Outside of having 3 to 4k versions of content or lvl capping so say elol reduces your lvl to 2k as cap.
1. Reduce lifesteal dependency or in dungeons create a persistent damage counter or vastly reduce life steal
2. Remove or reduce benefits of soul forged, negation etc...
3. Reduce the obscene lvl of buff on buffs for little effort...
4. Remove cheap 1 shot kills but increase overall expected dmg so more consistent...
5. Develop better mechanics that require co ordination and skill...looking at FF14 and coils vs anything in NW...which is stack n burn
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The devs have already done a huge step forward to this with the paladin changes and removing the old T2 sets.
The only thing I would change is the DC. Currently AA is pretty op. All the buffs and dmg avoiding that a DC can provide to the group makes the class too op for most of the group content. The best setup for svardborg for example has atleast 3-4 DCs.
Also this is skill stuff for those who want it, not every1 want 6min speed farm dngs with invunerable toons blitzing.
The game caters to much for low skill players and should have some healthy progression. If you contrast to other big MMOs NW is the weakest in difficulty.
The changes affect the hardcore more than anything.
But why not actually post some ideas or do you think the low skill bar is how NW should be?
Not talking solo stuff hear...just the fact power creep has ruined the endgame in pve....bit like athenian archive or echo t1 to t5 with overgearing in ESO and FF14...
The game needs a power creep removal...
Casual Players = A) players who want to relax and enjoy most (if not all) of the content in a game or B> players who don't have much time to spend on the game
Casual players are the majority clients of the game industry, and so it makes business sense to lower skill requirements, even though being casual does not mean you lack in skill.
MMO's in general feel out of reach of the casual player base due to the skill factor (and the following point), and therefore, most will jump in, try it for a while, and then get driven out by high skill and grind requirements (amongst the many others).
Furthermore, most of the active players (in NW and others) are quite picky or elitists. Even with things as they are now, players are being excluded because they are not yet at 3K+. They demand experienced players, and yet are not willing to provide that experience.
I'm not saying everyone should help out all the time, or at all. Just highlighting, that even with content being so trivial once you hit the 2.8K+ ilvl, and people still exclude others. Add high skill requirements, and what do you think will happen?
I like FBI because it adds that level of skill required for people trying it for the first time. Even players in the 4K range can fail it miserably if they don't pay attention and coordinate. That's a great step. Experience and some skill are required.
As for your post:
1- This is mostly to bring back the usefulness of healers. (which I would love)
2- Soulforged cooldown is fine, this is your 1 free mistake every x seconds (just keep it at 90sec at any rank, increase HP returned by more). Negation change I like.
3- Not so sure about the little effort. You can still see how even BiS buffers still perform below others with lower gear.
4- Same as 1. The 1-shot is an interesting mechanic as long as it happens at predictable intervals, and requires good reflexes and environmental awareness. (edit: but having it as the only tough mechanic should be changed)
5- Yes Please. I would love to see more of this. Things that require players to move to some positions, activate things, group up etc.... then go back to damage.
(sorry for the long post)
If they want to add newer, harder content, so be it. But no nerfing of all that has come before--it's like stealing from the playerbase.
I honestly don't understand why they've added the relic weapons or amplified the bondings (augmets were easily good enough), but I would not appreciate a world-wide tilt as was done last year.
The company seems to be addressing this already by the recent introduction of 3k+ dungeons. I hate the fact they've gated FBI behind stupid gear grind requirements but I do think they need to expand the number of 3k+ dungeons.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Make sure all power and feat descriptions are accurate, not vague and outdated.
Make sure powers and feats actually work as described.
Give information on enchant cool downs and how they work, and how much results tied to things like weapon damage and hitpoints are affected. perferably by your actual character.
Tell us what the heck a "chance to process" is, the actual odds please.
Give good explanation on what symbols and colors mean in a fight.
Stop letting companions and bonding stones make the difference of who is a good player and who isn't, or at least not to the degree they are now.
Power creep from mounts, insignia, stronghold boons and armor along with several other purchased items can make an average person look skilled when they aren't.
Don't get me wrong I like and use most of these items, but just because I join guild A because it's got a rank 20 Guildhall and I can get some really sweet boons for no work at all and then buy purple mount B to get its really cool Stat bonus, and then stuff rank 12 bonding stones in companion C that I buy in the Zen store and put all my good enchants there also so I can triple their stats just because I have the disposable income to do so.
Doesn't mean I know what makes my capstone proc, or what the circle on the floor under my enemy means or why when I fight some of the numbers on the screen pop up un different colors and with strange symbols next to them. You need to make it so the info is easy to find for all and reign in the power creep.
Very sorry if this became a rant.
WIthout guild boons still. BUT players rank 12. TALking about hard contents like cn-sva-fbi.