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Manticore companion issues/ bugs

foxxy#4211 foxxy Member, NW M9 Playtest Posts: 563 Arc User
1. Rawwwwwwr is too loud, maybe reducing its sounds to a more deep tone would be better.
2. Knock back effect from his attack can work on control immune targets, for example: beholder (CN) or red scorpio (LoL)
3. Its knock down bonus effect can only work on 1 enemy with AoE spells, personally i think it is lame, ideal would be all enemies.
4. The bonus has a long cool down or the 5% chance isnt working at all, and it is more like a 1% chance.
5. The pet stands still when moving and if player keeps moving the manticore doesnt react and stays behind. This is a problem, because it comes late when player engages combat

Comments

  • samaka#2511 samaka Member Posts: 568 Arc User
    edited December 2016

    1. Rawwwwwwr is too loud, maybe reducing its sounds to a more deep tone would be better.
    2. Knock back effect from his attack can work on control immune targets, for example: beholder (CN) or red scorpio (LoL)
    3. Its knock down bonus effect can only work on 1 enemy with AoE spells, personally i think it is lame, ideal would be all enemies.
    4. The bonus has a long cool down or the 5% chance isnt working at all, and it is more like a 1% chance.
    5. The pet stands still when moving and if player keeps moving the manticore doesnt react and stays behind. This is a problem, because it comes late when player engages combat

    I agree so very much about the very loud roar... I hope they tone it down or add a volume slider for all companion sound effects... the slider would be too much work is my guess, but toning down the roar is just lowering the volume of a single sound file.

    The companions coming late to combat is not specific to the manticore. My partners angel is constantly late to the fight these days. It seems that sometimes the companions are not despawning when you mount up and simply run to you, but at a far, far slower speed than the players mount.

    A few times now I've actually seen companions just running across the landscape with no actual player in sight... it seems they need to check the code that makes the companion desummon and resummon as it seems to have broken at some point.

    @samaka#2511
  • pitshadepitshade Member Posts: 5,665 Arc User
    The Wisp is especially prone to arriving late to a fight. It seems to meander a bit even if you are just running, which doesn't help.
    "We have always been at war with Dread Vault" ~ Little Brother
  • eoleeeolee Member Posts: 264 Arc User
    My opinion is there are way more important things to fix in the game before a companion with a lame active bonus. You think knockback on 1 single target is lame, i think any kind of knockback is lame personally.
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