-game, its called 10-59 PvP, no boons, no armor enchantment, no overloads, easy to get tenacity, not even a 3rd artifact for that matter, Vanilla PvP.
You clearly have not played 10-59 PVP. It is either bots or people with rank 12s and transcendent enchantments over there
No, you clearly haven't played there, even with Trans enchantments and Rank 12s the fights are more in line thanks to everyone having a ton of HP for those levels, I've tried, seriously everyone has a chance in there. 60-69 is a whole different story tho.
Indeed it takes longer to kill but frankly all sub 70 pvp is utterly broken (more so than the actual lvl 70 pvp) thanks to bots and players with bis enchantments vs players who dont even have armor/weapon enchantment slots on their gear.
aggred to all that stuff... but it was asked for those changes since years from a lot´s of player. These changes would cure a lot, but most of them were boycotted by the vast majority of top PVP guildies themself in my "history" of NWO PVP.
I've done it, guild-less and mount-less too, the question here is, have you? And you just described the problem this game is facing as a whole and probably didn't even noticed, PvE difficulty is lacking so where do maxed out players go? Some leave the game entirely and others turn to PvP, respeccing and getting different enchantments, some even change artifacts and weapons, in the process giving ARC more time in the game and in the best case scenario for them money too.
The only reason of existence for NW's PvP is for players to not leave the game entirely, and even to serve as a real end-game for some, a maxed out player that quits doesn't benefit no-one, while a maxed out player PvPing serves at least as an example to how powerful a low character can be if you invest time and/or money into the game, its not rocket science, F2P games need this disparity and if you want to get rid of it, then you SHOULD also suggest to pay a monthly fee to be able to play, not like NW's VIP, but like Runescape or WoW.
The problem with this concept is: No newcomer wants to grind for 5 years to get to BIS, since he has to get there to enjoy this PVP, wich throws a blue 2 k IL player together with a maxed premade in one match. Lol, this is thre reason why NWO PVP allready died. And noone wants to spend a dime into a side branch of a game, wich may be 1% or less of NWO economy atm. Following that path lead PVP into nowhere, not existing. In the end you stand maxed geared in a pug vs PM match and trade nodes or you follow a low level instinct and slay everyone that dares to leave the homenode, wich is/was also a very common PVP style in NWO. I met a lot of Premades since mod 4, some of them a bunch of mindless pugslayer. At least a lot of those destructive, headless player left left the game or got kicked allready, looking for other games to follow those instincts. But this gearsystem favorizes such behavior, if a player get´s a possibility to play godmode 24/7 without any need of skill because he ourtgeares his opponent 3 times.
So the solution would be downgearing or improving the matchmaking...sadly this seems to be impossible because cryptic fails in most cases, even implementing a solo-queue, wich would be a very simple solution and would give every top geared player to either premade/look for challenge or team up with a random group and show his skills.
Ok, I believe a revamped matchmaking (with more queue types and a not-so-random leaderboard) would be a good solution for the time being and that we'll never have a 'Vanilla PvP' because it doesn't fit the Dev's way of things.
Look, there's Tenacity on all tiers of PvP, from lvl 10 up to lvl 70, and its only a meaningful problem in lvl 70? That's the easiest one to get and the less PvPing it requires, I do PvP on 2 out of my 9 characters, yet all my level 70s (6) have a full PvP armor set, Tenacity ISN'T hard to get anymore thanks to the Warborn. The same applies for Insignias and even boons, you can be done with all your campaigns in a month, the only exception atm being SKT, Rare mounts and even Epic ones are really cheap right now coz of the Winter Festival and the horse you get from invoking gets cheaper everyday and has a nice insignia bonus, ppl complaining about not having this spell, not having that weapon, not having runes, not having boons, even for not having certain skin are all over the place in ALL games, no exception.
The real problem with PvP in NW goes way more in-depth than that and to make things right at this point would mean re-programming all the end game content from scratch basically (both PvE and PvP), because if we are to deal millions of dmg to enemies and get a ton of one-shot mechanics from them, translates to PvP in having too hard hits and too hard heals (and I mean heals as in Dev OP, DC, incoming healing, life steal and everything in between), but nobody is really willing to have a huge nerf to their heals and their damage, instead let's blame it all on the boons and the equipment that I can't be bothered to get. Or maybe increase everyone's HP by 400k or something around that.
@clonkyo1 Nope, you didn't noticed, because you still don't realize the game is slowly dying in both aspects, NW's getting more players to quit than new players to stay (and I'm talking in general before you come up with random rantings), it's a good solution to balance maxed, new and everything in between players, but you can't take away stuff that people earned, specially in a F2P game like this. And you're getting all wrong in your constant urgency to prove yourself right, so w/e, let's hope 'Vanilla PvP' becomes a thing.
Both the pve and pvp public queue have been very slow to pop for the past 2 weeks for me. Could be just my playing hours ( EU at night, EET) but it seems less people are running at least the public queues. Maybe mod 10 really drove people away. I know I played it very reluctantly only with my main and only for some boons.
Question to @tolkienbuff besides what is skill what is not does the drains have counter? Personal i do not use drain because ofcourse i expect from enemy to counter it with ward. BUT i give free choice to the members to use it because is not bug and gamebreaking( since i repeat has counter).
Drains have a counter if your guild has a high enough SH, if not you're simply screwed. So again, this is part of the gear gap and I would argue that these drains are the exact type of nonsensical skilless additions that added nothing to actual gameplay except toxicity. Drains are one of the worst ideas the devs ever had for PVP.
As far as now, our guild doesn't allow them because they are complete garbage. Taking away some poor pugs stamina and dailies when you likely overpower them anyway is simply stupid. As if it's not demoralizing enough to hop down from campfire to get rekt by a higher geared team, you get to add insult to injury by making sure they can do nothing whatsoever.
These drains are not gamebreaking if you have access to wards, however if you don't nothing in the game is more gamebreaking. Besides that, who wants to fight against an opponent who can't move? Go to ToB and fight dummies if that's what you think PVP should be like, it's obviously the level of skill that some players cap out at.
About Shadowclad, I hate that thing almost as much as I hate drains and the old ambush ring, and anyone who's ever met me when facing enemy with drains, know how much I lose my temper in those fights. Hate with fiery passion is probably the best description. "Why don't you just slot wards?" People asked me. Well, drainer are few, and I like to reserve my overloads for stuff that's always usefull. OK, a bit of a rant there, however, Shadowclad would be much less of an issue, and still somewhat useful to rank up to 12 for ranged classes, if they made it function a bit like ambush ring, in that the wearer can still be seen at melee range.
It would have to be very close though, to not make it completely useless.
Shadowclad was broken before when you continuously got stealth. However, imho, I think it's fine now, it offers a unique blend of defensive capabilities at the sacrifice of consistency. If you have elven CC is always reduced, if you have negation, you keep your DR stacks throughout the fight. If you use shadowclad, you may have some deflect and some DR or perhaps a few seconds of stealth or you may have nothing depending on when you last deflected. I think it offers it's own challenges and you have to accept the inability to predict it's effects. I don't have any problem with it tbh.
On ambush rings: "How would you like PVE if all the mobs were invisible?"
Dang, Synergy still up and running huh? Nice to see shame that PvP seems to have gone downhill so much though. Don't know how you stuck with it all the way to mod 10 Tyrion. Anyways, +1 to those suggestions! Do the NW devs care more now though? I remember them saying that PvP wasn't the main thing about NW and that the focus was going to be on PvE related content, even though the PvP back in NW's early days was really good and as stated, could've been amazing with a few simple tweaks. Imo they seriously need to listen to experienced players' feedback at this point if PvP is indeed in such a dreadful state now!
Yeah, we're still here. PVP got destroyed by mods of boons, gear, SH boons, additions of mount bonuses and insignias. I miss the simplest days of PVP when you got the gear you had on and a single artifact. Although even the artifacts were often broken. With PVP simpler is better. The more complex, the more difficult to balance.
Imho if they simplified PVP for easier balancing, and made PVE more difficult with better loot that wasn't always "bound" you could watch this game explode again. They keep embracing short term models trying to make quick cash grabs rather than making a truly great game and letting it sell itself for the long term.
On ambush rings: "How would you like PVE if all the mobs were invisible?"
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
Question to @tolkienbuff besides what is skill what is not does the drains have counter? Personal i do not use drain because ofcourse i expect from enemy to counter it with ward. BUT i give free choice to the members to use it because is not bug and gamebreaking( since i repeat has counter).
Drains have a counter if your guild has a high enough SH, if not you're simply screwed. So again, this is part of the gear gap and I would argue that these drains are the exact type of nonsensical skilless additions that added nothing to actual gameplay except toxicity. Drains are one of the worst ideas the devs ever had for PVP.
As far as now, our guild doesn't allow them because they are complete garbage. Taking away some poor pugs stamina and dailies when you likely overpower them anyway is simply stupid. As if it's not demoralizing enough to hop down from campfire to get rekt by a higher geared team, you get to add insult to injury by making sure they can do nothing whatsoever.
These drains are not gamebreaking if you have access to wards, however if you don't nothing in the game is more gamebreaking. Besides that, who wants to fight against an opponent who can't move? Go to ToB and fight dummies if that's what you think PVP should be like, it's obviously the level of skill that some players cap out at.
About Shadowclad, I hate that thing almost as much as I hate drains and the old ambush ring, and anyone who's ever met me when facing enemy with drains, know how much I lose my temper in those fights. Hate with fiery passion is probably the best description. "Why don't you just slot wards?" People asked me. Well, drainer are few, and I like to reserve my overloads for stuff that's always usefull. OK, a bit of a rant there, however, Shadowclad would be much less of an issue, and still somewhat useful to rank up to 12 for ranged classes, if they made it function a bit like ambush ring, in that the wearer can still be seen at melee range.
It would have to be very close though, to not make it completely useless.
Shadowclad was broken before when you continuously got stealth. However, imho, I think it's fine now, it offers a unique blend of defensive capabilities at the sacrifice of consistency. If you have elven CC is always reduced, if you have negation, you keep your DR stacks throughout the fight. If you use shadowclad, you may have some deflect and some DR or perhaps a few seconds of stealth or you may have nothing depending on when you last deflected. I think it offers it's own challenges and you have to accept the inability to predict it's effects. I don't have any problem with it tbh.
Who wants to fight an enemy who cannot dodge you mean because a player can walk. YOU confused drains with courage breaker;p BACK to drains: and since this pug if i understand you is a new player or guildless or low sh sorry to say you he deosnt have any chance. If he dont die from boon maybe he will die from 1 encounter or and sometimes and att will.
SO Maybe you want no drains so you can slot whatever you want than a ward? ah and if you are sensitive about lower gear players and knowing the current system then next time : queue without boons(chosing the worst choices) without armor enchants and weapon enchants. thanks.
Drains have a counter if your guild has a high enough SH, if not you're simply screwed. So again, this is part of the gear gap and I would argue that these drains are the exact type of nonsensical skilless additions that added nothing to actual gameplay except toxicity. Drains are one of the worst ideas the devs ever had for PVP.
As far as now, our guild doesn't allow them because they are complete garbage.
Question to @tolkienbuff besides what is skill what is not does the drains have counter? Personal i do not use drain because ofcourse i expect from enemy to counter it with ward. BUT i give free choice to the members to use it because is not bug and gamebreaking( since i repeat has counter).
Drains have a counter if your guild has a high enough SH, if not you're simply screwed. So again, this is part of the gear gap and I would argue that these drains are the exact type of nonsensical skilless additions that added nothing to actual gameplay except toxicity. Drains are one of the worst ideas the devs ever had for PVP.
As far as now, our guild doesn't allow them because they are complete garbage. Taking away some poor pugs stamina and dailies when you likely overpower them anyway is simply stupid. As if it's not demoralizing enough to hop down from campfire to get rekt by a higher geared team, you get to add insult to injury by making sure they can do nothing whatsoever.
These drains are not gamebreaking if you have access to wards, however if you don't nothing in the game is more gamebreaking. Besides that, who wants to fight against an opponent who can't move? Go to ToB and fight dummies if that's what you think PVP should be like, it's obviously the level of skill that some players cap out at.
About Shadowclad, I hate that thing almost as much as I hate drains and the old ambush ring, and anyone who's ever met me when facing enemy with drains, know how much I lose my temper in those fights. Hate with fiery passion is probably the best description. "Why don't you just slot wards?" People asked me. Well, drainer are few, and I like to reserve my overloads for stuff that's always usefull. OK, a bit of a rant there, however, Shadowclad would be much less of an issue, and still somewhat useful to rank up to 12 for ranged classes, if they made it function a bit like ambush ring, in that the wearer can still be seen at melee range.
It would have to be very close though, to not make it completely useless.
Shadowclad was broken before when you continuously got stealth. However, imho, I think it's fine now, it offers a unique blend of defensive capabilities at the sacrifice of consistency. If you have elven CC is always reduced, if you have negation, you keep your DR stacks throughout the fight. If you use shadowclad, you may have some deflect and some DR or perhaps a few seconds of stealth or you may have nothing depending on when you last deflected. I think it offers it's own challenges and you have to accept the inability to predict it's effects. I don't have any problem with it tbh.
Who wants to fight an enemy who cannot dodge you mean because a player can walk. YOU confused drains with courage breaker;p BACK to drains: and since this pug if i understand you is a new player or guildless or low sh sorry to say you he deosnt have any chance. If he dont die from boon maybe he will die from 1 encounter or and sometimes and att will.
SO Maybe you want no drains so you can slot whatever you want than a ward? ah and if you are sensitive about lower gear players and knowing the current system then next time : queue without boons(chosing the worst choices) without armor enchants and weapon enchants. thanks.
Dude, have you even read the opening statement? It's about getting rid of boons altogether. I'm not sure where you get your posts from sometimes. Go back and re-read the opening statement. The whole point is to get rid of all this stuff. Please at least proof read your comments in light of the topic.
Thanks for your reply.
On ambush rings: "How would you like PVE if all the mobs were invisible?"
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
Question to @tolkienbuff besides what is skill what is not does the drains have counter? Personal i do not use drain because ofcourse i expect from enemy to counter it with ward. BUT i give free choice to the members to use it because is not bug and gamebreaking( since i repeat has counter).
Drains have a counter if your guild has a high enough SH, if not you're simply screwed. So again, this is part of the gear gap and I would argue that these drains are the exact type of nonsensical skilless additions that added nothing to actual gameplay except toxicity. Drains are one of the worst ideas the devs ever had for PVP.
As far as now, our guild doesn't allow them because they are complete garbage. Taking away some poor pugs stamina and dailies when you likely overpower them anyway is simply stupid. As if it's not demoralizing enough to hop down from campfire to get rekt by a higher geared team, you get to add insult to injury by making sure they can do nothing whatsoever.
These drains are not gamebreaking if you have access to wards, however if you don't nothing in the game is more gamebreaking. Besides that, who wants to fight against an opponent who can't move? Go to ToB and fight dummies if that's what you think PVP should be like, it's obviously the level of skill that some players cap out at.
About Shadowclad, I hate that thing almost as much as I hate drains and the old ambush ring, and anyone who's ever met me when facing enemy with drains, know how much I lose my temper in those fights. Hate with fiery passion is probably the best description. "Why don't you just slot wards?" People asked me. Well, drainer are few, and I like to reserve my overloads for stuff that's always usefull. OK, a bit of a rant there, however, Shadowclad would be much less of an issue, and still somewhat useful to rank up to 12 for ranged classes, if they made it function a bit like ambush ring, in that the wearer can still be seen at melee range.
It would have to be very close though, to not make it completely useless.
Shadowclad was broken before when you continuously got stealth. However, imho, I think it's fine now, it offers a unique blend of defensive capabilities at the sacrifice of consistency. If you have elven CC is always reduced, if you have negation, you keep your DR stacks throughout the fight. If you use shadowclad, you may have some deflect and some DR or perhaps a few seconds of stealth or you may have nothing depending on when you last deflected. I think it offers it's own challenges and you have to accept the inability to predict it's effects. I don't have any problem with it tbh.
Who wants to fight an enemy who cannot dodge you mean because a player can walk. YOU confused drains with courage breaker;p BACK to drains: and since this pug if i understand you is a new player or guildless or low sh sorry to say you he deosnt have any chance. If he dont die from boon maybe he will die from 1 encounter or and sometimes and att will.
SO Maybe you want no drains so you can slot whatever you want than a ward? ah and if you are sensitive about lower gear players and knowing the current system then next time : queue without boons(chosing the worst choices) without armor enchants and weapon enchants. thanks.
Dude, have you even read the opening statement? It's about getting rid of boons altogether. I'm not sure where you get your posts from sometimes. Go back and re-read the opening statement. The whole point is to get rid of all this stuff. Please at least proof read your comments in light of the topic.
Thanks for your reply.
i have read and i am saying again since you dont ban some of the above then you cant ban just drains;p
Question to @tolkienbuff besides what is skill what is not does the drains have counter? Personal i do not use drain because ofcourse i expect from enemy to counter it with ward. BUT i give free choice to the members to use it because is not bug and gamebreaking( since i repeat has counter).
Drains have a counter if your guild has a high enough SH, if not you're simply screwed. So again, this is part of the gear gap and I would argue that these drains are the exact type of nonsensical skilless additions that added nothing to actual gameplay except toxicity. Drains are one of the worst ideas the devs ever had for PVP.
As far as now, our guild doesn't allow them because they are complete garbage. Taking away some poor pugs stamina and dailies when you likely overpower them anyway is simply stupid. As if it's not demoralizing enough to hop down from campfire to get rekt by a higher geared team, you get to add insult to injury by making sure they can do nothing whatsoever.
These drains are not gamebreaking if you have access to wards, however if you don't nothing in the game is more gamebreaking. Besides that, who wants to fight against an opponent who can't move? Go to ToB and fight dummies if that's what you think PVP should be like, it's obviously the level of skill that some players cap out at.
About Shadowclad, I hate that thing almost as much as I hate drains and the old ambush ring, and anyone who's ever met me when facing enemy with drains, know how much I lose my temper in those fights. Hate with fiery passion is probably the best description. "Why don't you just slot wards?" People asked me. Well, drainer are few, and I like to reserve my overloads for stuff that's always usefull. OK, a bit of a rant there, however, Shadowclad would be much less of an issue, and still somewhat useful to rank up to 12 for ranged classes, if they made it function a bit like ambush ring, in that the wearer can still be seen at melee range.
It would have to be very close though, to not make it completely useless.
Shadowclad was broken before when you continuously got stealth. However, imho, I think it's fine now, it offers a unique blend of defensive capabilities at the sacrifice of consistency. If you have elven CC is always reduced, if you have negation, you keep your DR stacks throughout the fight. If you use shadowclad, you may have some deflect and some DR or perhaps a few seconds of stealth or you may have nothing depending on when you last deflected. I think it offers it's own challenges and you have to accept the inability to predict it's effects. I don't have any problem with it tbh.
Who wants to fight an enemy who cannot dodge you mean because a player can walk. YOU confused drains with courage breaker;p BACK to drains: and since this pug if i understand you is a new player or guildless or low sh sorry to say you he deosnt have any chance. If he dont die from boon maybe he will die from 1 encounter or and sometimes and att will.
SO Maybe you want no drains so you can slot whatever you want than a ward? ah and if you are sensitive about lower gear players and knowing the current system then next time : queue without boons(chosing the worst choices) without armor enchants and weapon enchants. thanks.
Dude, have you even read the opening statement? It's about getting rid of boons altogether. I'm not sure where you get your posts from sometimes. Go back and re-read the opening statement. The whole point is to get rid of all this stuff. Please at least proof read your comments in light of the topic.
Thanks for your reply.
i have read and i am saying again since you dont ban some of the above then you cant ban just drains;p
For my guild, right now, I can ban whatever I'd like and I do. Your argument makes no sense. The point of this entire post is to change the way PVP is coded so that PVP would be more vanilla. More skill and less about gear. You are free to use what you want and free to tell your guild what is banned and what is not.
I consider anyone using drains in PVP a complete scrub, that is my personal opinion and I stick to it. If you use drains you don't want a fight, you want a stationary target. I say again, go to Trade of Blades and fight dummies because it's as much fun and takes as much skill as using drains to kill your target in PVP. If that offends you, it's only because everyone who PVP's knows this to be true.
Thanks for your time.
On ambush rings: "How would you like PVE if all the mobs were invisible?"
I'm pretty sure majority of I COME IN PEACE wouldn't care either way whether drains and ambush rings are banned. There are just a few stubborn ones preventing them from making such a rule and joining the rest of the PVP guilds who've made the change.
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forumnamesuxsMember, NW M9 PlaytestPosts: 490Arc User
@tolkienbuff On most classes it probably is working just fine. However, I keep seeing GF's proc it in rather mysterious ways, as if being in combat mode in combination with (and this is just an assumption) frozen deflection and/or fey thistle procs it without actually taking damage.
Example 1: I'm on my GF, running next to another GF to a node. None are attacking the other. They use ITF, probably to get there before me, then immediately goes invisible. I did not see anyone nearby attacking them.
Example 2: I walk up to a GF after the standard trade cap has begun. I throw doohickey on it, a few seconds go by (no damage floaters except from the doohickey), and the GF goes invisible.
Lastly, I know comparing SC to ambush is a bit far fetched, but again, at least I can see those guys when I'm up close. There's not a whole lot that grinds my gear more, than getting one rotated by someone I would have been able to defend myself against, if they weren't completely invisible. GF's are strong enough as it is, and using such a cowardly piece of item is just sad, in MY opinion.
On most classes it probably is working just fine. However, I keep seeing GF's proc it in rather mysterious ways, as if being in combat mode in combination with (and this is just an assumption) frozen deflection and/or fey thistle procs it without actually taking damage.
Example 1:
I'm on my GF, running next to another GF to a node. None are attacking the other. They use ITF, probably to get there before me, then immediately goes invisible.
I did not see anyone nearby attacking them.
Example 2:
I walk up to a GF after the standard trade cap has begun. I throw doohickey on it, a few seconds go by (no damage floaters except from the doohickey), and the GF goes invisible.
Lastly, I know comparing SC to ambush is a bit far fetched, but again, at least I can see those guys when I'm up close.
There's not a whole lot that grinds my gear more, than getting one rotated by someone I would have been able to defend myself against, if they weren't completely invisible.
GF's are strong enough as it is, and using such a cowardly piece of item is just sad, in MY opinion.
You're completely entitled to that opinion, and completely able to ban it from your guild. As for me, it procs infrequently enough and has limited other capabilities that I'm ok with the trade off of consistency for moments of highly defensive capabilities. I find stealth to be generally annoying on any class but TR and (what I would call complete) invisibility even more so, however 4 seconds worth of invisibility once every 30 seconds which is only going to happen if you get 8 stacks without deflecting is a lot of "ifs". It's very rng based and has some quirks (as you mentioned being procced by a DoT or damage boon or some such) so it is a trade off in terms of defensive capabilities.
The problem, I think, is less with shadowclad and more with GF maintaining permashield until ready to attack or after having gone in stealth.
On ambush rings: "How would you like PVE if all the mobs were invisible?"
Comments
Thats why we use specific items like oghma release token to break through cc and even and elven battle knowing that first of all make the chill stacks of a wizard to drop imidiatelly and stuns to be like they never happened.
HIGH hp pools and you know if we wanted ban them from pvp simply we could use the defence boon or the incoming healing boon but not ofcourse higher hp is advantage.
I Know guys you hate but and love at the same time the stuff game provides you.
I hate myself i was against someone using drains with bad words for him but not anymore.
I Have the most simple choice : if my enemy use drain i will use my ward. Nothing more nothing less.
IF your lion get me killed ( prone) you like to come and call you skilless?
OR do we ban buff stamina ?
Question to @tolkienbuff besides what is skill what is not does the drains have counter?
Personal i do not use drain because ofcourse i expect from enemy to counter it with ward.
BUT i give free choice to the members to use it because is not bug and gamebreaking( since i repeat has counter).
Also, careful with statements like that @erdokan, there are wizards roaming these halls, yelling "quote or it didn't happend!", and will kill anyone who can't deliver said quote.
Seriously though, action or lack of action, speaks for itself when it comes to PvP in this game. I don't think they give a HAMSTER about us, but I would be thoroughly pleased if they decided to prove me wrong.
@tolkienbuff
About Shadowclad, I hate that thing almost as much as I hate drains and the old ambush ring, and anyone who's ever met me when facing enemy with drains, know how much I lose my temper in those fights. Hate with fiery passion is probably the best description. "Why don't you just slot wards?" People asked me. Well, drainer are few, and I like to reserve my overloads for stuff that's always usefull. OK, a bit of a rant there, however, Shadowclad would be much less of an issue, and still somewhat useful to rank up to 12 for ranged classes, if they made it function a bit like ambush ring, in that the wearer can still be seen at melee range.
It would have to be very close though, to not make it completely useless.
@indylol said it right, you would send character progression straight to hell, there are better ways to actually improve PvP as of now, but ppl can't think on them it seems, want a hint? @pando83 and @mamalion1234 aren't wrong.
Even if players like me change our minds and everyone agrees on this, it will never happen, because of 2 reasons:
1) Arc would lose revenue because most of their income comes from ppl trying to get better gear, there's not enough paid personalization all over the game to make this their main money source.
2) There's something like that already in-game, its called 10-59 PvP, no boons, no armor enchantment, no overloads, easy to get tenacity, not even a 3rd artifact for that matter, Vanilla PvP.
Should I go to 4.2k just coz I'm bored? There's a TON of other games out there that anyone can play out of boredom.
The only reason of existence for NW's PvP is for players to not leave the game entirely, and even to serve as a real end-game for some, a maxed out player that quits doesn't benefit no-one, while a maxed out player PvPing serves at least as an example to how powerful a low character can be if you invest time and/or money into the game, its not rocket science, F2P games need this disparity and if you want to get rid of it, then you SHOULD also suggest to pay a monthly fee to be able to play, not like NW's VIP, but like Runescape or WoW.
These changes would cure a lot, but most of them were boycotted by the vast majority of top PVP guildies themself in my "history" of NWO PVP.
No newcomer wants to grind for 5 years to get to BIS, since he has to get there to enjoy this PVP, wich throws a blue 2 k IL player together with a maxed premade in one match. Lol, this is thre reason why NWO PVP allready died.
And noone wants to spend a dime into a side branch of a game, wich may be 1% or less of NWO economy atm.
Following that path lead PVP into nowhere, not existing. In the end you stand maxed geared in a pug vs PM match and trade nodes or you follow a low level instinct and slay everyone that dares to leave the homenode, wich is/was also a very common PVP style in NWO. I met a lot of Premades since mod 4, some of them a bunch of mindless pugslayer. At least a lot of those destructive, headless player left left the game or got kicked allready, looking for other games to follow those instincts. But this gearsystem favorizes such behavior, if a player get´s a possibility to play godmode 24/7 without any need of skill because he ourtgeares his opponent 3 times.
So the solution would be downgearing or improving the matchmaking...sadly this seems to be impossible because cryptic fails in most cases, even implementing a solo-queue, wich would be a very simple solution and would give every top geared player to either premade/look for challenge or team up with a random group and show his skills.
Look, there's Tenacity on all tiers of PvP, from lvl 10 up to lvl 70, and its only a meaningful problem in lvl 70? That's the easiest one to get and the less PvPing it requires, I do PvP on 2 out of my 9 characters, yet all my level 70s (6) have a full PvP armor set, Tenacity ISN'T hard to get anymore thanks to the Warborn. The same applies for Insignias and even boons, you can be done with all your campaigns in a month, the only exception atm being SKT, Rare mounts and even Epic ones are really cheap right now coz of the Winter Festival and the horse you get from invoking gets cheaper everyday and has a nice insignia bonus, ppl complaining about not having this spell, not having that weapon, not having runes, not having boons, even for not having certain skin are all over the place in ALL games, no exception.
The real problem with PvP in NW goes way more in-depth than that and to make things right at this point would mean re-programming all the end game content from scratch basically (both PvE and PvP), because if we are to deal millions of dmg to enemies and get a ton of one-shot mechanics from them, translates to PvP in having too hard hits and too hard heals (and I mean heals as in Dev OP, DC, incoming healing, life steal and everything in between), but nobody is really willing to have a huge nerf to their heals and their damage, instead let's blame it all on the boons and the equipment that I can't be bothered to get. Or maybe increase everyone's HP by 400k or something around that.
As far as now, our guild doesn't allow them because they are complete garbage. Taking away some poor pugs stamina and dailies when you likely overpower them anyway is simply stupid. As if it's not demoralizing enough to hop down from campfire to get rekt by a higher geared team, you get to add insult to injury by making sure they can do nothing whatsoever.
These drains are not gamebreaking if you have access to wards, however if you don't nothing in the game is more gamebreaking. Besides that, who wants to fight against an opponent who can't move? Go to ToB and fight dummies if that's what you think PVP should be like, it's obviously the level of skill that some players cap out at.
Shadowclad was broken before when you continuously got stealth. However, imho, I think it's fine now, it offers a unique blend of defensive capabilities at the sacrifice of consistency. If you have elven CC is always reduced, if you have negation, you keep your DR stacks throughout the fight. If you use shadowclad, you may have some deflect and some DR or perhaps a few seconds of stealth or you may have nothing depending on when you last deflected. I think it offers it's own challenges and you have to accept the inability to predict it's effects. I don't have any problem with it tbh.
Imho if they simplified PVP for easier balancing, and made PVE more difficult with better loot that wasn't always "bound" you could watch this game explode again. They keep embracing short term models trying to make quick cash grabs rather than making a truly great game and letting it sell itself for the long term.
YOU confused drains with courage breaker;p
BACK to drains: and since this pug if i understand you is a new player or guildless or low sh sorry to say you he deosnt have any chance. If he dont die from boon maybe he will die from 1 encounter or and sometimes and att will.
SO Maybe you want no drains so you can slot whatever you want than a ward?
ah and if you are sensitive about lower gear players and knowing the current system then next time : queue without boons(chosing the worst choices) without armor enchants and weapon enchants. thanks.
Thanks for your reply.
I consider anyone using drains in PVP a complete scrub, that is my personal opinion and I stick to it. If you use drains you don't want a fight, you want a stationary target. I say again, go to Trade of Blades and fight dummies because it's as much fun and takes as much skill as using drains to kill your target in PVP. If that offends you, it's only because everyone who PVP's knows this to be true.
Thanks for your time.
On most classes it probably is working just fine. However, I keep seeing GF's proc it in rather mysterious ways, as if being in combat mode in combination with (and this is just an assumption) frozen deflection and/or fey thistle procs it without actually taking damage.
Example 1:
I'm on my GF, running next to another GF to a node. None are attacking the other. They use ITF, probably to get there before me, then immediately goes invisible.
I did not see anyone nearby attacking them.
Example 2:
I walk up to a GF after the standard trade cap has begun. I throw doohickey on it, a few seconds go by (no damage floaters except from the doohickey), and the GF goes invisible.
Lastly, I know comparing SC to ambush is a bit far fetched, but again, at least I can see those guys when I'm up close.
There's not a whole lot that grinds my gear more, than getting one rotated by someone I would have been able to defend myself against, if they weren't completely invisible.
GF's are strong enough as it is, and using such a cowardly piece of item is just sad, in MY opinion.
The problem, I think, is less with shadowclad and more with GF maintaining permashield until ready to attack or after having gone in stealth.