After the Mod 9 changes to bonding stones, are people finding differences in how they proc? What should be looked for in a good bonding pet? I run a GWF and it seems like 50% of us run with fire archon, as per Rinat's guide. But I like to be a little different.
I had been running pretty happily with Shadow Demon, but wanted to get a pet with rings to use with Sudden Precision.
It's kind of a 360 for me, I was a big fan of augments and was sorry to see them passively nerfed.
0
Comments
Merrily, merrily, merrily, merrily, Life is but a dream.
My HR runs a Shadow Demon with Bondings. It works fine for him so I think your setup should be okay. The demon procs companion's gift a lot. This is subjective though as I don't usually run ACT on Live server unless I've recently done a re-spec.
Neither have great active bonuses for my build. She gives a few stat points that did not increase as I upgraded her, the Shadow Demon revolves around Deflect, which I don't stack to any real degree.
Shadow demon can bring a fair bit of damage, especially when buffed in certain ways. The active is kind of meh in my opinion. Great as a support pet when you are trying to solodolo.
One of the new trends I'm seeing is companions that have a (usually unlocked at rank 30) ability to debuff enemy defense as a part of their attacks. Sellsword, Con Artist, Ambush Drake, and Dancing Shield come to mind. Depending on your build, one of these might be a good complement to your stats and has the benefit of providing a party dps buff that stacks (if multiple people have the same pet each works separately).
Ambush drake is silly expensive (if available at all). Iirc, Dancing Shield has 3 defense slots, but has a stronger debuff than Sellsword and Con Artist.
Just my 2 cents But yeah I mostly prefer to run my support toons rather than pure dps.
3x offense, lacks rings, costs 5 Gold (so it's easy to get for alts), and packs a 10% defense debuff (only at level 30. Defense debuffs lack an effectiveness cap)?
With that one, I get some power, a good de-buff and 3 ring slots.
Note 1: Initial gifting time can be very significantly reduced with a llira's bell;
Note 2: Companions warlord's inspiration it's a good option to boost damage when you already have protector's camaradiere/friendship and want to avoid alchemist refresher/invigoration for obvious reasons.
Note 3: I ignored praticly unobtainable companions such as harper bard and ambush drake;
Note 4: By proc speed i mean bonding activation, including failure rate, not distance to target and amount of time to reach the proc target, that is what fall behind in combat is relative to;
Suport companions:
-Dancing shield (ambush drake same thing but $$$$$$),
"Shield Slam Slams a single foe and reduce their defenses."(20% in this case).
Proc speed: Slow;
Fall behind in combat: Often, doesn't disturb long fights;
Best in: Single target fights.
-Rust monster,
"Corrosive Touch : Grab out for target foe's equipment with antennae and spread corrosion. This attack deals damage and reduces the damage done by the target by 8 percent.
Hypercorrosion : The rusting caused by Corrosive Touch becomes rampant, spreading to the target's armor. Foes hit by Corrosive Touch also take 5 percent more damage."
Proc speed: Slow;
Fall behind in combat: Often, doesn't disturb long fights;
Best in: Single target fights.
-Stallwart golden lion;
Proc speed: Slow;
Fall behind in combat: Often, doesn't disturb long fights;
Best in: Aggro holding, multi and single target. Short distance permanent fights such as garakas, orcus, dragonsoul veshal.
-Siege master;
Proc speed: Terrible, no protectors camaradiere/friendship;
Fall behind in combat: Often, doesn't disturb long fights;
Best in: Party protection:
(It will keep your allies with 2k defence almost permanently and a boulder that will knock targets in a small circle in his front, a big knock, i dont recomend unless you want to be the absolute protector);
-Priestess of sehanine moonbow
Moon Beams : Reduces Critical Chance for enemies within 20' by 1% per companion level and increases Critical Chance for allies within 20' by 0.5% per companion level. (since mod 10 can stack twice for a brief time);
Moon Shadow The Priestess vanishes from sight, confusing up to 5 enemies within 10' for 4 seconds.
has a 10s cooldown
Proc speed: Average, no protectors camaradiere/friendship;
Fall behind in combat: Often, doesn't disturb long fights;
Best in: Party protection/buff;
-Sellsword/con artist:
Consumed by Battle: The final strike of Wicked Strike now shreds 10% of the target's defenses.
Proc speed: Average;
Fall behind in combat: Often, doesn't disturb long fights;
Best in:Multi target debuff.
High DPS companions:
-Shadow demon:
Proc speed: Average;
Fall behind in combat: Not often, as most companions will attack the target the summoner damages the most so it's behaviour will be dependent on summoner's because of the teleportation;
Best in: Single target DPS;
-Wayward wizard
Proc speed: Average;
Fall behind in combat: Not often mostly for beeing half ranged;
Best in: Multi target DPS, slows targets by a large amount of time;
Other good options:
-Alchemist experimenter;
Proc speed: Average;
Best in: Keeping gift up regardless if in combat or out of it;
-Moonshae druid;
Proc speed: Good, stacks fully protector's camaradiere/friendship in under 2 seconds;
Fall behind in combat: Not often;
Best in: Keeping gift up regardless if in combat or out of it;
The Storm Rider is proving great for stacking crit--she has about 4k, I believe, in her own stats, plus whatever you load her with x3 for gift. Great for PVP toons looking for crit options in PVE. Has a ring slot. Ranged weaponry--so doesn't die a lot. I'd have to check on Camaraderie, I don't typically change my stable when in PVE--though that's something to look at.
I keep siege master in my actives for the damage buff, but that's all. Good to know I was right not to trot him out.
If sellsword had a ring slot, it would probably be my next choice, for the debuff.
Do sellsword and con artist have similar stats? I'll have to check. As someone mentioned, con artist has three ring slots.
I run a shadow demon with avenger loyal gear on all slots, a rising precision and brutality on myself. Seemed to be the best option. Only downside is in fbi, he autodies when he teleports behind the turtle boss.
Note. Once in a blue moon, the sudden rings will bug, and get locked into full uptime +4000xbonding%, but I was never able to recreate the situation reliably.
Paranoids no longer have those infamous bonding stack glitch or boss CC-immunity glitches of course.
But summoning a Paranoid with the Bell of Lyra almost always refreshes stacks due to the shape shifting ability. AFAIK, When a Paranoid is forced to shape shift it is registered as a death in regards to bonding stones. Dismissing and resummoning before combat also seems to have the same effect (disclaimer: anecdotal observation, not ACT tested).
Plus the number one reason: They look awesome! Delusions are the ONLY companion that you have total control of it's appearance. And what looks better than you?
It's cool to see a doppleganger of yourself following you around! Sometimes a bit creepy... but I guess that is the point. That's why I named my Paranoid Delusions "Conspiracy!", "Et tu brute?" and "Whosaidthat?".
I am Took.
"Full plate and packing steel" in NW since 2013.
By super rings i mean: Ring of adorable bites, Greater ostorian ring of dod, ring of brutality +5, ring of rising power +5, those 4, if you dont have them, then loyal avenger beat those in stats, if you do have those having a con artist with them even having a defence slot (assuming you have Steely defence) will be praticly the same to sellsword, the good thing is con artist will buff you in single target long fights dps, more than a fire archon and also your team. Many people use the fire archon because it's trending and it works, so they just get one without bothering investigating.
Wish Loyal Avenger didn't bind, it would be worth a fortune now. Adorable has always been pricey--never got any.