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Alliance - Stronghold Access Set to "Invite Only" Doesn't Work

trinity706#8838 trinity706 Member Posts: 853 Arc User
If any Guild within an Alliance has their Stronghold set to "invite only" some members of other Guilds within the Alliance can still travel to their Stronghold without an invitation (even if a Guild is on probation) therefore this option is seen as a bug/not working as intended.

From the looks of things:

Rank 1 characters are NOT able to enter Stronghold's set to "invite only" (sometimes)
Rank 2 characters ARE able to enter Stronghold's set to "invite only"
Rank 3 characters ARE able to enter Stronghold's set to "invite only"
Rank 4 characters ARE able to enter Stronghold's set to "invite only"
Rank 5 characters ARE able to enter Stronghold's set to "invite only"
Rank 6 characters ARE able to enter Stronghold's set to "invite only"
Rank 7 characters ARE able to enter Stronghold's set to "invite only"

As Guilds continue to increase their rank more and more utilities become available and in regard to an Alliance system, sometimes not all Guilds contribute/help build up other Guilds/not all Guilds contribute "equally" or proportionally. A number of times players join a Guild (or a Guild(s) join an Alliance), buy high end equipment/items from a high rank marketplace and leave without their intentions being known. It is not fair and discouraging to members who have been around for much longer and contributing for players to come in and gain from little to no effort simply by joining a Guild or their Guild joining an Alliance when there are players who contributed weeks or even months for the same opportunity.

If Stronghold access being set to "Invite Only" worked as intended it can help promote harmony between Guilds within an Alliance (this is in light of Guilds with positive intentions).

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This current system is unacceptable. Guilds are being subjected to having their efforts undermined by not helpful, unproductive Guilds and players within other Guilds in an Alliance.

There is a Guild (pretty sure there are others) in an Alliance where pretty much every time they are gathering materials/resources to upgrade a structure members of other Guilds contribute very little (if anything) then when it is built the other Guilds come in and utilize it how they see fit. If the "invite only" system worked as intended this type "exploitation" could be circumvented.



ALL Rights Reserved for any and all suggestions, ideas, etc. from this user.

“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY

Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players

Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
Post edited by trinity706#8838 on

Comments

  • ravenskyaravenskya Member Posts: 1,891 Arc User
    The invite only would be great if it worked - it's hard to set up a dragonflight and have 40 people pre-arranged only to have someone who didn't get the memo afk in the stronghold you were planning on using.
    Founding Member of "Wrong Side of the Stronghold"
    Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
    Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP

  • trinity706#8838 trinity706 Member Posts: 853 Arc User
    Agreed,

    A number of times Dragonflight was pre-arranged and extra people came without checking in, of course the Dragon's became immune so players had to leave mid fight which would have been circumvented if it worked correctly.
    ALL Rights Reserved for any and all suggestions, ideas, etc. from this user.

    “There are changes that can be made that don’t require coding...” - TriNitY
    "No amount of coding will change human behavior" - TriNitY

    Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players

    Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
  • trinity706#8838 trinity706 Member Posts: 853 Arc User
    Guilds on probation can still travel to other Strongholds set to "invite only" and or be traveled to when they themselves are set to "invite only".
    ALL Rights Reserved for any and all suggestions, ideas, etc. from this user.

    “There are changes that can be made that don’t require coding...” - TriNitY
    "No amount of coding will change human behavior" - TriNitY

    Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players

    Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
  • trinity706#8838 trinity706 Member Posts: 853 Arc User
    Restricting stronghold access is an intended feature yet still not functioning properly. Hopefully this feature will "soon" be fixed.

    Have witnessed a few Guilds join Alliances and seemingly pretty much leave immediately if no Guild(s) are rank 8 with a rank 4 marketplace, no Alliance chat, no tangible "strength" able to be gauged simply from looking through the rosters, they just leave.

    Even if a Guild(s) have both, what gives a new Guild(s) coming in the right, if they have the resources, to immediately purchase items available to those Guilds without having contributing ANYTHING whatsoever prior? Months on end to build a Guild to that point and new players to the Alliance gain unrestricted access to the fruits of that effort without contributing and no way to ensure that they contribute.
    ALL Rights Reserved for any and all suggestions, ideas, etc. from this user.

    “There are changes that can be made that don’t require coding...” - TriNitY
    "No amount of coding will change human behavior" - TriNitY

    Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players

    Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
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